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At first glance Aker is an X-COM : UFO Defense inspired game. There's certainly some truth to that in terms of the grand gist of the game but there are key differences, other sources of inspirations and new ideas that I believe will make Aker a unique experience.
This is probably the biggest difference between Aker and X-COM, Aker will not be turn based, instead it will be realtime. Missions will have a relatively slow and intense tempo rather than full on action tempo. Intercepting alien crafts will be similar in style to Homeworld, you will have squadrons that you give orders to as you watch the combat up close in realtime.
Levels, aliens, weapons and alien crafts will be generated visually as well as abilities, offering a new challenge for the player in every play-through. Soldiers and employees are generated not only in their faces and stats but also their body proportion, fatness, animation and sound.
Anything you can manufacture or build requires different materials. Your employees need food and your crafts need fuel. All of these resources can be acquired by building resource companies in countries that trust you. Different countries offer different materials in different quantities. Where to find materials and their quantity will vary every time you start a new game.
At the moment this is just a wish rather than a promised feature but if the community demands it frequently it may very well become a priority :-)
That's all I can say for now, we will be releasing small playable web demos of various game mechanics and tech throughout the development. Hope you stick around :-)
And here is the second Video Log to go with it!
The generator tool is not designed specifically for weapons but is instead an all around generator that allows the user to dictate how the generated object will look and function. With the right set of rules given, the generator will be able to generate vehicles, buildings, props, characters and even entire levels. The generator tool creates a combined object that can be used as a pre-made asset or generate them realtime as shown in the demo. Even if generated content is not needed for a specific asset, the generator can be used as a source of inspiration for designs, acting as a free concept artist.
Give it a try and don't hesitate to leave a comment or two =)
Here is a playable demo of the globe view and a video log to go with it for those who are interested in my thoughts behind Aker :)
After spending a day on the weapon generator, I'm pretty confident that the potential is there.
looks good, especially like the weapon generator, tracking. is a linux version planned?
Thank you for tracking and unfortunately no, a linux version is not planned... Yet =)
Really liking what I see from you guys,
what I personally like best is that(nearly)everything will be randomly generated.
I would definetly play/buy the game if there would be co-op.
Good luck on your way to a good looking working product
Thanks for the support kevinoleeh! Appreciate it! :)
The generation part is also one of my favourite aspects of Aker ;)
There are a lot of x-com inspired games being announced recently. :D
I'm not complaining. Good luck. ;-)
I'm sure there are, it's a good source for inspiration =D
Thanks for the support!
Hmm the idea is good. I am a big strategy and a lot of UFO (orig. or clon) fan. Tracking curiosly...
Thank you for your curiosity ;)