"You are outgunned. You are massively outnumbered. You must win." These are your orders. AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).

Post news Report RSS AI War Beta 6.010 "Back From The Valley" Released

AI War Beta 6.010 "Back From The Valley" -- Addresses some of the more pressing issues (according to feedback over the past months).

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AI War Beta 6.010 "Back From The Valley" Released!
This one is our first update to AI War in three months. For us, that’s a really, really long time between updates. There’s a variety of reasons for the lull, but the most significant one was our need to focus on getting A Valley Without Wind 2 done and officially released. Now that that’s done and we’ve had a few days to catch our breath we’re trying to get things going again on this side of the shop. We still have other projects underway so it’s not going to be full-steam-ahead or anything like that, but we can keep iterating to make the game better at killing players more fun.

The update itself addresses some of the more pressing issues (according to the last couple of months’ feedback), specifically: making the recently-returned friendly enclaves less lag-prone and less overpowered, toning down the Ancient Shadows “brutal pick” posts, fixing a loophole where special forces were sometimes getting low-cap-ships without really paying for them, and making the AI’s strategic reserves less annoying during assaults on AI homeworlds.

Enjoy!


This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

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AI War: Fleet Command
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Arcen Games
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