"Adventures" is a family-friendly, truly cooperative (yet also solo!) 'dungeon crawler' with a unique 'positive life message' mechanic - compliments and nice gestures are required to keep morale high and the party performing at their best. A lack of emotional supports sees depression set in and the adventurers struggle. Take a party of up to four Adventurers into the dungeon and work together with unique skills and strengths, each working for the good of the team. Multiplatform and drop-in coop means you can start a solo adventure on PC where Adventures works more as a real-time party-based strategy game, then have your family join in at any point on mobile devices where they take control of one of your adventurers in a more arcade-like experience.

The game is in alpha but I want to get feedback here ahead of an attempted Greenlight and crowd-funding campaign. "Adventures" was recently demoed at the Norwich Gaming Festival where everyone who played it liked it. The youngest player was 4 and the oldest something like 74, and they could join in the fun with everyone else (school children, university students, parents) making Adventures a game you really can play together. But also play solo! There's a lot of depth to the systems to challenge the solo gamer. Here are the pretty lofty goals I'm looking to accomplish:


  • Cooperative gaming - Ultimately, for me 'coop' means communication-based gameplay, talking about what people are doing and trying to do, calling on each other for help or giving instructions, and that's what I'm gunning for. I've played a lot of 'coop' games and generally they involve little more than hitting things at the same time. Adventures requires actual coop as each character has limited skills and abilities. In it's simplest form, not all weapons work with all creatures, so one player may be good at killing jellies but no good against skeletons, and if they're getting chased by a skeleton, they'll need to run to a team-mate for help.
  • Morale system - I've seen plenty of kids at school who want to be smart or beautiful or athletic, yet no-one values being nice. I want a game where choosing to be nice (or a good cook, and maybe other options) is an option for players because they see the value in it. "Adventures" features a morale system where players get demoralised by in-game events, and they need encouragement and support from the other players to cheer up and even get moral bonuses. Players can specialise in being nice and encouraging.
  • Family friendly - I want a game even young children can enjoy, so the interface is kept very simple and there's focus on specific fun interactions. eg. the parent can freeze a monster with a spell enabling their child to 'squash it' with a tap. Should have some exciteable moments shouting out which creatures to freeze/squash, etc.
  • A game for everyone - this is a lofty goal, but "Adventures" is not just a 'kids game'. The gameplay needs to be satisfying for everyone and this is achieved by a very clever piece of design and procedural creation, allowing the gamer to choose the experience at the difficulty level they want. A dungeon can be created for one or two adventurers, or ramped up for a single player to tackle with a complete party of four diverse characters. At it's most difficult, Adventures in solo play is a complex party-based real-time strategy needing fast decision making and team control. But then you could have a friend or family member jump in via network play to join in.
  • Unique loot and skills ideas - One issue I take with the usual loot-and-level experience is most of the loot is pointless filler sold for crazy amounts of gold. In "Adventures" I have a Cunning Plan to ensure all loot has value and getting an item is always an event of interest. Every item will be collectible and usable in crafting unique items.
  • Environmental gameplay - Another thing I want to avoid is 'button mashing'. I want there to be lots of options for environmental interactions and more gameplay to focus on using these to kill monsters than basic weapon attacks. For example, in the game festival demo there was a unicorn that could be charged up with compliments to fire a devastating rainbow ray. Combined with good teamwork, this was able to bring down a particularly difficult boss.


The game is well into development, and I'm looking for public feedback to help shape it inot the best possible experience. please let me know what you think!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Blazing Beaks

Blazing Beaks

Roguelike

Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts...

Rogue's Tale

Rogue's Tale

Roguelike

Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located...

Soulblight

Soulblight

Roguelike

Soulblight is a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. Embrace your flaws to survive a...

Dragon Fin Soup

Dragon Fin Soup

Roguelike

Dragon Fin Soup is a charming classic console stlye RPG in development by the 5 person indie game studio Grimm Bros which blends together Tactical Action...

Desktop Dungeons

Desktop Dungeons

Roguelike

A quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary...

Wizard of Legend

Wizard of Legend

Roguelike

Wizard of Legend is a fast paced dungeon crawler with rogue-like elements that emphasizes dynamic magical combat. Quick movement and even quicker use...