The last few weeks we have been working to get the feel and style perfect for Aaargh, today we released the first playable demo which is currently playable on our main site - Aaarghmageddon.com. We desperately need feedback on this, your thoughts will really help shape the way this game goes in terms of development. This is just the first step for Aaarghmageddon and we truly believe that with enough hard work and dedication we can achieve our goals and release a fully fledged game.
In terms of features the demo currently includes:
Feel free to rip the game to shreds, tell us what you hate about it (or like?) if there is anything you think we should do or even.
We hope that people will provide feedback, which we will then take on board and add to the game. After that we will add in the Mutations system along with creating the levels that drive the story behind the game.
This will be a long process but we will keep everyone up-to-date along with adding frequent screenshots / videos of progress.
I would like to thank Sima De Lambert, James Hockley, Aaron Ahearne, Edward Martin's, David Lord, Adam Finch, Robert Nicholson and Matthew Love for their continued support and encouragement during the development of Aaargh (Not to mention the bug finding work!)
Also, fellow team member Kris Fosh for his fantastic artwork, design talents and production skills!
After many, many weeks of constant development, changes and planning, we are now happy to announce, that tomorrow, we are officially releasing a demo...
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