Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battle against armies that dare oppose you and hunt for powerful artifacts. The world is ripe for the taking - seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Venture into contrasting biomes with unique enemy factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle - will you utilise brute force, magic or a mix of both? There are many paths to world domination.
Dive into a deep combat system utilizing troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. Use the battlefield to your advantage by claiming high ground and protecting bottlenecks.
Immerse yourself in epic single player adventure or challenge your friends to an honourable duel, online or local!
The in-game level editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each of the two campaigns comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
Songs of Conquest, the hybrid RPG and strategy game, now features modding support powered by mod.io. Read on to learn more about Songs of Conquest and how mod.io will support a new set of community creators!
Songs of Conquest is the soon-to-be early access strategy/RPG hybrid that will make its debut on May 10th. Set in a deeply magical fantasy world with an emphasis on empire-building and careful planning, the game melds numerous gameplay styles common to the genre. In so doing, players are given many options to approach the conquest of the world across different factions, landscapes, and stories.
Level editing and modding are sure-fire ways to grow the audience of a game in both the short and long-term, off-setting the development cost of shipping a game with an overabundance of features by allowing the community to keep the content flowing themselves. Even better is when these tools are as powerful as what the original developers used themselves, much like how Half-Life 2 or Warcraft 3 released tools were usually just as powerful as those used to make the games.
So it is that Songs of Conquest has launched with its own modding support and level editing tools straight from the developers, every bit as powerful in scripting and construction as those used to create the campaign and skirmish gametypes - and launching across multiple storefronts, mod.io will make cross-platform sharing of content comfortable to use.
The modding support at launch is intended to allow players to create and script custom campaign or skirmish missions, allowing for players' own additions to the mythos surrounding Songs of Conquest or simply to create new battlegrounds to act out the game's strategic combat system.
Powerful scripting tools will allow players the chance
to make their own fantasy epics within Songs of Conquest
The game is available for wishlisting over on Steam, with an expected release date of the 10th of May. The game will also be available through EGS and GOG for those that prefer alternative storefronts, though thanks to mod.io, modding support will be compatible regardless of the platform you're using.
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