A Giant Problem is a VR game that is slated to come out for the HTC Vive family, Oculus Rift & Rift S, and the Valve Index Headsets. The game is in a working and playable state, with most characters, abilities, and assets included. But the game is not completely balanced, nor are all of the planned features and modes implemented.

Still to come are the following:

  • Allies - Gnomes, Hedgehogs and maybe more,
  • Repairing the Defenses,
  • New Maps,
  • More Modes,
  • Additional Cosmetics,
  • and of course New Enemies.
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We’re going into Early Access on April 1, 2020!

We here at Critical Charm are excited to finally share with you all that we’ve been working on, not so secretly, over the past year. A Giant Problem is officially launching in Early Access on Steam on April 1, 2020. And you’re invited to play the game!

A Giant Problem is a first person VR action game that sees you step into the very big shoes of a giant, tasked with defending a fairytale village from invaders. Goblins, trolls and more intent on stealing all your gold! You get to smash, bash and mash your way through hordes of enemies with a variety of weapons, objects, and magic. Anything or anyone you can get your hands on is a weapon.

Face off against endless hordes of enemies as they sneak, run, and fly in to get your gold, trash your town and hurt your friends! Wade into the invaders or toss boulders and trees at them from afar. Control the battle with defenses, allied troops and magic! Fight them off your way!

The game will work with any HTC Vive series, Oculus Rift, or Valve Index headset and controllers. We’ve also included a second streamable camera that can be controlled with the mouse and keyboard to improve the viewing experience for all, whether your audience is local or online. The minimum requirements for the game are those for using the Oculus Rift, so any system that can play VR should be able to play A Giant Problem.

Early Access was an easy decision for us, given our focus on community. We want A Giant Problem to be a game that reflects players’ desires, honed by our vision and skill. We’ll be sharing our roadmap for development shortly, but some elements we have planned to include:

  • Four to six new maps,

  • Additional enemies,

  • A third type of magic,

  • Party Mode,

  • Character customization,

  • And more!

A Giant Problem will be available on Steam Early Access. The game will also be for sale through Humble Bundle and Itch.io. We plan on also launching the game on Oculus and Viveport in the coming months. During Early Access, A Giant Problem will be available at a discounted price as a thanks to early adopters. And for media and influencers we’ll be sending out keys nearer to Early Access launch.

For more information about A Giant Problem and Critical Charm, be sure to visit criticalcharm.com and follow us on Twitter, Instagram, Facebook, YouTube and Twitch.

Working Towards A Giant Problem

Working Towards A Giant Problem

News

Our production timeline is changing, but it's all for the better.

A Giant Problem Is Itching to Go!

A Giant Problem Is Itching to Go!

News

We’re now on Itch.io and proud of it! Cause we’re indie devs!

WISH FOR A GIANT PROBLEM, AND YOU SHALL RECEIVE

WISH FOR A GIANT PROBLEM, AND YOU SHALL RECEIVE

News

A Giant Problem’s store page is now on Steam. So wishlist away!

A Giant Problem Is Coming Your Way

A Giant Problem Is Coming Your Way

News

Critical Charm is proud to announce their upcoming title, A Giant Problem.

Comments
LunarShuriken
LunarShuriken

Nice color palette!

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A Giant Problem
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Critical Charm
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