A Giant Problem is a VR game that is slated to come out for the HTC Vive, Oculus Rift, and the Windows Mixed Reality Headset. The final features are still being determined as the game is in early alpha. But we know you want to learn about A Giant Problem and play it even more. So just stay tuned and we’ll have updates for you soon.

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The virtual reality video game is set to release on PC and requires at a minimum a Windows Mixed Reality headset and motion controllers. Though it is designed to be played on the Oculus Rift and HTC Vive as well. The game is set to be released into Early Access on Steam in Q1 2019 and will be available for purchase there as well as Itch.io, the Oculus store, VivePort, and elsewhere in Q2 2019.

A Giant Problem is a first person simulator putting the player in the very big shoes of a giant tasked with defending their home. They’ll fight tooth and nail, okay maybe not tooth, but with their hands and anything they can get them on to fend off the invading forces. Players will marshal their village to stand up for themselves and man the walls in defense. As a giant they’ll sling magic missiles, toss rolling rocks and lob large logs at the oncoming hordes while trying to repair their defenses and protect their own treasures!

Critical Charm is a young team of game developers based in Helsinki, Finland headed up by CEO Marjo Sutinen. Art is the domain of Minna Salminen. Programming is the work of Sebastian Riikonen. While narrative and marketing are the realm of Gregory Pellechi. Together they design and develop out of their studio at Games Factory. The team are also participants in Farm League, the game incubator at Games Factory.

You can find more information about Critical Charm and their game, A Giant Problem at Criticalcharm.com, or follow Critical Charm on Twitter @CharmCritical. Any and all of the team are available for comment, so please feel free to contact Gregory to arrange an interview. Gregory can be reached at greg.pellechi@criticalcharm.com

A Giant Problem Is Itching to Go!

A Giant Problem Is Itching to Go!

News

We’re now on Itch.io and proud of it! Cause we’re indie devs!

WISH FOR A GIANT PROBLEM, AND YOU SHALL RECEIVE

WISH FOR A GIANT PROBLEM, AND YOU SHALL RECEIVE

News

A Giant Problem’s store page is now on Steam. So wishlist away!

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A Giant Problem
Platforms
Windows, VR
Developer
Critical Charm
Engine
Unity
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @charmcritical

Attending @SlushTokyo and interested in #VR #gamedev #videogames or #indiedev? Then be sure to talk to our CEO Marj… T.co

3hours ago

Soo here we go, Slush Tokyo! Looking forward to three days of great talks and inspiring encounters! Also looking fo… T.co

3hours ago

Our #artist Minna Salminen isn’t on Twitter, but she’s fantastic and we couldn’t do what we do without her. So as p… T.co

6hours ago

Coming up with new #videogame ideas seems like it would be easy. But that's what people say about any form of… T.co

6hours ago

RT @OneGameDad: I'm at work #writing the next episode of #TheWritingGame my #YouTube & #podcast series about #gamewritingT.co

7hours ago

RT @OneGameDad: Need some #TuesdayMotivation or a #writingprompt to #startthedaywrite like I did? Then try the art of… T.co

9hours ago

Our CEO Marjo Sutinen is off to #tokyo today to take part in @SlushTokyo and represent #Finland and the #gamedev in… T.co

11hours ago

RT @thatJaneNg: I'm glad it's time for #VisibleWomen again, it's nice to see all this art in my feed. It's also making me wonder i… T.co

11hours ago

RT @OneGameDad: The latest #podcast episode of #VideoGameSauna is about #education #games and those made by DragonBox Finland. They… T.co

Feb 18 2019

RT @OneGameDad: Doing some #gamewriting and in need of some #MondayMotivation then check out #TheWritingGame! The latest #podcast a… T.co

Feb 18 2019

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