Today I want to start with Techlevel 1. It is not very complex and is best suited for new players to the mod. But I also recommend veterans to check smaller techlevels with the new version out!
Global Defense Initiative
GDI Power Plant
Cost: 300 $
Strenght: 750
Armor: wood
Power: +100 (+200 when fully upgraded)
Size: 2x2
Upgrades:
Abilities: Upgradeable (2x Power Turbine)
GDI Tiberium Refinery
Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: Free Unit (Harvester Type-G)
Barracks
Cost: 300 $
Strenght: 800
Armor: wood
Power: -20
Size: 2x2
Factory: Infantry
Abilities: none
GDI Tiberium Silo
Cost: 150 $
Strenght: 300
Armor: wood
Power: -10
Size: 2x2
Storage: 50
Abilities: none
Brotherhood of Nod
Nod Power Plant
Cost: 300 $
Strenght: 750
Armor: wood
Power: +100
Size: 2x2
Abilities: none
Nod Tiberium Refinery
Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: Free Unit (Harvester Type-N)
Hand of Nod
Cost: 300 $
Strenght: 800
Armor: wood
Power: -20
Size: 3x2
Factory: Infantry
Abilities: none
Nod Tiberium Silo
Cost: 150 $
Strenght: 300
Armor: wood
Power: -10
Size: 2x2
Storage: 50
Abilities: none
Cabal's Cyborg Army
Cabal Power Reactor
Cost: 800 $
Strenght: 600
Armor: heavy
Power: +400
Size: 3x3
Abilities: none
Cabal Tiberium Refinery
Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: Free Unit (Harvester Type-C)
Cyborg Production Plant
Cost: 500 $
Strenght: 800
Armor: heavy
Power: -60
Size: 4x3
Factory: Infantry
Abilities: none
Advanced Tiberium Silo
Cost: 300 $
Strenght: 400
Armor: wood
Power: -20
Size: 2x2
Storage: 80
Abilities: none
The Forgotten
Tiberium Plant
Cost: 100 $
Strenght: 100
Armor: wood
Power: +100
Size: 2x2
Abilities: none
Mutant Tiberium Refinery
Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: none
Abilities: Free Unit (Harvester Type-F)
Mutant Hovel
Cost: 300 $
Strenght: 800
Armor: wood
Power: -20
Size: 3x2
Factory: Infantry
Abilities: none
Old Tiberium Silo
Cost: 100 $
Strenght: 250
Armor: wood
Power: -10
Size: 2x2
Storage: 40
Abilities: none
Armor: Wood for Cabal? Nope.jpg
The rest looks pretty.
Hmm...haven't noticed that! The price is not fair compared to health & armor.
It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.
Yeah, that was the point why it was weaker armored than other cabal buildings. This should make it look like, that cabal power cors are more vulnerable to damage because of their strong energy output.
So there are 3 possible solutions:
-increse cost
-decrease health (keep heavy armor)
-reduce power output
I personally think, using lower health combined with heavy armor is a good compromise.
Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)