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This is the Plague Dialogue script I have planned. Thanks, ZombiesRus5

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Anyone is free to submit their recording for the Plague dialogue. Simply pick a ship and record all the lines in a single sound file (I use the free audacity tool) and send it to sinsofthefallenmod@gmail.com.If you have ideas for the missing events or changes to any of the script feel free to PM me or email sinsofthefallenmod@gmail.com too.

AntiFighterFrigate -> OnAttackOrderIssued : I am helpless to resist
AntiFighterFrigate -> OnAttackOrderIssued : I will slake my thirst
AntiFighterFrigate -> OnCreation : You will know my pain
AntiFighterFrigate -> OnGeneralOrderIssued : Everything about me has changed
AntiFighterFrigate -> OnGeneralOrderIssued : So be it
AntiFighterFrigate -> OnSelected : My need is different from you
AntiFighterFrigate -> OnSelected : I am cursed
AntiFighterFrigate -> OnStartPhaseJump : Phase Jumping
CapitalBattleship -> OnAttackOrderIssued : I warned you!
CapitalBattleship -> OnAttackOrderIssued : Scream all you want!
CapitalBattleship -> OnCreation : You will fear us
CapitalBattleship -> OnGeneralOrderIssued : I must feed
CapitalBattleship -> OnGeneralOrderIssued : I'm curious what happens when we die
CapitalBattleship -> OnSelected : I stalks in the night like a disatrous beast
CapitalBattleship -> OnSelected : I will release you from the pain of living
CapitalBattleship -> OnStartPhaseJump : Phase Organs Connected
CapitalCarrier -> OnAttackOrderIssued : I gladly feast on those who would subdue us
CapitalCarrier -> OnAttackOrderIssued : I don't do good
CapitalCarrier -> OnCreation : Our covenant is strong
CapitalCarrier -> OnGeneralOrderIssued : You better watch out unless you want to die
CapitalCarrier -> OnGeneralOrderIssued : I am immortal
CapitalCarrier -> OnSelected : I am beyond your experience
CapitalCarrier -> OnSelected : I enjoy the darkness
CapitalCarrier -> OnStartPhaseJump : Priming Phase Organs
CapitalColony -> OnAttackOrderIssued : One vampire's bite brings another one's birth
CapitalColony -> OnAttackOrderIssued : A vampire wakes with blood thirsty needs
CapitalColony -> OnCreation : I am hungry
CapitalColony -> OnGeneralOrderIssued : It is too late, my blood is in your veins
CapitalColony -> OnGeneralOrderIssued : This world is older than any of you know
CapitalColony -> OnSelected : I understand desire
CapitalColony -> OnSelected : I am beyond good and evil
CapitalColony -> OnStartPhaseJump : Phase Organs Priming
CapitalSiege -> OnAttackOrderIssued : And what once was alive will soon be deceased
CapitalSiege -> OnAttackOrderIssued : Awaken to darkness
CapitalSiege -> OnCreation : I'll wear their skins as trophies
CapitalSiege -> OnGeneralOrderIssued : Ah, the warm rich sensation I feel when I feeds
CapitalSiege -> OnGeneralOrderIssued : So when the last bit of sunlight disappears from the sky
CapitalSiege -> OnSelected : Come brothers in darkness
CapitalSiege -> OnSelected : I am the darkness
CapitalSiege -> OnStartPhaseJump : Initiating Phase Organs
CapitalSupport -> OnAttackOrderIssued : You're body's dying
CapitalSupport -> OnAttackOrderIssued : There are worse things to fear
CapitalSupport -> OnCreation : You will feel my embrace
CapitalSupport -> OnGeneralOrderIssued : Do I dazzle you?
CapitalSupport -> OnGeneralOrderIssued : You're intoxicated by my presence
CapitalSupport -> OnSelected : Evil is a point of view
CapitalSupport -> OnSelected : I know nothing of God
CapitalSupport -> OnStartPhaseJump : Connecting Phase Organs
ColonyFrigate -> OnAttackOrderIssued : Why?
ColonyFrigate -> OnAttackOrderIssued : To what affect
ColonyFrigate -> OnCreation : I will feed upon them
ColonyFrigate -> OnGeneralOrderIssued : Don't be afraid
ColonyFrigate -> OnGeneralOrderIssued : I'm not going to hurt you, much!
ColonyFrigate -> OnSelected : We must survive
ColonyFrigate -> OnSelected : Must consume
ColonyFrigate -> OnStartPhaseJump : Phase Jump Confirmed
GameEventSound -> AllianceCeaseFireBroken : EVENTPLAGUE_ALLIANCECEASEFIREBROKEN
GameEventSound -> AllianceCeaseFireFormed : EVENTPLAGUE_ALLIANCECEASEFIREFORMED
GameEventSound -> AllianceCeaseFireOffered : EVENTPLAGUE_ALLIANCECEASEFIREOFFERED
GameEventSound -> AllianceOtherBroken : EVENTPLAGUE_ALLIANCEOTHERBROKEN
GameEventSound -> AllianceOtherFormed : EVENTPLAGUE_ALLIANCEOTHERFORMED
GameEventSound -> AllianceOtherOffered : EVENTPLAGUE_ALLIANCEOTHEROFFERED
GameEventSound -> AllyBackUpArrived : EVENTPLAGUE_ALLYBACKUPARRIVED
GameEventSound -> AllyBackUpEnRoute : EVENTPLAGUE_ALLYBACKUPENROUTE
GameEventSound -> AllyCapitalShipLost : EVENTPLAGUE_ALLYCAPITALSHIPLOST
GameEventSound -> AllyFleetArrived : EVENTPLAGUE_ALLYFLEETARRIVED
GameEventSound -> AllyPlanetLost : EVENTPLAGUE_ALLYPLANETLOST
GameEventSound -> AllyPlanetUnderAttack : EVENTPLAGUE_ALLYPLANETUNDERATTACK
GameEventSound -> AllyRequestAttackPlanet : EVENTPLAGUE_ALLYREQUESTATTACK
GameEventSound -> AllyRequestDefendPlanet : EVENTPLAGUE_ALLYREQUESTDEFEND
GameEventSound -> AllyUnitUnderAttack : EVENTPLAGUE_ALLYUNITUNDERATTACK
GameEventSound -> ArtifactDiscovered : EVENTPLAGUE_ARTIFACTDISCOVERED
GameEventSound -> BonusDiscovered : EVENTPLAGUE_BONUSDISCOVERED
GameEventSound -> BountyAllDepleted : EVENTPLAGUE_BOUNTYALLDEPLETED
GameEventSound -> BountyIncreasedOther : EVENTPLAGUE_BOUNTYINCREASEDOTHER
GameEventSound -> BountyIncreasedPlayer : EVENTPLAGUE_BOUNTYINCREASEDPLAYER
GameEventSound -> BuyNoAvailableCapitalShipSlots : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> BuyNoAvailableShipSlots : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> BuyNoCapitalShipFactory : EVENTPLAGUE_BUYNOCAPITALSHIPFACTORY
GameEventSound -> BuyNoCredits : EVENTPLAGUE_BUYNOCREDITS
GameEventSound -> BuyNoCrystal : EVENTPLAGUE_BUYNOCRYSTAL
GameEventSound -> BuyNoFrigateFactory : EVENTPLAGUE_BUYNOFRIGATEFACTORY
GameEventSound -> BuyNoMetal : EVENTPLAGUE_BUYNOMETAL
GameEventSound -> CannonShellDetected : EVENTPLAGUE_CANNONSHELLDETECTED
GameEventSound -> ColonizeNeedPrerequisiteResearch : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> HostileFleetArrived : EVENTPLAGUE_HOSTILEFLEETARRIVED
GameEventSound -> HostileFleetEnRoute : EVENTPLAGUE_HOSTILEFLEETENROUTE
GameEventSound -> HostilePlanetDestroyed : EVENTPLAGUE_HOSTILEPLANETDESTROYED
GameEventSound -> InvalidModulePlacementPosition : EVENTPLAGUE_INVALIDMODULEPLACEMENTPOSITION
GameEventSound -> ModuleComplete : EVENTPLAGUE_MODULECOMPLETE
GameEventSound -> MoreModuleSlotsNeeded : EVENTPLAGUE_MOREMODULESLOTSNEEDED
GameEventSound -> NewPlanetDiscovered : EVENTPLAGUE_NEWPLANETDISCOVERED
GameEventSound -> NothingDiscovered : EVENTPLAGUE_NOTHINGDISCOVERED
GameEventSound -> NoValidPathBetweenStars : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> PirateFleetArrived : EVENTPLAGUE_PIRATEFLEETARRIVED
GameEventSound -> PirateRaidImminent : EVENTPLAGUE_PIRATERAIDIMMINENT
GameEventSound -> PirateRaidLaunched : EVENTPLAGUE_PIRATERAIDLAUNCHED
GameEventSound -> PlanetUpgradeComplete : EVENTPLAGUE_PLANETUPGRADECOMPLETE
GameEventSound -> PlayerBackUpArrived : EVENTPLAGUE_PLAYERBACKUPARRIVED
GameEventSound -> PlayerCapitalPlanetChanged : EVENTPLAGUE_PLAYERCAPITALPLANETCHANGED
GameEventSound -> PlayerCapitalShipHullSeverelyDamaged : EVENTPLAGUE_PLAYERCAPITALSHIPHULLSEVERELYDAMAGED
GameEventSound -> PlayerCapitalShipLost : EVENTPLAGUE_PLAYERCAPITALSHIPLOST
GameEventSound -> PlayerCapitalShipShieldsDown : EVENTPLAGUE_PLAYERCAPITALSHIPSHIELDSDOWN
GameEventSound -> PlayerFleetArrived : EVENTPLAGUE_PLAYERFLEETARRIVED
GameEventSound -> PlayerPlanetColonized : EVENTPLAGUE_PLAYERPLANETCOLONIZED
GameEventSound -> PlayerPlanetLost : EVENTPLAGUE_PLAYERPLANETLOST
GameEventSound -> PlayerPlanetLostToCulture : EVENTPLAGUE_PLAYERPLANETLOST
GameEventSound -> PlayerPlanetSoonLostToCulture : EVENTPLAGUE_PLAYERPLANETSOONLOSTTOCULTURE
GameEventSound -> PlayerPlanetUnderAttack : EVENTPLAGUE_PLAYERPLANETUNDERATTACK
GameEventSound -> PlayerUnitUnderAttack : EVENTPLAGUE_PLAYERUNITUNDERATTACK
GameEventSound -> QuestAdded : EVENTPLAGUE_QUESTADDED
GameEventSound -> QuestCompleted : EVENTPLAGUE_QUESTCOMPLETED
GameEventSound -> QuestFailed : EVENTPLAGUE_QUESTFAILED
GameEventSound -> ResearchComplete : EVENTPLAGUE_RESEARCHCOMPLETE
GameEventSound -> ResearchNeedMoreLabModules : EVENTPLAGUE_RESEARCHNEEDMORELABMODULES
GameEventSound -> ResearchNeedPrerequisite : EVENTPLAGUE_RESEARCHNEEDPREREQUISITE
GameEventSound -> UseAbilityNoAntimatter :
HeavyFrigate -> OnAttackOrderIssued : My instincts are to kill
HeavyFrigate -> OnAttackOrderIssued : My soul is already damned
HeavyFrigate -> OnCreation : The flesh is weak
HeavyFrigate -> OnGeneralOrderIssued : As you command
HeavyFrigate -> OnGeneralOrderIssued : Your will
HeavyFrigate -> OnSelected : I am loyal to you master
HeavyFrigate -> OnSelected : I bid you welcome
HeavyFrigate -> OnStartPhaseJump : Ready to Enter Phase Space
LightFrigate -> OnAttackOrderIssued : I must
LightFrigate -> OnAttackOrderIssued : Catch me before I kill more
LightFrigate -> OnCreation : It hurts!
LightFrigate -> OnGeneralOrderIssued : Torment me no more!
LightFrigate -> OnGeneralOrderIssued : I want this nightmare to be over!
LightFrigate -> OnSelected : I long for death
LightFrigate -> OnSelected : End my torture
LightFrigate -> OnStartPhaseJump : Must I Jump Now?
LongRangeFrigate -> OnAttackOrderIssued : I belong in hell
LongRangeFrigate -> OnAttackOrderIssued : The pain!!!
LongRangeFrigate -> OnCreation : I'm so hungry
LongRangeFrigate -> OnGeneralOrderIssued : Please, I beg you
LongRangeFrigate -> OnGeneralOrderIssued : Free me
LongRangeFrigate -> OnSelected : End my nightmare
LongRangeFrigate -> OnSelected : End my torment
LongRangeFrigate -> OnStartPhaseJump : It hurts to jump!
ScoutFrigate -> OnAttackOrderIssued : If I must
ScoutFrigate -> OnAttackOrderIssued : I move…
ScoutFrigate -> OnCreation : I give my blood oath
ScoutFrigate -> OnGeneralOrderIssued : I feel no fear
ScoutFrigate -> OnGeneralOrderIssued : I feel empty
ScoutFrigate -> OnSelected : what can I do
ScoutFrigate -> OnSelected : Where am I?
ScoutFrigate -> OnStartPhaseJump : Jumping to Target
SiegeFrigate -> OnAttackOrderIssued : You are doomed
SiegeFrigate -> OnAttackOrderIssued : Yeeesss!
SiegeFrigate -> OnCreation : I lust for your blood
SiegeFrigate -> OnGeneralOrderIssued : The darkness is my life
SiegeFrigate -> OnGeneralOrderIssued : Do you hear the voices, too
SiegeFrigate -> OnSelected : Despair, for I am the end of days
SiegeFrigate -> OnSelected : I can't remember why
SiegeFrigate -> OnStartPhaseJump : Phase Jumping Now
Utility0Frigate -> OnAttackOrderIssued : I thurst for this
Utility0Frigate -> OnAttackOrderIssued : Drink from me
Utility0Frigate -> OnCreation : The flesh is weak
Utility0Frigate -> OnGeneralOrderIssued : Will go…
Utility0Frigate -> OnGeneralOrderIssued : I hear you
Utility0Frigate -> OnSelected : My oath is strong
Utility0Frigate -> OnSelected : I'm waiting
Utility0Frigate -> OnStartPhaseJump : Jump Organs Started
Utility1Frigate -> OnAttackOrderIssued : Don't hate me
Utility1Frigate -> OnAttackOrderIssued : Moan
Utility1Frigate -> OnCreation : The blood will tell
Utility1Frigate -> OnGeneralOrderIssued : I long for the moments of peace
Utility1Frigate -> OnGeneralOrderIssued : Blood for the Blood
Utility1Frigate -> OnSelected : I can't stand it, to be alone
Utility1Frigate -> OnSelected : I cannot bear it
Utility1Frigate -> OnStartPhaseJump : Phase Organ Initiated

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Torix
Torix - - 13 comments

I can hear their forces already :p

Reply Good karma Bad karma+1 vote
dskaar
dskaar - - 54 comments

It looks like you used a Whitestar from B5 to make the bloater cruiser for the plague. Am i right??

Reply Good karma Bad karma+1 vote
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