Because it is too long to be included in yesterday's article, here's the change list of the upcoming NProject Mod version 2.10.1 release compared to the v2.10 (current release):
- fixed Angry Mob issue where they sometimes use running instead dying animation when died
- optimized the Patriot assist relay effects
- Tomahawk Waypoint Targeting ability now can be use for multiple shots
- fixed Civilian Supply Truck model issues (unintended autosmoke bones and missing bottom side)
- fixed Boss General Colonel Burton broken Combat Bike animation
- fixed RocksType6 missing terrain (mistakenly deleted during cleanup)
- fixed War Track death animation that has multiple gunner model
- changed Hold Fire Mode button hotkey from "E" to "O"
- changed Free Fire Mode button hotkey from "R" to "I"
- changed ECM Tank Disable Vehicle Mode button hotkey from "D" to "I" to match the other units with hold fire mode
- fixed the Carpet Bomb description in Generals Promotion menu that stated the wrong countdown timer
- fixed the Leaflet Drop button descriptions that stated the wrong countdown timer
- reduced Infantry General Support Van transport slot from 6 to 4 to match the other subfactions Support Van
- added ground attack cursor decal for Particle Cannon button
- fixed Tank General Nuclear Tank upgrade wrong description (it didn't include the Emperor and Siege Tank)
- fixed Demo General Combat Bike build button that use the wrong cameo
- fixed Nuke General Nuke Hacker build button descriptions that still refer to normal Hacker build descriptions
- fixed Toxin General Fake Tunnel Network Become Real upgrade button that referring incorrect building in its description
- purchased upgrades now will retain their upgrade descriptions, in case you forgot what an upgrade does
- added unique cursor for Guard commands
- Guard button command now can be used on friendly units to Guard-Follow the said unit!
- dedicated anti-air units now have Guard Air button in addition to their normal Guard button (like the fighter aircrafts)
> affected units are: Missile Defender, Tank Hunter, RPG Trooper, Avenger, Gattling Tank, and Quad Cannon - fixed the Airforce General Spectre Gunship special power that did not announce its arrival when deployed
- fixed the Airforce General Spectre Gunship special power button description that stated the wrong cooldown duration
- Napalm Strike special power target reveal timeout duration increased from 18s to 30s to match the other offensive special powers (such as A-10)
- Demo Drop special power now no longer reveal the target area before the planes drop the payloads
- fixed Airforce General Microwave Tank that were grouped under the wrong faction category in the worldbuilder
- EMP Cluster Mines upgrade now has new upgrade complete voice line
- Nuke Hunter gets their proper new voice lines instead of mixed with Red Guard voices
- Spy Drone now have few seconds invulnerable time upon deployment to prevent them getting killed off-screen before completely descend down
- Superweapon General now will get a Striker instead of a Tomahawk from the Tech Reinforcement Pad drop
- Boss General Paradrop special power now will use China Cargo Plane instead of USA Cargo Plane
- reduced Crate Drop special power decal size to match with the other paradrop powers
- fixed Boss General Hacker that turn into Tank Hunter when died while riding the Combat Bike
- new Spy Plane special power button cameo
- Spy Drone now has voice set so it won't be completely silent when you try to select and move it
- USA POW Truck now create the proper debris instead of GLA POW Truck debris
- removed Attack Move command button from Hijackers, they never work to begin with anyway (Guard button still works though)
- implemented the abilities for Chinese Agent: Wirecutter Sabotage, Bribe Enemy, and Kung-Fu!
- partly implemented the POW system back:
- added SURRENDER death animation for most of all infantry units
- Ranger Flashbangs will cause SURRENDER death to infantry in the open, nothing changed otherwise
- surrendering infantry can be picked up by POW Trucks and turn into Prisoner
- picked up Prisoners can be sent out to Detention Camp, Propaganda Center, and Prison buildings to be converted into money (note: just placeholder effect)
- Stun Bullets and Tranquilizer Dart upgrades for Red Guard and Rebel are not being implemented ingame but can be easily be enabled
i played a lot the last version released back in the old days and then i moved on being sad that the mod was not getting any more updates :(
There are few releases already over the years, as you can see here: Moddb.com
Although it is not as often as before, the last one released on Dec 2019 brought quite a lot of contents compared to the previous one, so you might want to check them out. And as I announced in the news article yesterday, there will be a new version coming up soon, so stay tuned. :)
i knew about the 2.10 version. but i was waiting for new updates. now i am happy that you return with a new release soon. no mod should be released indefinitely because the developer has a real life too. it just needs to be in a stable, playable and balanced state. in short it needs to be at its best.
thats why i felt like the 2.10 was not quite finished, something was missing. so i continued to wait for the mod updates.
thanks for your content! cant wait to try it again
good news you job is appreciate
I edited the supply dock/warehouse to x100 its original content to prolong the war. But at some point, enemy just tends to build/train units but never bring them out to battle. I was surprised to see its base crawling with so much vehicles but was not attacking me