Post feature RSS Nod Superweapons

An up to date list of all Nod Superweapons in TSE.

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"The Tacitus told me of Tiberium missiles, of real-time genetic mutation. More than alien. More than human!" - Kane


Prerequisite: Temple of Nod
Recharge Time: 10 mins

By interfacing with the Tacitus, Nod is able manipulate and attract meteorites via unknown means. A meteorite will cause heavy damage upon initial impact before releasing a shower of tiberium. It should be noted that Meteors become unavaliable during low power conditions or when a Temple of Nod is not receiving information from a operational Tech Assembler (this is to provide Nod with targeting information for a Meteor strike)

Chemical Missile

Chemical Missile
Prerequisite: Temple of Nod
Recharge Time: N/A (processed tiberium waste)

Chemical missiles are long range smart cruise missiles that carried a processed tiberium chemical warhead. The missile's payload releases several highly toxic tiberium gas clouds, which are lethal to infantry, mutating them into visceroids, and it has a corrosive effect on structures and vehicles. It should be noted that Chemical Missiles becomes unavailable when a Temple of Nod is not receiving chemicals from a operational Tiberium Chemical Plant.


Prerequisite: Command Center
Recharge Time: 6 mins

Reinforcements periodically provides a additional Avatar to the commander at no additional cost. When "released" the Avatar will appear besides the Command Center. It should be noted that Reinforcements become unavailable during low power conditions.

Westwood Studios (Chemical Missile) base image for cameo
Holy Master
(Avatar) base image for cameo
(Meteor) base image for cameo/Image Editing

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