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An up to date list of all Nod (skirmish) structures.

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Nod

"We must all partake in the technology of peace" - Kane

Reactor

Reactor
Prerequisite: Construction Yard
Purpose: Power production + excess tiberium storage
Power: 100
Cost: $300

Advanced Reactor

Advanced Reactor
Prerequisite: Reactor
Purpose: Power production + excess tiberium storage
Power: 200
Cost: $500

Hand of Nod

Hand of Nod
Prerequisite: Reactor
Purpose: Trains Nod infantry
Power: -20
Cost: $500

Refinery

Refinery
Prerequisite: Reactor
Purpose: Refines raw tiberium into credits
Power: -30
Cost: $2000

Operations Center

Operations Center
Prerequisite: Refinery
Purpose: Provides radar
Power: -40
Cost: $1000

Nod Helipad

Nod Helipad
Prerequisite: Operations Center
Purpose: Produces and rearms Nod aircraft
Power: -10
Cost: $500

Nod War Factory

Nod War Factory
Prerequisite: Hand of Nod + Refinery
Purpose: Produces Nod vehicles
Power: -30
Cost: $2000

Tech Assembler

Tech Assembler
Prerequisite: Nod War Factory + Operations Center
Purpose: Unlocks advanced construction options + Meteor superweapon at Temple of Nod
Power: -100
Cost: $2000
Build Limit: 1

Stealth Generator

Stealth Generator
Prerequisite: Tech Assembler
Purpose: Optic camouflage defense
Power: -200
Cost: $2000
Build Limit: 1

Pavement

Pavement
Prerequisite: Hand of Nod
Purpose: Prevents subterranean units from rising to the surface + protects against height-deform craters
Cost: $75

Nod Wall

Nod Wall
Prerequisite: Hand of Nod
Purpose: Passive defense
Cost: $250

Laser Fence Post

Laser Fence Post
Prerequisite: Advanced Reactor
Purpose: Active defense
Power: -25
Cost: $200

Nod Gate Nod Gate

Gate
Prerequisite: Hand of Nod
Purpose: Logistics regulation
Cost: $250

Laser

Laser
Prerequisite: Hand of Nod
Purpose: Anti-infantry base defense
Cost: $500

SAM Site

SAM Site
Prerequisite: Hand of Nod
Purpose: Anti-air base defense
Power: -30
Cost: $500

Obelisk of Light

Obelisk of Light
Prerequisite: Hand of Nod + Tech Assembler
Purpose: Advanced base defense
Power: -150
Cost: $1500

Temple of Nod

Temple of Nod
Prerequisite: Tech Assembler
Purpose: Deploys Meteor and Chemical Missile superweapons when support structures avaliable
Power: -200
Cost: $2500
Build Limit: 1

Tiberium Chemical Plant

Tiberium Chemical Plant
Prerequisite: Temple of Nod
Purpose: Refines raw veins into chemical missile warhead
Power: -40
Cost: $1600
Build Limit: 1

Command Center

Command Center
Prerequisite: Tech Assembler
Purpose: Deploys Reinforcements support power
Power: -50
Cost: $1500
Build Limit: 1

Neural Synapse Research

Neural Synapse Research
Prerequisite: Hand of Nod + Tech Assembler
Purpose: Unlocks Enlightened
Cost: $1000
Build Limit: 1

"Neural Synapse Research is a "research option" - build the research and place it anywhere on map - the icon will disappear from the sidebar and it will have no effect apart from its purpose. It cannot be targeted and does not block movement.

Credits:
Westwood Studios base image for building cameo
Starkku
Image Editing

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