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A description of one of the new civilizations in Wars of Liberties, the Habsburgs!

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The Habsburgs have the power of Family.

The House of Habsburg was one of the most important royal houses of Europe. The throne of the Holy Roman Empire was continuously occupied by the Habsburgs between 1438 and 1740. Emerged from Switzerland, they moved the family's power base from Habsburg Castle to the Duchy of Austria in the middle ages. A series of dynastic marriages enabled the family to vastly expand its domains, to include Burgundy, Spain and her colonial empire, Bohemia, Hungary, and other territories into their inheritance. In Wars of Liberty, the Habsburgs are not a single nation, but a combination of several ones, mainly Austria, Hungary, Switzerland and other Germanic states. They represent most of the continental Europe and are the only European that are not colonizers.

The leader of the Habsburgs is Queen Maria Theresa, the only female and last ruler of the House of Habsburgs. She rules by the counsel of her advisers. She understands the importance of her public persona and is able to simultaneously evoke both esteem and affection from her subjects. Her Home City is Vienna, Austria.


  • All military units are mercenaries. So they’re all slightly stronger than usual, and have an increased coin cost.
  • They age up by dynastic marriages. The Habsburgs don’t have natural bonuses, but every age up grants you the possibility of marrying one of your princes to a princess from one European country. When this happens, the Habsburgs absorb the bonus from that nation, and they’re cumulative!
  • Unpredictable bonuses. Since they have 16 different marriage possibilities, the Habsburgs can have many different bonus combinations.
  • Mercenaries from the entire Europe. The definitive mercenary nation, they have access to a map of Europe from where they can send mercenaries from any country.


  • No early bonus. Until they age up, they have no bonus at all.
  • Ageing up does not grant units or resources. When they age up, their only prize is absorbing the bonus from that nation. They never get crates or units from age ups.
  • Vulnerability to spies. Since all military units are mercenaries, they are all vulnerable to spies, their major weakness. However, they have their own tricks to counter them.

Unique units and buildings:
Since all Habsburg units are mercenaries, they have a whole new set of units.

  • Pandour: The all-around infantry unit, is good against cavalry on melee.
  • Pavisier: Early gunpowder infantry armed with a large shield. Can take a lot of damage.
  • Landsknecht: Early halberdier, has an area damage, making it really useful to beat cavalry.
  • Grenzer: The Habsburg skirmisher, really good at fighting infantry.
  • Doppelsoldner: Habsburg two-handed sword, armored infantry. Fights on melee, and is good against anything within his reach.
  • Reiter: The dragoon equivalent, is really well armored, even for a mercenary.
  • Krajisnik: Habsburg hand cavalry, can deal and resist for much longer than a regular hussar.
  • Saker: All around artillery, good against infantry, cavalry and even other artillery.
  • Demicannon: Archaic, but very strong, cannon. Good against anything it can strike.
  • Magyar Grenadier: Grenadier that’s devastating against infantry and buildings.
  • Fougasse: Petard like unit that causes huge explosions.
  • Tross: Female unit, good against spies.

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grassroutes - - 13 comments

Since all their units are mercs. does that mean their military is completely reliant on gold?

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Hoop_Thrower Author
Hoop_Thrower - - 823 comments

Not completly, but heavily, all units will cost gold, but for the most part they won't cost only gold.

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lightofwar - - 189 comments

how will the european map part work in the game?

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