The Assault Classes will feature legged MBUs and Mobile War Factories for vehicle production.
They will also feature hard-hitting tanks and artillery and will be slightly more vulnerable to aircraft
than the other classes. They research and move up in tech by upgrading the MBU. The Assault Classes will
have T4 units that are massive and make formidable opponents to any opposition.
Defense Classes will build up like the classic C&C3 system using a comm center and a tech lab to move up
in technology. Defense Classes will be the only ones who can build walls and the slowest unit build time.
Defense Class will have Superweapons and a T4 unit.
Support Classes will be able to construct repair bays and will mostly focus on air power. Support classes
will be able to call in airstrikes and build massive T4 capital ships. Support Classes will feature flying
MBU's, support airfields, massive hordes of air units, and artillery.
We will focus on both the TCN and classic harvesting. As we can see from some of the maps in C&C 4, not the entire planet has been reclaimed by the TCN.
There will be two systems of harvesting, both coinciding with each other:
-TCN – Use of TCN Outlets as modified versions of the RA3 Ore Nodes as central areas where refined Tiberium would be held.
They will feature places for Harvesters to dock and fill up on refined tiberium, and once full, they return to a refinery to deposit their load.
-Harvestable Tiberium – either from destroyed Outlets/Deposits or from natural cracks in the surface, these are just a replica of C&C 3’s resource system.
All green “Riparius” tiberium can be from either fields or the TCN, but more volatile strains of tiberium like the blue
“Vinifera” tiberium can only be found from natural cracks in unclaimed yellow zones and the few remaining red zones.
The Red Tiberium will be worth slightly more than the blue Tiberium due to its special properties and its rareness.
The class system in C&C 4 is flawed, since it divides up a perfectly fine army into sections that cannot fight without the use of teamwork.
In our vision, each class should have full access to each type of unit, but the unit’s functionality would be geared toward’s it’s class motif.
Here is an example using each class and their MBT.
GDI Assault Class: Titan Mech - The largest, most heavily armored T1 Unit equipped with a railgun for devasting enemy structures and units.
GDI Defense Class: Spartan Tank - This tank is slightly slower than the other ones but can deploy into a turret with more armor.
GDI Support Class: Hunter Tank - This tank is the least armored of the GDI MBTs but it is also the fastest, great for a support role.
Nod Assault Class: Scorpion Tank - The Scorpion Tank is equipped with a portable obelisk cannon and is great for leveling buildings.
Nod Defense Class: Centurion Mech - The Centurion Mech is equipped with a shield and is the hardest to destroy of all the Nod MBTs.
Nod Support Class: Scimitar Tank - The Scimitar Tank is the fastest Nod MBT and the least armored, but is slower and more durable than a GDI Hunter.
The Old and the New
Our mod will feature classics from past C&C games like the Orca Bomber and the Obelisk of Darkness but
will also feature new units such as the Intervention and the Wraith Aircraft Carrier.