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Here you will find some additional information regarding Morrowind Rebirth and the answers to some frequently asked questions.

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Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Clarification: Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.

When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.

Old Save Games
Please read this article:

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods:

Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

I've got a warning telling me that "One or more plugins could not find the correct versions of the master files they depend on"
Ignore the warning. It's not something that will break your game in any way.

NPCs are doubled

Doubling can be caused by a variety of reasons. Here are the two most common ones:
a) You are running two different versions of Morrowind Rebirth at the same time.
b) You have not repaired your save-game using Wrye Mash.
You can avoid these issues by starting a "new game".

I'm unable to access "data files" on the start-up menu
a) Make sure you are running the exe as an "admin".
b) Remove the numbers from the esp. For example "3.3" in "Morrowind Rebirth 3.3"


ehhhh what about the texture fix and windows glow for the other parts like bloodmoon texture fix?

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Will Children of Morrowind work with this?

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Hey Trance, what are the consequences, if any, of cleaning your mod with TESTool or tes3cmd? I noticed there are a lot of duplicate entries that it removes, but I don't want to remove intended changes as well.

Thank you sir.

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Sorry to necropost a reply to this question, but I think it is a valid point to the discussion about this great mod. In my last playthrough, in which I cleaned the main .esp with TESTool, some changes made by the mod, like the fortress in Pelagiad, were removed, leaving blank spots in the wall. By no means I'm a modder, and I would love to hear the author's opinion on the matter. Cheers, and Trance, thanks a lot for this amazing mod!

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