Doom Slayer Chronicles tries to provide the player a realistic environment with modern-game-like mechanics.
Every time you get to a new place - you will ask yourself: "what's the catch? they switched my engine? Is this really GZDoom?"
This is because Doom Slayer Chronicles is trying to break the stereotypes and raise the bar of modding on GZDoom by its example.
The creators of Doom Slayer Chronicles want to see more quality mods, beautiful, interesting, using all the amazing features of GZDoom.
Can you do better?
So do it!
Doom Slayer Chronicles - creation of AAA-game quality environment on GZDoom engine
Video demonstrates the implementation of modern game mechanics and dynamic lightning on The GZDoom engine.
Posted by bifurcator_x on
YeAh BoI
Works with Delta Touch on Note9 or S9?
It's amazing to see how far the GZDoom engine has come, keep up the great work, looking forward to play this :)
Very impressive indeed, GZDoom looks like idtech 4 if not better but i ask, how are the tools for the engine? Can i use a relatively modern editor for it? For example DarkRadient? How are dynamic light's implemented and how do you put them in the map? Is it just like idtech 4 and are fully integrated and optimized into the engine or i need to do some extra stuff to make them work and perform well? Like the rtlight file for the Darkplaces engine?
Your textures are looking SOOOOO awesome, really so well done.
Am tracking DSC and hope to be able to play it soon, and maybe
even make some levels with it. Also can't wait to see how your
enemies will look, hope you will have some custom made ones.
great stuff this!
Leon
This is mappack. Compatible with any gameplay mods
There are no specific monsters
Ahora me entero que estaba este mod de doom, es muy bueno, y me impresiona la idea que tenga futuro.
but will it have mp
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What do I do to follow this project? I'm new here...