COVENANT
Infantry
*Engineer
+ Role:
-Builder/Healer
+ Abilities:
Heal nearby infantry units
//////
*Grunt Lance
+ Role:
-General Light Infantry Squad
+ Armament: Plasma Pistol
+ Abilities:
-Plasma Grenade
+ Upgrades:
- [Individual] Needler
+Leaders:
2 grunt majors
1 elite or brute minor
Grunt Pack
+ Role:
-Large squad of cannon fodder
+ Armament: Plasma Pistol
+ Abilities:
-Plasma Grenade
+ Upgrades:
- [Individual] Needler
- [Individual] Plasma Rifle
+Leaders:
4 grunt majors
2 heavy grunts
1 grunt ultra
Elite Lance-minors led by a major
+ Role:
-Strong, Anti-Infantry group
+ Armament: Plasma Rifle
+ Abilities:
-Plasma Grenade
+ Upgrades:
- [Individual] Carbine
- [Individual] Plasma Repeater
- [Research] Increase health regeneration for all elites
Veteran Elite Lance
ultra elites lead by zealot
+ Armament:
-Plasma Repeaters
Energy Sword
+Abilities
Plasma Grenades
+Upgrade
-[Individual}-Concussion rifle
-[Research] Increase health regeneration for all elites
Jet Pack Elite Lance
+ Role:
-unconventional warfare and specialized reconnaissance
+ Armament:
-Carbine
+ Abilities:
-Jet Pack
+Upgrades
-[Individual}-Concussion Rifle
- [Research] Increase health regeneration for all elites
Honor Guard Lance
+Role
-Guardsmen, close combat
+ Armament: Energy Sword
+Upgrades
- [Research] Increase health regeneration for all elites
Spec Ops Lance
+Armament:
Energy Sword
Carbine
+ Abilities:
-Plasma Grenade
+ Abilities:
-Infiltration
- [Research] Increase health regeneration for all elites
Suicide Grunt Lance
+ Role:
-Disruption
Jackal File-Shield
+Role:
High health, shield troops
+ Armament: Plasma Pistol
+Upgrades
- [Individual] Needler
Jackal Snipers
+ Role:
-Scout/Snipers
+ Armament: Beam Rifle
Skirmisher Lance
+ Role:
-Fast attack infantry
+ Armament: Carbine
+ Abilities:
-Plasma Grenade
+Upgrades
- [Individual] Concussion Rifle
Brute Pack
+ Role:
-high health shock troops, upgrade to anti-personnel or anti-vehicle role
+ Armament: Spiker
+Abilities
-Spike Grenade
-Berserk-switch to melee mode, increase attack damage, speed, morale
+Upgrades
- [Individual] Bruteshot
- [Individual] Carbine
Stealth Elite File
+ Armament: Energy Sword
+ Abilities:
-Infiltration
+Upgrades
- [Research] Increase health regeneration for all elites
Brute Stalker Lance
+ Armament: Mauler
+ Abilities:
-Fire Grenades
-Infiltration
Jet Pack Brutes
+ Role:
-high mobility anti-personnel squad
+ Armament: Spiker
+ Abilities:
-Spike Grenade
-Jet Pack
+Upgrades
- [Individual] Bruteshot
- [Individual] Carbine
Grunt Gunners
+ Role:
-Area defense infantry, upgrade to anti-vehicle role
+ Armament:
-Plasma Rifle-when mobile
-Plasma repeater
+Abilities
Plasma Grenades
+Upgrades
- [Individual] Fuel Rod Cannon
Hunter File
+ Role:
-Shock troops
+ Armament: Fuel Rod Laser
+Upgrades
- [Individual] Fuel Rod Cannon
Leaders
*Arbiter
+ Armament:
-Sword
+ Abilities:
-stealth
-inspire
-call down spec ops team
Zealot
+ Abilities
-jump
-plasma bombardment
-inspire
-call in 2 hunter squads
Brute Chieftain
+ Armament:
-Gravity Hammer
-Fuel Rod
+ Abilities:
-frenzy
-invincibility
-inspire
-call in brute bodyguard squad
Prophet
+ Abilities
-Glassing
-inspire
-teleport in 2 full squads of honor guards
Vehicles
Banshee
Phantom
Wraith-tank/artillery
upgrade to anti air
Ghost-quick attack
Shadow-transport
Spectre-medium
Chopper-quick attack, ram
Revenant-quick attack, artillery
Scarab-Relic Vehicle
can transport squads
Hey will grunt squads have the upgrade of a brute and/or Elite Squad leader upgrade
I'd think so, dependent on the grunts' purpose however (i.e. the ones the go *boom* or just try and shoot things).
Huge Halo Fan, I got some idea's that may serve useful for your upgrade types for the Covenant: "Kig'yar Shielding, Jackals Gain plasma shields that grant +(# Health) But, when the shields deplete they lose 90% Morale?
Honor Guards: Allows grunts to have honor guard's to travel in their squad, Increasing their morale significantly and a small Weapon speed boost.
Fuel Beams: Replaces the Hunters fuel rods with Fuel beams, increasing damage over time as well as Maximum damage.
Heretic experimentation: Elites can now be equipped with Human weapons
Final blow, When the Grunt squad is to their final soldier, it will go ballistic and attempt to kill itself with explosions to try and take as many enemies as possible.
Terror Drone: Drone squads can be equipped with a Terror Drone leader, in combat the Terror drone will decrease nearby enemy Morale, and apply a small movement Decrease on the enemy side
Might this guest have a ModDB account?
yeah well i just mean like lance or like regular squad but everything is looking good i hope this mod stays strong :D