Post feature Report RSS Balancing the Supers

I need some assistance on how I'm going to balance the super ships used in the game.

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The Empire will have 4 SSDs and both Death Stars, the Imperium will have 3 SSD, the Black Sun has the Pinnace, and the Rebels have the Viscount. The Hutts and Mandolorians don't have any Supers. SO I was wonderign how we can possibly balance that in the game. The Hutts or Mandos don't use any real supers and I'm not taking on any fictional ones. What are your guys thoughts? I plan to maybe add a buildable executor to the Black Sun but that doesn't solve the Hutt or Mando one. Should the Rebels have another? Or maybe you prefer it the way it is and for those non-empire players it will be all that more challenging to free (or conquer) the galaxy.

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Xenophobia_Lord
Xenophobia_Lord - - 126 comments

Hutts should have Lucrehulk.

Mandos I'm not sure about yet.

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DarthCaesar Author
DarthCaesar - - 417 comments

They can get the Lucrehulk but that is not a Super ship compared tot he Viscount fo the Rebels or Executor of the Empire.

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Xenophobia_Lord
Xenophobia_Lord - - 126 comments

Maybe Malevolence?

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DarthCaesar Author
DarthCaesar - - 417 comments

Yeah interesting idea I'll have to think on that one. Now I have the Black Sun being able to build an Executor class called the Sulaco (shout out to Aliens baby!) while not can the Empire get the 2 Execs with Vader and Caezar alogn with the Exlipse and Sov. They can also construct 2 regular non-hero Execs.

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GameMurderer
GameMurderer - - 195 comments

You could ask for permission off the Republic at War modding team to use their Lucrehulk. It is heavily armed and can launch alot of fighters/bombers as well.

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Guest
Guest - - 691,414 comments

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