RAGE
ProprietaryRockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...
Among the engine's many features are:
-Complete systems for clipping, physics, job threading, skeletal animation with IK bone controllers, game scripting, AI navigation and reaction, efficient client-server networking, and more.
-An incredibly flexible and efficient rendering architecture, with plugin access to new rendering API's and texture management schemes (including virtualization and streaming).
-Lightmaps with directionality and correct specular highlight distances (allowing for extremely realistic, per-pixel lighting from multiple light sources in a single static lighting pass).
-Stencil shadow volumes, dynamic and cached, for both dynamic/animating and static geometry.
-Projected shadowmaps with intelligent frustum grouping, for both dynamic and static geometry.
R-Cube's primary functionality stems from a single model format, which is at the core of every R-Cube model-related system, including rendering, clipping, physics, and skeletal manipulation/animation. This means that there is no abstracted difference between a skeletal, animating character in the world and a complex, fully BSP'd piece of static level geometry. Both models go through the same path, and take advantage of any built-in data along the way, such as skeletal transformations, or BSP tree culling.
This unique approach to a unified model architecture has paved the way to allow easy importing from dozens of other formats, from proprietary modeling suite formats, to mod common community formats such as id's q3bsp, md5mesh/md5anim, and proc formats, and Valve's SMD formats. R-Cube's modding tools give modders access to a wide range of professional and community tool support, through a plethora of import options.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...
The gameplay3d framework is an open-source, cross-platform, 3D framework that is aimed at supporting indie game developers who want to develop desktop...
BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines...
UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and...
Kapow Systems 3D is RenderWare big modification. Kapow engine relase games: Total Overdose: A Gunslinger's Tale in Mexico, Chili Con Carnage, Watchmen...
This comment is currently awaiting admin approval, join now to view.
Is it pretty easy to use ????
Can't find the sdk
this free?
yes, go to the official page and search for SDK (latest version 0.2)
i do now,nice work!
The engine looks great! I like especially the lighting and many effects in the screens.
No comments; no watchers!? Anyways, your stuff looks amazing, I can't believe the flexibility of your import tools! O_O
Thanks. I just added this page last night, though, so I guess that's why no one has noticed it yet. :)