Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Serenity6Two2
Serenity6Two2 - - 47 comments

so are you actually flying these planes with realistic aerodynamics like a flight simulator, or just making it look like it for now?

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cameni Author
cameni - - 50 comments

Flying them, it is using JSBSim Flight Dynamics library and you have to do things like adjusting fuel mixture with altitude and such.

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nokanomi
nokanomi - - 101 comments

so no flying cars?

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cameni Author
cameni - - 50 comments

When someone defines the physics for those ..

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deathparadeNL
deathparadeNL - - 2,061 comments

maybe put some dirt on the windows or something like it has been in flight i mean flys enough on earth

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