Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Looks good!
Would be cooler if there were some hardcore mountains in the horizon though. ;)
Or perhaps make a more smooth transition from the ground to the sky?
Perhaps the next screenshot will be from mountains :)
A cessna? you could've done a starship or something =P
i concur, as this is supposed to be a planetary engine, why dont the post a video of them being in a starship and transitioning from that to the atmosphere, so you could appreciate how the effects simulated involve the rotation of the planet reletive to the sun and how thick of an atmosphere the planet has. but still, we have yet to see if there are any effects of being in space while flying a cessna...so for all we know in this development stage a cessna could be used as a starship...