Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

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Lacedaemonius
Lacedaemonius

There's no way in hell this entire engine was developed by 2 people.

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Latest tweets from @outerra

Anteworld tech demo patch 17.1.0.9848 released via autoupdate, fixed Oculus rendering (swapped eyes) and Nvidia 4xx/5xx series shader errors

Aug 28 2018

Acetone's test flight with Bk117 helo in new Outerra release Youtube.com

Aug 23 2018

Anteworld tech demo 17.1.0 Global lakes, dams, support for lands below sea level, enhanced rivers, lightning & thun… T.co

Aug 22 2018

RT @celestine_tony: @outerra Here is my video on Exploring the Moon in Outerra. I would love to hear what you all think of it. T.co

Mar 31 2018

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