Outerra
Commercial licencePlanetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.
Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
We are the developers of the official patch 2.22 for Battle for Middle Earth 1 Feel free to ask any questions about the installation of the patch
A developer of first-person shooter mods including CiNEmatic Mod for Quake III Arena and Stalker Call of Pripyat PC games.
Group made to manage administrative permissions in the ModDB TLD profile.
The Republic at War mod team. Only primary development staff are listed here.
Okay guys. Seriously. This looks like way, way too ambitious to be true.
There's no way they could have developed the engine for Big Rigs: Over The Road Racing.
There's no way in hell this entire engine was developed by 2 people.