Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Switchback77
Switchback77 - - 120 comments

Nice! Shadows look realistic.

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CMDKeen
CMDKeen - - 647 comments

Can't agree more.

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SairenSA
SairenSA - - 267 comments

Ambient occlusion would be nice :) great shot!

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nokanomi
nokanomi - - 101 comments

are you sure that you'r not just tweaking the engine before release? this is AMAZING!

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