The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.
Check out our breakdown of the top indie dev headlines from October to December 2023!
2023 indie year in review - quarter 4
Check out our breakdown of the top indie dev headlines from April to June 2023!
2023 indie year in review - quarter 2
The finalists have been revealed for the Game Developer Conference Independent Games Festival for 2020, with Mutazione and Untitled Goose Game picking...
finalists revealed for 2020 igf awards
The biggest indie gaming stories for the week of June 2 2019.
this week in indie games: june 2 2019
The biggest mod stories for the week of June 2 2019.
this week in mods: june 2 2019
The biggest indie gaming stories for the week of July 27 2018.
this week in indie games: july 27 2018
The biggest indie gaming stories for the week of June 29 2018.
this week in indie games: june 29 2018
We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.
custom art pipeline for agatha knife
An article covering the design and implementation of a data-driven game engine to allow anything and everything to be open to modifications.
how modding works in king under the mountain
I recently implemented some nice-looking dynamic 2d shadows, here's how I did it!
how to make dynamic 2d shadows
We have tapped our way through this years best releases, here's our picks for the 2015 Editors choice!
editors choice - app of the year 2015
Educational App for children in preschool and first primary year.
pirate mike and friends
One of the things I'm most proud of in this game is the 2d water simulation, here's a run-down of how I programmed it!
that water though
The classic isometric projection comes with some inherited problems, like objects staying hidden behind walls. There’s always a solution though.
rotating a 2.5d isometric map
Rules and some background information about Crazy Jacks.
crazy jacks rules
Little Unicorn is a 2D side-scrolling casual game where you need to survive for the longest time possible through thrilling levels. You will need to obtain...
game features
The votes have been tallied these are your picks for Upcoming Apps of 2014
top upcoming mobile games of 2014 - players choice
Lua is a popular scripting language used for many games. Here's how I integrated it into Office Management 101, the upcoming business sim. Possible future...
lua scripting in libgdx
Updated gameplay and more details on the new beat system.
beat beat shooter - gameplay mechanics updated!
A closer look into the graphics of Office Management 101 characters.
random isometric character generation
Some of the problems I faced when creating an isometric game engine for Office Management 101.
woes of isometry
An overview how saving and loading system was implemented in Office Management 101.
implementing a savegame system
Hello everyone! in this article we are going to cover the main gameplay mechanics behind Beat Beat Shooter and its Beat system.
beat beat shooter - gameplay mechanics
Power Ups - Implementation, drawbacks and design ideas!
[dev diary] power ups - part 1
No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Post feature and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.