King under the Mountain is a simulation-based strategy/management game where you design, build and run a settlement in a fantasy world. Then, once you're up and running, you can send out groups of adventurers to explore and loot other players' creations, playing out through turn-based tactical combat. You start a game on a randomly-generated area map with a few settlers, tools and other provisions, and slowly grow into a self-sustaining village, town, or eventually, a city. You play as one of several fantasy races each with their own unique gameplay mechanics.

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It's the April 2021 dev update for King under the Mountain! I am truly sorry to have missed a couple of monthly updates. Until the Steam Early Access launch, the game is basically a hobby project and real life has endless ways of getting in the way of that. I'm happy to say it's fully back on track though and we've had some great progress this month!

The major milestone achieved was the addition of the initial list of particle effects that have been added to the game thanks to the particle effect system. In fact this month I had enough time that I was able to stream some real time game development on Twitch, and below you can watch me go through the steps needed to create and add a new particle effect to the game (from 12:24):


So there's been a whole bunch of new visual effects added to the game using particles. One I'm particularly happy to get added is leaves falling from trees in autumn, which was promised all the way back in 2016 with one of the very first looks at the game!


While it's not exactly a particle effect, setting up that system also allowed me to add a much needed quality of life feature - progress bars when working on jobs! No longer do dwarves just stare at a blank wall or piece of furniture until it happens, now particle effects and a progress bar all appear to really tie everything together. Here you can see mining incorporating chips flying off the rock wall being mined, a cloud of dust as the wall is removed, and the progress bar that's displayed.


Rather than list them all here, you can try them out for yourself with the latest version (Alpha 5.2) from the usual Itch.io page.

And that's not all either - perhaps the single most requested display feature has finally been implemented - you can now run the game in borderless fullscreen mode! The new setting should be set by default if you were using the old exclusive fullscreen display mode, and the exclusive fullscreen option is still included for those that prefer it (mostly for older hardware that might struggle with games not running exclusively).

As ever, there's some bugfixes included, mostly thanks to the help of the community and member SirRockstar in particular who's been invaluable in providing reproducible problems with larger settlements. There was an issue with soup getting mixed up with water in a kitchen and buckets ended up full of soup and stuck! In fact there's now an in-game option to get a dwarf to empty the contents of an unused container as a workaround for similar problems in the future, though primarily I want to stop them from happening in the first place.

Also a big thank you to community member Lyserg who has translated the game into Turkish. The latest update includes his translation as part of the community translations mod, and perhaps just as importantly also includes the Turkish flag to display alongside it.

Looking ahead, the roadmap has been updated and the only part remaining for Alpha 5 is constructing roofing and flooring to have proper rooms and buildings in the game. I've been toying with the idea of roofing not needing any input from the dwarves, just being a kind of UI setting which has an effect in-game, but that doesn't really go with the simulated world I'm aiming for in King under the Mountain so I suppose that means placing roofing will need a dwarf to get the right resources and do the work after all! Following that, I'm very excited to get stuck into Alpha 6 as it'll be the first time in a long time we've had new art assets added to the game, things that have been ready and waiting to go on the artwork side but waiting for the implementation to catch up!

That's all for this month. Again, sorry for the lack of communication for a while but we're back on top of things now. Please drop by the game's Discord server if you haven't already, it's the only true community hangout at the moment, and see you next month!

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King under the Mountain October 2020 Update

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King under the Mountain win32 v0 3 3

King under the Mountain win32 v0 3 3

Demo

Early playable prototype of King under the Mountain, for Windows 32 bit.

King under the Mountain linux64 v0.3.3

King under the Mountain linux64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Linux.

King under the Mountain mac v0.3.3

King under the Mountain mac v0.3.3

Demo

Early playable prototype of King under the Mountain, for Mac.

King under the Mountain win64 v0.3.3

King under the Mountain win64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Windows

Comments  (0 - 10 of 12)
Lord_Baal
Lord_Baal

Can't download demo to pay yet, but it has several levels like DF or just one like the old DF?

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RomanianReaver
RomanianReaver

No beer? And yet you say they're dwarves?! **opens the grudge book**

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RocketJumpTechnology Creator
RocketJumpTechnology

Ah but the beer is coming, with a very detailed production chain and a major part of the economy! :) Just not in this version sadly, but the next major one I'm sure it will be.

Reply Good karma+4 votes
RomanianReaver
RomanianReaver

That'll do laddie, that'll do.

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EarlyAccessGamer
EarlyAccessGamer

Hi, I was really enjoying playing your game. Even so early in development the mechanics are tight and fun. However, the demo crashed shortly after I started using it and I noticed that I was up to 3GB of memory usage from the game. I think you might have a memory leak :(

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RocketJumpTechnology Creator
RocketJumpTechnology

Here's a quick look at memory management under the hood - it's very spikey due to the Java garbage collector but over time seems to use the same amount of memory for the duration, dropping down to about 250MB on average. How much memory do you have on your machine? Any info helps!

Kingunderthemounta.in

Reply Good karma+2 votes
RocketJumpTechnology Creator
RocketJumpTechnology

Thanks a lot for bringing that to our attention! Looking into it now! The game does seem to hover around 2.8GB of memory usage normally (not been at all conservative with memory usage at this stage) which is a lot but shouldn't be a problem for modern desktops/laptops. Will do some debugging now to see if I can find a memory leak.

Reply Good karma+2 votes
EarlyAccessGamer
EarlyAccessGamer

Hi, I have 32GB of memory so it shouldn't be a problem at all (and I'm not even entirely sure it was the cause of the crash - I looked for a log file just now but couldn't find anything). My suspicion is that not enough memory is being assigned to the JVM which could cause it to crash if memory usage spiked. I'm really keen to make a video on this game so I'll try again this evening (GMT+13) and get back to you with an update.

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Rasip
Rasip

The windows demo is using 32bit java. It doesn't matter how much ram your computer has 32bit java will not be able to address more than 4GB, but in most OS it is closer to 3GB.

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RocketJumpTechnology Creator
RocketJumpTechnology

Actually every platform only comes with a 64-bit launcher, mostly due to this memory constraint.

Reply Good karma+1 vote
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King under the Mountain
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Latest tweets from @rocketjumptech

The April dev update for King under the Mountain is now out at Indiedb.com #indiegame #gamedev

Apr 22 2021

Alpha 5.2 is released which adds a progress bar while jobs are being worked on, alongside the particle effects from… T.co

Apr 21 2021

Today's #gamedev stream is also available on Youtube at Youtu.be

Apr 18 2021

Another #gamedev stream of King under the Mountain now live at Twitch.tv

Apr 18 2021

RT @lysergv: I have some exciting news! After dealing with various hardships (thanks bloody Excel), you can now play… T.co

Apr 17 2021

For those that missed it, you can also catch today's Kingunderthemounta.in #gamedev stream on youtube at Youtube.com

Apr 17 2021

Streaming some actual gamedev of King under the Mountain at Twitch.tv

Apr 17 2021

Here you can see particle effects really adding a lot to the immersion even with simple graphics - smoke from the s… T.co

Apr 16 2021

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