You can now load ZBloody Hell with other levelpacks, gameplay addons and visual updates (Read description for instructions).
This patch will nerf some of the monsters and fix some issues with their behavior to make the mod playable with other Levelpacks, It also replaces some of the Doom weapons with their Blood equivalents for sake of balance (and also adds a chainsaw because that's needed for some level types).
Make sure to load files in the following order, Using older versions or incorrect loading order might lead to errors and issues :
For The Ultimate Doom, Doom 2, Plutonia Experiment and TNT Evilution (change the IWAD) :
For Levelpacks (Such as Doom Barracks or Alien Vendetta) :
For Gameplay addons or visual updates (such as Quake Champions Doom Edition or Smooth Doom) :
Note that some Gameplay mods are likely going to replace some (or all) of the Monsters and weapons of ZBloody Hell with their own, Levels should still work however.
For default game (without mods)
Optional: you can also add the v??x.pk3 Patch after the first file or _Caleb.pk3 If you're using GZDoom, Zandronum doesn't support the v??x.pk3 patch so don't load it there.
ZBloody_Hell.wad is the iwad, It's only there for people who don't own Doom2.wad, and the one that ends with _Caleb.pk3 is basically the character class, It has been put on a separate patch to avoid conflicting with other character classes mods so It should only be loaded if you don't want to load ZBloody Hell with mods.