This is UnrealHD, a High-Res skins mutator for both Unreal 227 and Unreal Tournament. This will replace all those old, blurry skins of Unreal/RTNP with detailed HD counterparts. This is primarily meant to be used with SinglePlayer, but can also be used offline with bots or possibly on a local server (not tested). Also works with Custom maps, Mutators, and Mods! Easy to install and does not replace/modify any Unreal system files. This pack does not break online play.
This Mod will replace all those old, blurry Unreal/RTNP skins with detailed, high-res versions. It works in Unreal 227 and Unreal Tournament '99. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins. In order to achieve this, each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended. Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more. The end result is faithful skins that look almost the same from a distance, but far more detailed up-close. In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance. Most skins have been increased from the original dimensions of 128x128/256x256 to 2048x2048/4096x4096.
The following skins are replaced for Unreal and RTNP:
I also recommend getting DieHard's S3TC textures, which look great when combined with these Skins: UTTexture.com
Although these skins will work in UT99 offline with bots, they are primarily meant to work with the OldSkool mod in SinglePlayer. The Oldskool mod allows you to play Unreal1 content in UT99:
Installation / Configuration
Note: This pack currently does not work online with a dedicated server. An online version is currently in the works by GoPostal, although there are no guarantees when and if this might come out. The pack will work offline with bots however, or with a local online server!
This project was conceived by me (Lightning Hunter), and most of the skinning was done by me. However, there are a lot of other people to credit! Here is a
comprehensive list of all who contributed:
-Ahaigh01 created a thread at OldUnreal back in 2011 with a handful of high-res skins. All of these skins have been included in this release, with most
of them having been tweaked by me. The following skins were created by Ahaigh and are completely unmodified:
Flags, Sign, Steel Barrel, Wooden Barrel, Chest, Wooden Box, Moon Two, Moon3, Boulder, Lantern, Knife, all the books, and the Rabbit.
The following skins were created by Ahaigh and tweaked by me:
All trees & Plants, the Monk Statue, Eightball Gun, Dispersion Pistol, Health, Nali Fruit, Amplifier, Bandage, Flash Light, and Gina player skin.
-Yrex helped out immensely with code tweaks, mesh fixes, and more. The RTNP weapon skins would not be working properly if not for his meshes and coding help! He also helped tweak the original mutator code almost beyond recognition - fixing many bugs with OldSkool and gibs, as well as allowing Fragments and chunks to work. Yrex also did the skin for the Warlord gun, as well as a mesh that fixed the gun being so warped.
-Buff Skeleton (Waffnuffly) created the original Spawn Notify code, which allows the mutator to exist in such an easy to use form! This pack would be so much more difficult to install/run without it...
-Casey, for the creation of the UT Texture Merger tool (which will most definitely be used in the future), and also for his help in general.
-Skywolf created multiple mesh fixes, such as the new Titan mesh that fixes the mirroring issues with the skin. These issues were blatantly obvious with high-res skins, but barely noticeable with the original blurry skins. Also, keep an eye out for a possible future release from Skywolf with HD meshes/models!
-sn260591 created the original mutator code for this mod, which unfortunately lagged the game (might have just been my system) and had to be scrapped. However, I still have to thank him for the original code that allowed me to get this project up and running and tested!
-J-Rts created the original Flak Cannon skin, which I heavily modified.
-Leo T_C_K, GoPostal, Rocky, and Preki for beta testing. Thank you all for your feedback and support!
-Thanks to the following people for their feedback at OldUnreal and UnrealSP.org: Leo T_C_K, Gopostal, Kajgue, AlCapowned, han, Krull0r, BobIsUnreal, unreality, Dr.Flay™, Ironword, and Teridax.
Also, a lot of the detail overlay textures I used on these skins came from various free texture websites on the internet. Here are some of my sources:
Mb3d (Max Textures): Mb3d.co.uk
CGArtShop (website down now) - for the blood texture or "seamless strawberry jam".
Suicidecrew for the seamless stock fire texture used for the Upak Explosion and JFireball.
Many of the other detail textures used came from Unreal itself. I apologize if I forgot to credit anybody for any detail textures used in this pack!
Production Details and Other Info
This project took about 9 months of very intensive work. The average skin took 4-6 hours to complete, with some of the more complex skins (like the Titan) taking several weeks. The primary tools used were Photoshop7, UnrealEd 2.1, Paint.net, and of course UT99 and Unreal227.
COMING SOON: Return To Na Pali: Ultimate Edition HD. If anyone out there enjoyed RTNP:UE, this new HD verison coming up will give all the beta skins and custom skins HD versions. Playing this in conjunction with UnrealHD will complete the experience! Keep track of the Mod page here: