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Pozdrawiam mamę.
Ou, isn't the file corrupted? It doesn't let me to unpack it.
"!Twisted_Insurrection_V06.zip: The archive is either in unknown format or damaged
"
I've played the game already and am really impressed with the updates. I enjoy the stress the AI places now. However, as a player that loves to take his time on eliminating the foe, I prefer to disable the superweapons. While I am disappointed that Mammoth Walker and Cyborg Commando require the superweapon structures, I can devise strategies to work around it. I noticed a concerning bug or maybe a disadvantage (I'm not sure). While the "Disable Superweapons" option is checked, the AI can still produce the Uplink Center and Temple of Nod while I cannot. Fortunately, the computer cannot use the Ion Cannon or Missile. However, this adds more stress as I cannot produce the "Epic" unit and must come up with methods to properly destroy the one that the enemy produces (from the advantage of building the superweapon structure). Is this a bug or an advantage for the AI?
This is unfortunately a bug that went under our radar. The option to disable super weapons is only supposed to remove the super weapon from the Temple and the Uplink Center instead of making them unbuildable since they are prerequisites for the Mammoth and Cyborg Commando. It seems that the Uplink Center has accidentally remained unbuildable when the option has been set, the temple however is fine and works as it is supposed to.
Thanks for letting us know, this will be fixed in the first patch, likely coming in less than a week if people keep reports coming in. :)
Another minor issue I've noticed is the absence of the pavement. I noticed that now it can be built on cracked terrain again(Yay!). I love to build my base to the best (pavement included), however I noticed that it was not on the build list.
The absence of pavement is not a bug or an oversight, it's done deliberately due-to some graphical issues that it causes with some terrain. We'll reapply it as soon as we can find a good solution to the issue.
I see. All in all, that is understandable. I can still work around it. I appreciate the instant replies and feedback to my concerns. Keep up the good work, you guys!
I've finally gave it a try, and I'm quite impressed by how the new Nod buildings look in game. Really well made. I've also build all the units to hear the new voiceovers ASAP... who voiced the Goliath? Sounds oddly familiar for some reason.
I like the new Orca voiceovers and Goliath, obviously the Seoras' work to, too bad I can't feel the same for the new voiceovers of Hornet and GDI Harvester. Hornets are expendable, a voice of some excited youngster would fit here much more... and the script is somewhat generic. Dunno, I'd rather give a voice like that to GDI Railgun (with according changes in script).
I also see that Eclipse tanks now OHKO infantry when Elite, is that intended? Holy ****, I've been waiting for it so long! :D
And the Behemoth... My reaction when I ordered it to fire first time was "OMGWTF!!! O_O" It's going to be funny to use (but not that funny when it will be used against me, hehe), and MARV voiceover fits here really good.
Overall, it was very much worth waiting for, thank you for this update!
1. I cannot change settings now after update (no permission to ddraw.dll) (also need fix non-ascii chars) Admin mode doesn't help on win10 Imgur.com
2. I no longer can see ingame menu ( when i press esc i still se only game screen, but not menu window, not refreshing either when random button pressed)
3. A litte fail Imgur.com , i always knew that DTA>TI ;P
1. It's hard to say much about that, but make sure that the game or the map editor isn't running. It's at least not a Windows 10 issue because a lot of the staff uses Windows 10 and doesn't encounter that issue.
2. Try changing the Renderer in the options (once you've solved point #1).
3. That's a result of TI's client being compiled from the exact same source code as DTA's client :)
i think that directory name might be and issue, my partition name has polish character, it's problematic in games that use ascii-only directory name.I had problem with loading textures in Battle for Wesnoth because of that issue.
I think i have found the issue, there's no such file as ddraw.dll in TI's directory :/
I have updated the game by launcher from previous version. Imgur.com
but borrowing one from DTA directory did not fixed the issue.
Whether you should have a ddraw.dll in the directory depends on the selected Renderer in the Options menu. If you use the Default renderer, then there is no ddraw.dll, but with any other renderer you should have a ddraw.dll in the directory.
Wow, this amazing
Sorry already have a request - could you make it so I can choose which song to play in the client? I would love the opening of xenophile each time i boot it up
Thanks the amazing mod
Twisted Insurrection has crash.Error message:
Text contains characters that cannot be resolved by this SpriteFont.
Parameter mane:text
...
What should i do ?
The download has been updated to include the latest patch (0.6.1), if you were having troubles running the Client before the patch, please try the fresh installation. Thank you.
If I will update trough client, will it re-download the entire 370mb, or just the necessary files? I'm on traffic limit, so the first outcome is undesirable, would be nice to know in advance.
But to make it clear, when I tried to update my old game from client it downloaded more than 400mb, probably because client was downloading files individually in uncompressed state. Because of that compressed files from moddb might sometimes be smaller than total downloaded file size from client updater.
I realized this because my updated game didn't work. Client had a crash and game.exe also crashed so I tried to download this file and tried a clean start. But it's still not working. "object reference not set to an instance of an object." is my first error message, it happens when I try to open client, it's probably net.framework related. I have 4.5.1 and 4.6 installed though.
Also game.exe is still not working. it says "error: unable to set the video mode". So far I'm unable to run TI at all.
I should note that i also have DTA but I don't have any problems with that game.
Finished downloading
fabulous...
Playing Skirmish Finale map...impressive graphic and some new feature..
- wonderful way to select starting location on skirmish map selection..
- rally point ala RA/YR...great change..
- really love new Nod structures..Great work LKO..
I would request if possible to make the campaign a little more easier because even on easy its a bit too hard especially on the GDI Globetech missions where the Globetech units are insanely crazy hard. In the update you just change the campaign label normal to easy which doesn't make any difference.
Is there a way to release the files necessary to the 0.6.5 update in this website to download because I am having a problem with updating the game by internet downloading in game.
This download is updated every time a patch is released so this contains the necessary files already. Simply re-download to install the latest versions if you have trouble downloading via the client.
Glorious!
I shall download this... For KANE! Amazing job you did there guys, you make us all happy.
Why is it only 50 mb?
Problem during upload it seems. The download has been updated and should work properly now. :)
Pozdrawiam mamę.
Ou, isn't the file corrupted? It doesn't let me to unpack it.
"!Twisted_Insurrection_V06.zip: The archive is either in unknown format or damaged
"
Problem during upload it seems. The download has been updated and should work properly now. :)
Yes, now it is fixed. I think there was a stray Tiberium shard in the earlier archive, such are the risks!
Yep, it works properly :)
OMFG YEAH
Instant download!
YAHOOI!
Can't wait to play :D
Gib the medic in Globotech 01, really 0_o
I've played the game already and am really impressed with the updates. I enjoy the stress the AI places now. However, as a player that loves to take his time on eliminating the foe, I prefer to disable the superweapons. While I am disappointed that Mammoth Walker and Cyborg Commando require the superweapon structures, I can devise strategies to work around it. I noticed a concerning bug or maybe a disadvantage (I'm not sure). While the "Disable Superweapons" option is checked, the AI can still produce the Uplink Center and Temple of Nod while I cannot. Fortunately, the computer cannot use the Ion Cannon or Missile. However, this adds more stress as I cannot produce the "Epic" unit and must come up with methods to properly destroy the one that the enemy produces (from the advantage of building the superweapon structure). Is this a bug or an advantage for the AI?
This is unfortunately a bug that went under our radar. The option to disable super weapons is only supposed to remove the super weapon from the Temple and the Uplink Center instead of making them unbuildable since they are prerequisites for the Mammoth and Cyborg Commando. It seems that the Uplink Center has accidentally remained unbuildable when the option has been set, the temple however is fine and works as it is supposed to.
Thanks for letting us know, this will be fixed in the first patch, likely coming in less than a week if people keep reports coming in. :)
Another minor issue I've noticed is the absence of the pavement. I noticed that now it can be built on cracked terrain again(Yay!). I love to build my base to the best (pavement included), however I noticed that it was not on the build list.
The absence of pavement is not a bug or an oversight, it's done deliberately due-to some graphical issues that it causes with some terrain. We'll reapply it as soon as we can find a good solution to the issue.
I see. All in all, that is understandable. I can still work around it. I appreciate the instant replies and feedback to my concerns. Keep up the good work, you guys!
I've finally gave it a try, and I'm quite impressed by how the new Nod buildings look in game. Really well made. I've also build all the units to hear the new voiceovers ASAP... who voiced the Goliath? Sounds oddly familiar for some reason.
I like the new Orca voiceovers and Goliath, obviously the Seoras' work to, too bad I can't feel the same for the new voiceovers of Hornet and GDI Harvester. Hornets are expendable, a voice of some excited youngster would fit here much more... and the script is somewhat generic. Dunno, I'd rather give a voice like that to GDI Railgun (with according changes in script).
I also see that Eclipse tanks now OHKO infantry when Elite, is that intended? Holy ****, I've been waiting for it so long! :D
And the Behemoth... My reaction when I ordered it to fire first time was "OMGWTF!!! O_O" It's going to be funny to use (but not that funny when it will be used against me, hehe), and MARV voiceover fits here really good.
Overall, it was very much worth waiting for, thank you for this update!
1. I cannot change settings now after update (no permission to ddraw.dll) (also need fix non-ascii chars) Admin mode doesn't help on win10
Imgur.com
2. I no longer can see ingame menu ( when i press esc i still se only game screen, but not menu window, not refreshing either when random button pressed)
3. A litte fail Imgur.com , i always knew that DTA>TI ;P
1. It's hard to say much about that, but make sure that the game or the map editor isn't running. It's at least not a Windows 10 issue because a lot of the staff uses Windows 10 and doesn't encounter that issue.
2. Try changing the Renderer in the options (once you've solved point #1).
3. That's a result of TI's client being compiled from the exact same source code as DTA's client :)
i think that directory name might be and issue, my partition name has polish character, it's problematic in games that use ascii-only directory name.I had problem with loading textures in Battle for Wesnoth because of that issue.
I think i have found the issue, there's no such file as ddraw.dll in TI's directory :/
I have updated the game by launcher from previous version.
Imgur.com
but borrowing one from DTA directory did not fixed the issue.
Whether you should have a ddraw.dll in the directory depends on the selected Renderer in the Options menu. If you use the Default renderer, then there is no ddraw.dll, but with any other renderer you should have a ddraw.dll in the directory.
I have TS-ddraw selected, but it doesn't work as it seems
Wow, this amazing
Sorry already have a request - could you make it so I can choose which song to play in the client? I would love the opening of xenophile each time i boot it up
Thanks the amazing mod
That's not planned.
Fair Enough :D
When I built the GDI Behemoth and tried to test fire it, it crashed the game. This was on Ultimate Insurrection Mode.
The crash sounds unrelated to the Behemoth itself as the unit works fine. Do you have anymore information?
Twisted Insurrection has crash.Error message:
Text contains characters that cannot be resolved by this SpriteFont.
Parameter mane:text
...
What should i do ?
This will be fixed shortly, we're about to upload a small patch that fixes this issue that people have reported.
The download has been updated to include the latest patch (0.6.1), if you were having troubles running the Client before the patch, please try the fresh installation. Thank you.
If I will update trough client, will it re-download the entire 370mb, or just the necessary files? I'm on traffic limit, so the first outcome is undesirable, would be nice to know in advance.
Only the necessary files, which shouldn't be anymore than 2MB.
But to make it clear, when I tried to update my old game from client it downloaded more than 400mb, probably because client was downloading files individually in uncompressed state. Because of that compressed files from moddb might sometimes be smaller than total downloaded file size from client updater.
I realized this because my updated game didn't work. Client had a crash and game.exe also crashed so I tried to download this file and tried a clean start. But it's still not working. "object reference not set to an instance of an object." is my first error message, it happens when I try to open client, it's probably net.framework related. I have 4.5.1 and 4.6 installed though.
Also game.exe is still not working. it says "error: unable to set the video mode". So far I'm unable to run TI at all.
I should note that i also have DTA but I don't have any problems with that game.
Can you confirm that the updated version works now?
NOD buildings are so cool,I hope Aro add more units to Ti,I like "NEMESIS.mk" coming from Mod "crystallized doom"。
总之,Ti is a perfect mod^.^.
Finished downloading
fabulous...
Playing Skirmish Finale map...impressive graphic and some new feature..
- wonderful way to select starting location on skirmish map selection..
- rally point ala RA/YR...great change..
- really love new Nod structures..Great work LKO..
I would request if possible to make the campaign a little more easier because even on easy its a bit too hard especially on the GDI Globetech missions where the Globetech units are insanely crazy hard. In the update you just change the campaign label normal to easy which doesn't make any difference.
Is there a way to release the files necessary to the 0.6.5 update in this website to download because I am having a problem with updating the game by internet downloading in game.
Please respond soon.
This download is updated every time a patch is released so this contains the necessary files already. Simply re-download to install the latest versions if you have trouble downloading via the client.
I've downloaded new version. Amazing work! Nod Mission 16 depleted however...It's my favourite.
thank you :D great game never dies
Also my game client seems to crash whenever I am ingame. It works fine but then after 5-10 minutes it just crashes.
Please help. :c
hello i just downloaded this but when i run it as an administrator it says "TI Launcher has stop working" any help please
This mod is incredible! You are the best!Can play standard Campaign of Base and expansion with this mod?
why it doesn't work
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Shut up and take my money!!!