**Magic Development: Update #1** Magic development updates will focus on adding new methods to develop and improve the colony through magical means.
New work type: Magic - mages selected for this work type will automatically perform various magic related tasks such as charging a portal or crafting at an arcane workbench; work type can be toggled under work settings
New research: Arcane Storage - allows construction of the Arcane Capacitor and Dimensional Mana Pocket
New research: Arcane cultivation - allows growing and creation of Pomanasyrrium, a fruit that enhances arcane senses
New structure: Arcane Capacitor - allows mages to transfer mana into the arcane capacitor and absorb it at a later time
New structure: Dimensional Mana Pocket - similar to the arcane capacitor but has significantly more storage capacity and discharge range but redistributes mana at a slower rate
New plant: Pomanasyrrium bush - produces fruit typically consumed as a delicacy, pomanasyrrium has unique properties that enhance a mages access to mana. This chemical is called Syrrium and can be extracted from raw pomanasyrrium to concentrate the effects.
Undead will not auto-undraft
Arcane apparel (all pieces) will inherit defense and insulation properties of the material used in creation; any magic apparel with specific material requirements were replaced with stuff categories
Added options to the mod settings to disable appearance changes for undead animals and pawns
Added an option to toggle mage and fighter level up messages
Added a gizmo for the technomancer to toggle the repair function
Maps will no longer close when using the succubus ability 'Scorn' and the succubus is the only player owned pawn on the map
Fixed a bug with autocast phase strike and blink that was selecting the incorrect target during haul/load jobs
Wildman pawns will not generate errors if they are a mage or fighter
Rangers cannot bond animals that belong to another faction and will dismiss a bonded animal that is a member of a caravan if they choose to form another bond
Necromancer ability 'Consume Corpse' will not generate errors if a vampire (or pawn type lacking certain needs) uses the ability
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