Tracks launches on Xbox One on 20 September, hitting full launch on PC on the same date!
In this week I have completed the Romaroth Commoner Cavalry and made a troop tree for Faction called "Stenmar Invaders".
Enchanter and Necromancer tweaks, bug fixes, magicyte tweaks
The emergency services arrive in Tracks - The Train Set Game!
We’re back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing...
Update 2.3.3 **Tweaks** Paracyte thornbush leaches mana from the atmosphere; each bush reduces mana regeneration by 0.66%
Update 2.3.2 contains new artifacts and generic mage spells
v18.104.22.168 bug fixes and tweaks Added compatibility with "Power Indicators" mod
A breakdown of the last three months of development, an explanation for the noticeable absence, and a look into the plans for the future of CnC: Final...
Tweaks for Blood Shield, Blood For Blood, and Cure Disease Bug fixes for Ranger bond pet buff, polymorphed creatures and caravaning, and resurrection...
New classes: blood mage and enchanter New creature: dire wolf Tweaks and bug fixes!
A summary of the changes that went into the content patch for CnC: Final War. Highlights include new defensive structures, the new navies, and bug fixes...
New enchantment gem: gem of wonder - applies all enchantments for the gems tier Multiple bug fixes and tweaks
Bug fixes, tweaks and polish for update v22.214.171.124 Adds the Paragon Helm as a higher tier version of the Helm of the Valiant
** New class: Deathknight - these warriors stand at the precipice of death and are among the toughest and most resolute fighters the rim has to offer...
Magic Development update #2 -Arcane forge -Paracyte thornbush
One of Tracks' biggest updates yet are now available!
New update with some improvements and 30 new levels! And the game 50% OFF on Steam!
**Magic Development: Update #1** Magic development updates will focus on adding new methods to develop and improve the colony through magical means.
**Undead and Skeletal Legion update** Changes several behaviors and appearances for undead and adds in compatibility for Jernfalks "Skeletal Legion" mod
Bug fixes: techno-bit no longer attempts to repair buildings without hitpoints, techno-weapon will no longer appear under the machining table bills for...
Fixes several bugs: mages/fighters raised as undeadwill have their abilities removed Nano stimulant withdrawal correctly wears off
New class - Technomancer Multiple bug fixes and tweaks.
Updates the mod for RimWorld version 1.0
v126.96.36.199 - Blink and Phase strike will retain their assigned jobs after an autocast - Spell mending autocast will trigger only when at least one apparel...
Priest spell "purify" applies to animals and has an increased range Updated descriptions for several psionic abilities to note upgrade costs Psionic ability...
Train customisation, circus items and more arrive in Tracks, the relaxing wooden train set builder.
Adds autocasting for various abilities and options to disable specific classes
Bug fixes: gizmo/shield belt conflict, siege AI lord toils, psionic leap ability, stamina recharge during caravans, shadow step/shadow call on separate...
Connect to Shift Quantum Demo now to enter the maze! DRM free available on Indie DB. Demo also available on Steam, Xbox One, PS4, and Nintendo Switch.
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