Standalone Mod for 1.153+. Save compatible back to v0.13. Low graphic changes for slower computers. Make sure you change out your entire mod folder! The mod folder is still named "Floris Workshop" at this time. Source files for v25r208 are included.
Yeah, folks are reporting this. The need to upgrade to WSE 3.2 is onky for fairly new players. People that had no issues with 3.1.5 can continue with it without problem.
I downloaded everything, including a certain file called winzip, which allows me to unzip files. One problem no file exists which has the name \Mount&Blade; Warband\Modules/. I searched my entire documents and could not find any folder that could be identified as the main folder.
Also winzip has this annoying feature where I can only remove the Floris file from a location but not the WSE 3.2 folder. I ran into this problem when I discovered that the opening page did not give me the option to select Floris workshop as the module for startup. I then transferred the files to a different folder, no luck, and another folder, no luck. I'm a greenhorn when it comes to computers and files etc, so I foolishly just copied both files into both folders that could possibly have been the warband main folder. One folder is named Mount and BladeWarband savegame. The other is just Mount and BladeWarband. I put it into these folders and also into folders inside these folders.
I'm probably not helping myself much by putting the same folders in all these different locations. Please advise.
extract the mod to your Mount&Blade;:Warband game directory. extract the mod to the modules folder ONlY (you'll see te Native mod is in there too,its the game itself.)
The reply and delete buttons are just too close. ;)
As for the issue you are running into. You need to start warband using the WSE loader found in the WSE folder. Without it warband will crash when it runs into an unrecognized opcode.
I have version 1.164 of Warband, which makes this mod impossible to play. Is there a way to go back to 1.158 or a way to make it compatible with 1.164?
Using the WSE loader will force warband to load as 1.158 and should work okay. If the new version is giving WSE any trouble you can get 1.158 from taleworld's FTP site. Try the loader first and I can find a link for the other if needed.
I have version 1.165, and when I open the WSE loader it opens it to version 1.160. The current mod version is incompatible with the latest game version. I tried to find the download link for the previous M&B:W games on taleworld but it turned out the FTP page was removed by taleworlds (the link from taleworlds forum to the older version). I really want to play this game but I can't get my hands on an older version :( What should I do?
Hi, I really love this mod (tough I Had to tweak it a bit to rebalance it), and i ran into a really tedious issue: the infamous duplicated Khergit_Rhodok Sarranidlord_Sarranidpretender duplicated banners.
Usually in native I woould edit script.txt by changing some numbers to make every lord have a different banner, but when i tried to do the same fix in floris basic, i found out the lines are different... can someone tell me how to make the same fix for floris basic? I really hate lords having same banner, it ruins the game getting into battle cause you tought you were approaching an ally.
This is one of the best mods I have ever played.
Unfortunatly I have a problem. All the lords use their native culture even though I checked the Ai Lords Swtch culture. Any help?
Thanks. :)
Problem with the 3.2 version of loader. Says I'm missing msvcr110.dll
No problems with prior incarnations or other mods.
Thanks
Worked with 3.1.5 loader
Yeah, folks are reporting this. The need to upgrade to WSE 3.2 is onky for fairly new players. People that had no issues with 3.1.5 can continue with it without problem.
I downloaded everything, including a certain file called winzip, which allows me to unzip files. One problem no file exists which has the name \Mount&Blade; Warband\Modules/. I searched my entire documents and could not find any folder that could be identified as the main folder.
Also winzip has this annoying feature where I can only remove the Floris file from a location but not the WSE 3.2 folder. I ran into this problem when I discovered that the opening page did not give me the option to select Floris workshop as the module for startup. I then transferred the files to a different folder, no luck, and another folder, no luck. I'm a greenhorn when it comes to computers and files etc, so I foolishly just copied both files into both folders that could possibly have been the warband main folder. One folder is named Mount and BladeWarband savegame. The other is just Mount and BladeWarband. I put it into these folders and also into folders inside these folders.
I'm probably not helping myself much by putting the same folders in all these different locations. Please advise.
extract the mod to your Mount&Blade;:Warband game directory. extract the mod to the modules folder ONlY (you'll see te Native mod is in there too,its the game itself.)
i like this mod i really do...it's getting better, and better
The game crashes after a minute or two.. :( The error is 'RGL Error - invalid opcode 8"
The reply and delete buttons are just too close. ;)
As for the issue you are running into. You need to start warband using the WSE loader found in the WSE folder. Without it warband will crash when it runs into an unrecognized opcode.
I have version 1.164 of Warband, which makes this mod impossible to play. Is there a way to go back to 1.158 or a way to make it compatible with 1.164?
Using the WSE loader will force warband to load as 1.158 and should work okay. If the new version is giving WSE any trouble you can get 1.158 from taleworld's FTP site. Try the loader first and I can find a link for the other if needed.
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I have version 1.165, and when I open the WSE loader it opens it to version 1.160. The current mod version is incompatible with the latest game version. I tried to find the download link for the previous M&B:W games on taleworld but it turned out the FTP page was removed by taleworlds (the link from taleworlds forum to the older version). I really want to play this game but I can't get my hands on an older version :( What should I do?
Hi, I really love this mod (tough I Had to tweak it a bit to rebalance it), and i ran into a really tedious issue: the infamous duplicated Khergit_Rhodok Sarranidlord_Sarranidpretender duplicated banners.
Usually in native I woould edit script.txt by changing some numbers to make every lord have a different banner, but when i tried to do the same fix in floris basic, i found out the lines are different... can someone tell me how to make the same fix for floris basic? I really hate lords having same banner, it ruins the game getting into battle cause you tought you were approaching an ally.
This is one of the best mods I have ever played.
Unfortunatly I have a problem. All the lords use their native culture even though I checked the Ai Lords Swtch culture. Any help?
This comment is currently awaiting admin approval, join now to view.
WSE: Could not find mb_warband.exe or mb_warband_dedicated.exe error