Description

Based on 1.42d patch by Knightmare. Widescreen support included.

Preview
RealRTCW 1.0 (OUTDATED)
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William Faure
William Faure - - 766 comments

It's amazing! Btw I would really like to see Alexandre's Carabin and PPSh being added to this mod. Would you be able to achieve it? That would be great. Great job so far.

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WolfETPlayer Author
WolfETPlayer - - 811 comments

Well, Carabin maybe. But I dont think PPSh fits so well into vanilla RTCW. Anyway thanks for the comment. Glad you liked it. And thanks for the review. This is a feedback im looking for. It will be considered in future versions.

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William Faure
William Faure - - 766 comments

Thanks for your consideration. Btw you can read my whole review of your mod, here on Moddb.com, in which I've listed some recommendations.

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WolfETPlayer Author
WolfETPlayer - - 811 comments

Already read that. I'm talking about this review, in my previous comment.

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William Faure
William Faure - - 766 comments

Oh, yeah, that's right, didn't notice that. Sorry.
Glad you've taken everything into consideration, again.
I'll be looking forward to more progress from you on this mod.

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ronboy
ronboy - - 316 comments

How compatible is this mod with other addons (such as the addons that use the Additional Weapons Mod)? I have version 1.32 of Rtcw, and so far your mod seems stable despite the absence of any patches (official or unofficial). I've wrote a review in the "reviews" section here on Mod DB, by the way.
EDIT: It seems that regular maps (in the Main folder) run fine, but addons accessed from the "Mods" option either crash Rtcw during loading or have odd screen resolutions. Maybe my version of Rtcw (1.32) needs to be updated?

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WolfETPlayer Author
WolfETPlayer - - 811 comments

I think it is not Compatible with the addons, using AD weapons mod since i ported only 1 weapon from this mod (mp44). Mod menu should work properly. However it depends on the content of the mod. For example, mods using custom menu will probably not work as they should I tested this mod on clean GOG and Steam version of RTCW, was fine to me.And thanks for the honest review. I will probably work in the direction of compability with most addons in the future. However main goal was to improve vanilla RTCW.And about music sound bug, music repeats only in save and load menus. I'm still trying to fix it completely.Cheers!

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ronboy
ronboy - - 316 comments

Thanks for the answer, WolfETPlayer. I have discovered that this mod works best when it's in a folder located in the Rtcw directory (where the game's shortcuts are). This avoids any compatibility issues with other mods/addons, because I can just launch your mod from the original game's "mods" option, and your modified .dll files are stored in a separate folder whenever I want to play your mod.

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H3llBaron
H3llBaron - - 887 comments

Nice mod! And before I saw your funny video on Youtube!! Very good and clear new assets!

You will fix eliteguards AI bug when they don't see you behind the two metal gates? (church level)

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WolfETPlayer Author
WolfETPlayer - - 811 comments

Thanks!I never encountered this bug actually.What metal gates are we talking about?

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H3llBaron
H3llBaron - - 887 comments

I talk about metal gates with interruptors. Eliteguards sometimes don't see you into that or they runs over.

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WolfETPlayer Author
WolfETPlayer - - 811 comments

I will look into that.

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ThatJohnS
ThatJohnS - - 2 comments

Great mod, playing it now! :)

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WilhelmPan
WilhelmPan - - 9 comments

Great mod,and little hard :)
Just to ask:Will you bulit the Wolfenstein - Enemy Territory version?

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WolfETPlayer Author
WolfETPlayer - - 811 comments

What do you mean?I'm working with RTCW SP and ET is a completely different game.

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dibdob
dibdob - - 1,328 comments

Thanks for the hard work and releasing your mod to us gamers :)

As a newcomer to this mod which one should i be using v1.0 or v2.0 ?

I'm mainly a single player gamer.

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WolfETPlayer Author
WolfETPlayer - - 811 comments

2.0 Ofc

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Guest
Guest - - 689,498 comments

this full game?

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WolfETPlayer Author
WolfETPlayer - - 811 comments

no it is not

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Guest
Guest - - 689,498 comments

I could care less about most mods, but is there a way to change the audio quality from 22HZ to 44HZ? Because it seems that it can only change with the result of your mod, so is there some kind of tool to tweak it? If I were to make my own mod when it involves audio related sfx

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WolfETPlayer Author
WolfETPlayer - - 811 comments

1.42d

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Guest
Guest - - 689,498 comments

unofficial knightmare patch 1.42d? Thank you and I DO MEAN THANK YOU....

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WolfETPlayer Author
WolfETPlayer - - 811 comments

Kein problem

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