The full standalone mod updated to 1.11. New game is required if updating from 1.1 Hotfix 2 or earlier.
The full standalone mod updated to 1.11. Please direct any questions or bug reports to the R3 discord server and read the included README file for additional information.
NEW GAME IS REQUIRED IF UPDATING FROM 1.1 HOTFIX 2 OR EARLIER.
Patch 1.11 Changelog
- Rebalanced all weapon and ammo damage (slightly increasing the overall TTK).
- Added 3D PDA, can be turned off in the settings.
- Ported Modern UI from Anomaly/Gamma (credits to CptCrits and Grokitach).
- Updated OGSR engine to 2.1.394.
- Replaced the companion scheme with the one present in OGSR.
- Removed weapon strafe sway.
- Added quick hardsave key (F6 default).
- Flashlight is now toggled by long press and its mode is changed by short press.
- Added the ability to kick rats and tushkanos by pressing the use key (F by default).
- Decreased AI grenade and GL frequency.
- Decreased AI grenade spawn chance.
- Removed spooky scary skeletons from X-16.
- Added mapspot for the Radioactive Stone Blood for the first mission.
- Removed explosive hit effect from all ammo.
- Disabled looting for Hunters and Tolik.
- Slightly reduced NPC looting frequency.
- Removed lingering muzzle smoke from most weapons.
- Removed non-existing "wpn_striker" from Barmans trade inventory.
- Added missing Docter sight icon (ty eeny).
- Re-enabled rx_wmgr (AI weapon manager).
- Disabled rx_addon.
- Changed Wolf dynamite quest reward.
- Fixed Tolik vodka quest reward weapon disappearing.
- Sid now sells 7.62x25, Echo detector and basic artifact container from the start of the game.
- Fixed the multiple slot quicksave system.
- Slight changes to mutant respawn (mainly reducing the amount of chimera spawns).
- Removed mine detector dialogue from Hermit.
- Removed the Mk 14.
- Added kobra sight reticle replacement by jns.
- Monolith base stash now only spawns once the related quest is taken + nerf/edit of its contents.
- Fixed the Mikluha quest escape teleport hitbox.
- Reduced rat attack damage.
- Hopefully fixed Bruise blocking the Bar entrance.
- Increased helmet durability.
- Fixed NPCs coming after you when you take your own food/drinks from the stash at Bar.
- Fixed a bug where NPCs at Bar could make you drop your bolt (which was then unpickupable).
- Fixed ACOG aim position for the MP5SD.
- Fixed USP magazine capacity.
- Slightly adjusted AUG aim position and fixed its 2D scope.
- Changed the crosshair to a dot.
- Fixed broken Niva chassis texture.
- Corrected modified AKSU name and description.
- Fixed the world models of all weapons laying around levels.
- Decreased the RPM for the Gauss rifle.
- Fixed the grenade launcher key being unbound by default.
- Fixed a strange rare NPC model crash.
good stuff :)
Nice, I'll see how my texture pack will look on the new version). If anything, then on my page I recommend your mod in conjunction with my own.
since i been waiting for an update , i really like the mod very much , i hope more improving
Very nice
perhaps the best version of ShoC hands down! amazing work! it would be nice if the player is given some hints about the plague antidote locations in-game from NPCs and not from the internet. just a suggestion. Radiophobia 3 ROCKS!
Thanks man. Good news!
Thanks for the mod but I have a problem when I enter the game and go to "options" it crashes. does anyone know why?
You are a lucky guy - I can't even enter the game any more.
download mirror?
Is it possible to disable the eating and drinking animations?
Additionally, he's hungry and thirsty every five minutes, quickly becoming annoying.
I hope so. I myself never cared for the drinking animations nor the fancy PDA and 3D scopes.
I have a weak computer to run on dx11, but for some reason this version doesn't have static light
Patch for 1.11.12 to 1.11.13 inbound? Bit annoying to download the complete package again when I already did yesterday.
Just download this Drive.google.com, the link is also in my comment above. This should be the last quick fix, other changes will be included in a regular patch.
My Favorite SOC mod!!! <3
Very cool!!! I like gameplay.
Has anyone noticed the weird shimmering effect on the ground, the grass and the trees?
It is very off-putting.
I have disabled all of the effects, which has made no difference.
Perhaps it has something to do with the shaders; however, I do not know.
hi there, game is crashing (3 vers 1.1) when load the BAT file in the folder:
"code execution cannot proceed because MSVCP140 atomic wait.dll was not found"
Anyone had same problem? thx.
I've download the Radiophobia-3-1.11-Fix-2.zip still cannot find the exEngine.exe
Can you fix this error? Postimg.cc
Have same ****. Also, had game ruined bug when I was kicked out from game every time when I'm try to loot mutants bodieparts and animations of medpacks and bandages was disapear too. An most ricent bug is strange, because I was atacked by immortal guy after mission in depot.
Question: is it possible to upload in the addons section a "no black vignette" addon for the stamina and a "no lens flare" addon? Thanks
Last thing (for now): Worm always dies in some anomaly walking around between Fox ruins and the bridge fence - when the player is near (<-> A-Life online)
FATAL ERROR
[error]Expression : FATAL ERROR
[error]Function : CALifeStoryRegistry::add
[error]File : C:\Users\janpl\Source\Repos\seaz5150\ogsr-radiophobia-3\ogsr_engine\xrGame\alife_story_registry.cpp
[error]Line : 32
[error]Description : Trying add story id [6012] for Object [level_changer45826] at level [l08_yantar], but this story id is already using in object [level_changer45057] at level [l08_yantar] Big crash after doing the yantar missions cant go any further
Hello i have a problem with weather in radiophobia 3 and the weather is foggy all the time pls help me
thanks
чому в цій версії немає dx9?
how can i change renderer to directx9 or directx8 to have much smotther fps for my low end laptop
Very impressive work. Definitely gonna play ShoC again now. Thanks! :)
I had a quick play through, looks awesome, good work. Is there going to be a English Vocal. Thanks for your time.
I don't know what I did, but the FDDA animations are all gone/disabled. Anyone knows what to do?
Had this problem too. I'm presume that if you try to loot some mutants bodieparts, the game will kick you out to desktop)
Only cure, that I was found, was loading save before the animations was disappeard)
Key settings are initialized at some point during the game. FDDA animation also disappears. This bug suddenly occurred during the game and cannot be fixed. I can't proceed with the game. What should I do?
Load save before the animations was disappeared. It helped me.
The character dies suddenly before I can enter the x16 lab, what is the reason, how can I pass?
whenever i try to use the launcher bat the logo pops up, disappears, then opens a text file. the only error i can find in it is this.
! Cannot open script file [c:\games\radiophobia\gamedata\config\rspec_extreme.ltx] tried to find it myself but can only find a rspec maximum
Hey man, I've encountered a strange bug several hours into my playthrough, where no campfires are lit at all, regardless of NPCs at the fire or not. Is there a way to reset or disable the dynamic campfires so I can at least get some light? It's weird sitting around a cold unlit fire with stalkers.
hi this mod only work with DX11 ?
In my opinion, Radiophobia 3 is not just a modd but...A MASTERPIECE.
Kudos to the creators.
The game just crashes when I ask the bartender for something to drink
Possibly the best mod for any Stalker game. Fantastic. Get the reduced spawn addon for it if you want to keep your sanity though.