Includes: first two GCs of the Vong War, bonus GC showing the end of the Galactic Civil War, new Yuuzhan Vong faction, totally revamped New Republic and Imperial Remnant factions, dozens of new units, heroes and space stations.
Full overview of this release and what it contains here: Moddb.com
Installation
1) Install 'Empire at War' (patched)
2) Install 'Forces of Corruption' (patched)
3) Have 'Thrawn's Revenge Imperial Civil War 2.15' (NOT the recent demo of 2.2) in your Forces of Corruption mod folder
4) Download the 'New Jedi Order Compilation Mod - 25 ABY Pack'. Download.
5) Make a copy of your Imperial Civil War installation (the NJO mod totally overrides it, and none of the Imperial Civil War Galactic Conquests will work. If you use your existing installation, none of your existing save games will work). Rename the copied folder 'NJO'.
6) Delete the 'XML' and 'Scripts' folders in 'NJO'. Go into 'Art' and delete the folder called 'Movies'.
7) Copy everything from the 'New Jedi Order Compilation Mod - 25 ABY Pack' you downloaded into the 'NJO' folder. Click yes when asked if you want to replace existing files (if you aren't asked to replace files, you're copying them to the wrong place).
8) Point the icon included in the download to the directory in which you have Forces of Corruption installed, and in which 'NJO' is now placed. I.e right click on the icon and change the target line to: "E:\Program Files (E)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\NJO (changing the details to wherever you have Forces of Corruption installed to.)
NEW: 9) Install the patch
10) Enjoy!
Steam installation
1) If you don't have one already create a folder called 'Mods' in your Steam installation. Like so: (...common/Star Wars Empire at War/corruption/mods)
2) Download 'Thrawn's Revenge 2.15' and put it in the mods folder.
3) Delete the 'XML' and 'Scripts' folders in 'Imperial_Civil_War'. Go into 'Art' and delete the folder called 'Movies'.
4) Rename the 'Imperial_Civil_War' folder to 'NJO'.
5) Download the 'New Jedi Order Compilation Mod - 25 ABY Pack' Moddb.com
6) Copy the contents of 'New Jedi Order Compilation Mod - 25 ABY Pack' over the 'NJO' folder (which is the renamed Imperial Civil War folder you made in step in 4). Click yes when asked if you want to replace existing files. If you aren't asked to replace files, you've copied to the wrong folder.
7) Go to your 'Star Wars Empire at War/corruption' folder in your Steam installation, right click on the file called 'StarwarsG' and then 'send to', 'desktop (create shortcut)'.
8) Go to the icon on your desktop that you've just created and right click on it, then go to 'properties'. In the target line add MODPATH=Mods\NJO after the closing quotation mark that appears after .exe. The target line should look something like this, including speech marks:
"C:\Program Files (x86)\Steam\Steamapps\common\Star Wars Empire at War\corruption\StarwarsG.exe" MODPATH=Mods\NJO
NEW: 9) Install the patch
10) OPTIONAL: The 25 ABY pack download includes an icon you can use, if you want to, with the NJO mod's logo. Just right click on the icon you made, rename it to NJO, right click again, click 'Change Icon...' and the select the file called 'NJOicon' in your NJO\Data folder.
11) Enjoy!
This is the first mod I've released so I hope it as stable for others as it is for me. Post any bugs, missing text, or other errors here or message me.
This is the first release, so I recommend saving your game often - just in case.
hey dude this mod must have Thrawn's Revenge 2.15 or not must have 'Thrawn's Revenge 2.15' ??
you do need Thrawn's Revenge first to play
i still confused about instalation can u make tutorial via youtube ?
I don’t think I could make the installation instructions any simpler. What don’t you understand? You need to install this over Thrawn’s Revenge.
what file i must copy - paste / Cut - paste
Read the instructions
is there going to be a steam version of it ???
He probably can't put this on steam because it needs thrawns revenge to overwrite, if you meant installation it's below the normal instructions.
is there going to be a steam version of it ??? (forgot to login sorry)
Hi emanuelm707 if you check the article I posted or the download information you will see I have now added installation instructions to get this working on Steam.
My body is ready
What is that picture? Characters? Timeline?
Jaina, Jacen and Anakin Solo during the Yuuzhan Vong War
Am i the only that has white asteroids in this mod ?
Hi DisguisedFrog1 where are the white asteroids?
There are asteroids on some space maps which are supposed to be white (like over Helska IV.) Could you let me know what space map it was?
On every map and when i went to play other mods,like ICW 1.5, the asteroids were white too
Also i had to reinstall my game to have normal asteroids on my mods
So it isn’t specific to this mod, but a problem you’ve had with other mods also?
The white asteroids appeared after i launched and played this mod
Did you install it into the ‘Mods’ folder? It sounds like you may have installed it over the base game directory.
I made a Mods file in the Corruption folder and put it in there
So i tested it again and the white asteroids are only on Helska(they were purple)and at the small battle at the menu of ICW 1.5,but the asteroids were normal on all other space maps.However, i saw that the Bulwark is completely green and the Yuuzhan vong warriors were white
If you’ve installed the mod correctly the space battle shouldn’t show on the menu - on loading the game you should see a still image of the Star Wars galaxy
i was talking about the Thrawn's Revenge 1.5 menu Mod not NJO
DisguisedFrog1 so it isn't an issue with NJO then?
I guess it's an issue with both mods.
Also, sorry for wasting your time on the White asteroids "bug".
You posted the mod today and now its almost 150 downloads!
Its a big progress, pal. ^^
Thanks! Are you enjoying playing it?
Maybe you could adjust AI to start withdrawing earlier (space battle) when it seems it will be destroyed. Retreat with that one last ship under fire is rather doomed to failure.
To make the New Republic retreat earlier?
That would be consistent with their ‘strategy’ in the Vong War...
Majestic-class heavy cruiser should be able to shoot for longer range (increased ion cannon and turbolaser range to match its description).
I know ICW215 did not make it that way, but Balance & Flavor submod for it did :)
"Majestic-class heavy cruisers were incredibly durable; their thick armor and shields were equal to the previous generation of Imperial-class Star Destroyers. This armor and shield power gave them the ability to close with the enemy to exchange close-range fire. Like other New Class ships, the Majestic also boasts superior fire control systems compared to contemporary Imperial ships with heavy guns of the same power. With this ability, the Majestic can score as many hits at long range as an Imperial-class Star Destroyer can at medium ranges and can remain at that range as long as it has space to evade the Imperial ship."
Thank you for the feedback. Yes, I think you are right. I will look at this and increase the range for the next update.
A few space battles short summary: ships were fighting and then came starfighters and won. Always.
As with ICW original or other mods:
- I use 3.0 in Object_Max_Health_Multiplier_Space line, as battles are just to short (to even watch!).
- about starfighters: either increase Fire_Inaccuracy_Distance> Capital or decrease their firepower.
Oh, well, carriers vs. battleships again ;-)
It's up to you, just my 2 cents.
All feedback genuinely appreciated. At the moment Coralskippers are faster and more manoeuvrable than A-Wings, and stronger than TIE Defenders. They are supposed to be overpowered, with the NR and GA getting more advanced tech to fight them as the war goes on.
If they are too overpowered I may reduce the fighter complement of Vong ships.
PS The best counters to Coralskipper swarms are combinations of Ranger gunships and Hajen class fleet tenders.
i dont know what i am doing wrong; but i get parsing errors ... i'll try to reinstall the mod ... does this work with the GOG-editon the same way?
I haven’t tried it on GOG. Did you delete the ICW XML files before copying NJO over it?
it works but i got missing text on almost every unit. i am using the GOG version. what am i missing here?
Zackzer not sure about this one I'm afraid. I haven't ever used the GOG version. Does this thread help: Gog.com ?
i fixed it, already playing. Nice mod btw!
Great! Let me know if you find any bugs - there is a patch coming soon
Sure, i did found some stuff but cannot say if its just me or general bug
-Imperial Medium Shipyards appear green
-the Ferret picket that spawns from Endurance cruisers appears green
-imperial ICL doesn´t disappear when destroyed.
that´s all i noticed. other than that it was pretty solid and fun:)
Thanks Zackzer. The green units are down to an annoying shader issue that doesn't appear on the original installation, only on Steam. I am working on a fix.
This will be Mod of the Year, trust me!
SO... I gave it a spin last night and, although it says not to, used single player skirmish with some custom maps ive gathered, and so far, so good. I checked the Conquest options and the maps seem to show all of the planets clustered near the top. Is that intentional?
Thanks for the hard work and obviously good progress!
Rogueknite they don't appear clustered like that in the GC itself, just on the preview map on the GC screen, because the GCs use more space on the map than the base game does
Ahhhh... Thanks Much!
idk if its just me but the lukerhulk Lost Hope is Green
It isn’t just you but thank you for reporting the bug. It will be fixed in an upcoming patch.