First release of Mundum Ignem Et Gladium - Contains re-balanced chest armors with improved translation, expanded troop trees for the Ottoman Empire, Mamluk Sultanate, North Africa (Tripoli and Bedouin), Union of Poland-Lithuania, Principality of Moscow, Kalmar Union, Holy Roman Empire, Italian States, Livonian Confederation, and Crimean Khanate. Next release is planned to have the rest of European factions expanded.
First credit should be given where credit is due, I do not really see this as a standalone mod but rather a sub-mod or expansion of the 16th Century Mod. I was extremely impressed with it, however I saw it as somewhat lacking when it came to quality of its translation. My work on Mondum Ignem Et Gladium begun as a private translation, but then for fun that lead me to modifying the troop trees, starting with the Polish-Lithuanian troop tree. Then I just kept going for fun in order to add more of what I saw as historically-accurate content to the mod (I try to do my best in terms of research before expanding upon a troop tree but at times I take a fair degree of liberties with my choices). Eventually I decided to release my work to share it with other players who might find what I did do the mod enjoyable as well. My hope is to one day expand upon all of the factions in the mod so that others will be just as excited to see and play as their homelands in this mod as I was when I saw that 16th Century Mod included Poland-Lithuania. Again I would like to thank the 16th Century Mod team (Mskimizd, Ellis, and Yifeng), without their work this expansion sub-mod would not exist, and neither would hours I spent playing around in their mod. Also thank you to Khorps, whose translation of city names and some troop names are included in Mondum Ignem Et Gladium, Mariusz Kozil whose art (with mosaic modification) you can see on the loading screen, the team behind the Battle of Grunwald mod, and creators of packs and mods from which 16th Century Mod borrows its assets.
I'm planning on releasing future updates to the mod every time I finish expanding upon all factions in given regions: Europe, Africa, Americas, and Asia. Afterwards I'll probably put out one more update adding more items to the Livonian Confederation and perhaps other ones as well as finishing balancing head, feet, and hand armor items as well as weapons. After that is finished I don't plan on developing this sub-mod any further, it's a fun hobby and passion project, but my livelihood lies somewhere else.
If you want to see more of Mondum Ignem Et Gladium or speak to me directly you can visit my YouTube Channel where I have videos of my playthrough of the mod as I develop it, or stop by Twitch channel (regularity of my streams depends on my study schedule) where so far I've been streaming development and play-through of Mondum on weekly basis.
I hope you'll enjoy this sub-mod as much as I enjoyed the 16th Century Mod, and if in turn you too will find a way to improve upon it, I would love to see your vision. Also if you'll decide to do a let's play of it as well, let me know! I would love to see what stories players come up with.
cool
Glad you think so! I would love to hear which factions you've played as so far and what you thought so far if you'll ever find your way back to this comment section.
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Good morning!
Why did you add so many throwing weapons where there were none?
And why wear 12th century helmets on 16th century warriors?
Were pistols more accurate than muskets?
Hey Itruvor, good morning. I'm assuming most of your questions are directed towards the Kalmar Union troops, in the images section if you'll look at pictures of troops trees, I talk about some of my creative choices for each faction I expanded upon so far.
I decided to initially use ancient helmets on Kalmar Union soldiers because in my research on their military practices at the time I found mentions of Kalmar Union relying on the more archaic levy system and had a lack of resources, as such I wanted to portray them being a bit behind the other European factions in their military development through use of older helmets and weapons. I also wanted to distinguish them in appearance and fighting style a bit more from other European factions. That said I'm not too happy about the way those old helmets look on them, and looking into information on sallets and burgonets I found mentions of them being commonly used in Northern Europe up to 15 century for sallets and later for burgonets, so I will replace these archaic norse helmets the Kalmar Union soldiers have with sallets (to show them still utilizing older equipment) and burgonets instead, that makes more sense to me than the older helmets do now in hindsight.
Throwing weapon wise, if you were talking about jarids that some cavalry have, especially Slavic cavalry, I found mention of them being frequently used as hunting weapons in those cultures, as well as images of Muscovite cavalry utilizing them, so I would consider that pretty appropriate in game. When it comes to thrown spear and axe, especially for Kalmar Union, I saw evidence for Scandinavians using thrown spears in the early, early medieval period, but I had no evidence as to when they phased them out. I did saw references to throwing spears still being used as far as Renaissance in some European countries by troops specialized in them, however the only concrete reference was for soldiers from Spain and even then until 14th Century, and from Ireland into the 16th Century. I might decide to limit thrown weapons only to Nordic Marine and Sea Raider unit, again in order to show older military practices still surviving in Scandinavian lands at those times and to distinguish them from other factions, but right now I believe that I would want their troop tree to maintain at least some presence of thrown weapons.
As to pistols being more accurate than muskets, I don't believe they should be, perhaps maybe if a pistol had a rifled barrel, however I still haven't rebalanced firearms or changed their stats in any way, so if pistols are more accurate than muskets in-game at the moment, that was a decision made by the 16th Century Team and not me.
Let me know what you think and if you disagree with my stance then please let me know why and if you can provide references because that would make my research easier as well!
You should give a faster rifle to ottoman janisseri. And after making own troops. you should add camp menu change own troops again like Crusader against jihads mod. and multi select button for kingdoms troop tree. Thank you for hard work. Apperatiate it.
Hey Turan! Yeah once I’ll get around to rebalancing firearms I’ll have a special Arquebus just for the Ottomans and make it more advanced when compared to what the Europeans are using. As for your other suggestions I don’t think you would see them put in the mod at least from me. I’m not really too good at programming to be honest and I’m already getting really busy with school and setting my career up so my development of the sub mod will probably go as far as expanding the troop trees and balancing out all the different soldiers, armors, and weapons. What I’m hoping will happen though is that one day someone who has the skills I don’t comes around and basically does what I did with 16th Century mod and expands upon my work with their own submod.
hi
Hi how to disable bannere solidier with Asian style flag?
I'm not sure, sorry! Can you tell me which soldiers exactly this is an issue with? I might be able to change their equipment loadout and fix it through that
a question the 16 century models and scenes can be used as OSP for another mod mentioning and giving credit to the authors?
If you want to use the release I put out I have no issue with it as long as you mention me and the original 16th century team in the credits since they did most of the work, my additions are mostly related to troop tree designs.
I'm giving that ideas to improve various mods that I really like yours, warsword conquest, awoiaf etc. and well I saw that the scenes of japan and china and korea as well as their troops are very good and could serve for nippon and cathay of the mod warsword conquest and as well as other scenes of factions of europe etc.
I just told them what you told me to have what the team in charge think because they liked the scenes and troops
and well I just passed the link of your mod by its discord so that people download and play it, I think it is a top 10 warband mod and people should know it in case anyone did not know it. Obviously both you and the team in charge of 16 century will be mentioned in the credits with all the honors that you deserve for your great work.
PS I don't know if it will be understandable, the google translator is unreliable in long texts
I can understand it well enough no worries! If Warsword team would want to use the scenes in this mod then they don't have to credit me, just the 16th century mod team since I didn't put any work into it. I am planning on publishing the formulas I used for item balancing and troop trees though in case people would want to use them for their mods as well.
good idea
is this still the 16th-century mod or a different mod
I would say it's different because I was never part of the 16th century's team, just a fan that wanted to improve on their work, but most of the mod has been created by them
Is this mod not downloadable anymore? If so that's sad :'(
Hey Braindeedd, you can still download it, I archived this version but the R1 update is the most recent full release so you can just download that
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