Welcome to Mundus Igne et Gladio, the World of Fire and Sword. This is a fan-made submod of the 16th Century Mod. While this mod seeks to improve quality of the translation, balance to in-game items, and expand upon factions within the game, credit should be given to the original Century War Team (consisting of Mskimizd, Ellis, and Yifeng), Khorps who created an improved translation for settlement and troop names, Mariusz Kozil whose art (with mosaic modification) you can see on the loading screen, the team behind the Battle of Grunwald mod, and creators of packs and mods from which 16th Century Mod borrows its assets. I hope you'll enjoy this sub-mod as much as I enjoyed the 16th Century Mod, and if in turn you too will find a way to improve upon it, I would love to see your vision.

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Hey there everyone,

I just wanted to post a quick update on the development of this mod, as I know that I disappeared without much sign of life. This mod is really more of a hobby for me than anything else, so while I was planning on developing it further over last summer, I was given an opportunity to start working as a paid psychology researcher. I took this opportunity and it went really well (last week I got to present the results of my research on the bilingual advantages in math learning among children ages 7 to 11 at a conference) which is pretty big for me as I will be starting my PhD program over the next year so getting my name out there as soon as I can is really good. The downside is, as I start to advance in my career and take up more responsibilities as a psychologist, I will have less time to work on MIeG.

So what this means for the mod? Well let me start by saying it's not dead. I still love Mount & Blade, I still go back to playing Warband from time to time and all the different mods I enjoy including MIeG, and yes I still develop it. From time to time I go back to revisit one of the troop trees I published or rebalance and expand on the original one, sometimes I even try to fix as many bugs as I can. That said though, you will have to be patient with updates as I really don't know how often I can put them out and I won't be given any estimates for the upcoming ones. They'll just happen when they'll happen.

I hope that everyone is doing well, this mod is a good experience for you, and again if you would want to work off of the work I already did to make your own submod or mod based off of MIeG, feel free to do so! It's why I post as much of the resources I use as I can.

About Mundum Ignem Et Gladium

About Mundum Ignem Et Gladium

News

General Information and Credits About This Expansion Sub Mod

Read Me - Mundum Ignem Et Gladium

Read Me - Mundum Ignem Et Gladium

Feature

Read Me article for Mundum Ignem Et Gladium containing information on Installation, About This Mod, The Difference, Features, and Future Releases and...

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Mundus Igne et Gladio R2 Europa FULL VERSION

Mundus Igne et Gladio R2 Europa FULL VERSION

Full Version 22 comments

Second release of Mundus Igne et Gladio, you don't need to download the previous version, this contains all the files you need. Because of the slight...

For Fellow Modders - MIeG - Armor Formulas and List

For Fellow Modders - MIeG - Armor Formulas and List

Guides

A spreadsheet containing the formulas I used for balancing chest armors in MIeG as well as a look at the list I utilize to reference armor tiers when...

For Fellow Modders - MIeG - Troop Template

For Fellow Modders - MIeG - Troop Template

Guides

A spreadsheet containing the formulas I used for designing troop trees for MIeG and assigning troop values such as levels, attributes, and proficiency...

OUTDATED Mundum Ignem Et Gladium R1 Update 1

OUTDATED Mundum Ignem Et Gladium R1 Update 1

Patch 16 comments

Updated version for first release of Mundum Ignem Et Gladium, you don't need to download the previous version, this contains all the files you need. You...

OUTDATED Mundum Ignem Et Gladium - First Release

OUTDATED Mundum Ignem Et Gladium - First Release

Demo 19 comments

First release of Mundum Ignem Et Gladium - Contains re-balanced chest armors with improved translation, expanded troop trees for the Ottoman Empire, Mamluk...

Comments  (0 - 10 of 60)
Guest
Guest

Hello quick question,do you need the 16th century mod downloaded to activate this submod, or If I downloaded this submod I can play the game directly without the 16th century mod.

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Inkbolt Creator
Inkbolt

You just need this submod, it's a standalone. I really only call it a submod because it's so heavily based on the original code and content compiled by the 16th century mod team (I changed the translation, balancing of items, and expanded troop trees) that it doesn't feel right to call this a fully separate mod.

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KevinVega
KevinVega

Hello, I've noticed that there are several mods very similar to this one in the mod section, so, I wanna know the reason why of this or, if there are different modders working in the same mod?

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Inkbolt Creator
Inkbolt

I'm the only developer working on this particular mod and I'm not affiliated with the 16th century mod MIEG is based on. In my particular case I started working on this mod because I really enjoyed the 16th century mod but I felt like I could make their translation better, expand the troop trees, and improve balancing of items and troops. If I had to guess I believe other modders start projects for similar reasons which is why you can see a selection of mods basically on the same subject or setting but trying to make it better than the other person. I don't super mind it because it gives us a lot of options to work it.

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sofiane2000
sofiane2000

is there anyway to fix promotion system?

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Inkbolt Creator
Inkbolt

Hey Sofiane, could you elaborate more on the problems you came across for the promotion system and what that refers to exactly?

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Guest
Guest

Once u reach the required promotion exp
Nothing happens and it just stays at N/A
Plus if ur commander lose u lose all progress made in the army nd u have to enlist all over again

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CheriSh21
CheriSh21

I'm getting this problem as well. There is no date of next promotion that appears in the commander's report when freelancing.

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nachty666
nachty666

I have a bug report, its a very small one but when you try to sneak into mesoamerican forts and towns and they find you out and you need to fight your way out, 2 of the 5 guards that spawn; spawn under the ground and cannot be knocked out unless you use cheats.

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Inkbolt Creator
Inkbolt

That sounds like it's an issue with the way that scene is build. I don't really have much experience working with those aspects of modding so I can't really promise much but I'll make note of it.

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