This is a Total Conversion for Doom 1 and Doom 2. It's inspired by Legend of Zelda. No Nintendo resources were used in this production. Link to the Doom is an overhaul of Medieval Doom. Practically everything has been overhauled in one form or another, and custom monsters and weapons have been added from Realm 667 and tweaked by myself to give the best feel possible. So you are Linc, a Thief, a Wizard or Slayer. Check the Player option to see yourself. The evil Aghanim and Ganohn has taken control of "insert whatever" and it is your task to fight off the army of evil full of Moblins and other strange magical enemies.
Changelog---
4/25--- Realease of LTTD V2.0 Classes!!! And monster rebalance. All updated in the Main Description Below!!!
Advanced engine needed : GZDOOM
Primary purpose : Single player
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Title : Link to the Doom
Author : Kalensar
Other Files By Author : 2Tuff2 NTMAI; Doom Thoth ; Perfect Dark Brutal Doom, SMEXUNMON, Doom ReBUVRO
Misc. Author Info : Rabid Editor
Description : TC Monsters and Weapons pack
Link to the Doom
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This is a Total Conversion for Doom 1 and Doom 2. It's inspired by Legend of Zelda.
No Nintendo resources were used in this production.
Link to the Doom is an overhaul of Medieval Doom. Practically everything has been overhauled in one form or another,
and custom monsters and weapons have been added from Realm 667 and tweaked by myself to give the best feel possible.
So you are Linc, a Thief, a Wizard or Slayer. Check the Player option to see yourself. The evil Aghanim and Ganohn has taken control of "insert whatever" and it is your
task to fight off the army of evil full of Moblins and other strange magical enemies.
Your Classes:
Linc- Sword and Shield. He is the only one that gets them.
Thief- +25% MOVE SPEED Starts only with Mace.
Wizard- Starts with Wand
Slayer- The cool guy. BUVRO weapon animations. All Ammos are per LTTD amounts so Less AMMO! Starts with ALL of his weapons. Stupid dimension rifts brought it about.
Keyconf:
WeaponSlot 1, Magical Sword; TwinAxe
WeaponSlot 2, Default per Class except Wizard
WeaponSlot 3, Bow
WeaponSlot 4, Crossbow
WeaponSlot 5, Hammer
WeaponSlot 6, wand
WeaponSlot 7, BFB(Big Freezing Book
Start weapons:
Magic Shield + Sword: A sword that swings in a wide arc. The altfire does a short charge up animation AND CAN BE HELD by holding Altfire before it releases a blistering sword combo followed by an explosion wave. No ammo needed. While SHIELD is showing you are INVINCIBLE.
Hylean Bow: A Magic bow that shoots a piercing Light arrow on the Altfire that uses mana ammo shared with the wand and costs 5 mana per shot. You can press and hold and release with both firing types.
Weapons to be found:
Twin Axe Beater and Biter: replaces SSG spawn. No Alt Fire. Swings super fast. Melee only.
Crossbow of Fire and Ice: Fires exploding fire bolts. Altfire shoots Ice Bolts that freeze. replaces Shotgun spawn.
Volcano Hammer: Hybrid Melee and Ranged Weapon. Altfire throws an exploding hammer. main fire swings a slow melee attack that also does a damaging shockwave centered on you, but doesn't hurt you.
Relaces the Rocketlauncher spawn.
Hylean Wand: Simple magic wand with no altfire. straighforward and simple weapon. Alt fire casts a Healing Spell that can give you 25 hp per casting up to Max 200 health. Mainfire costs 1 mana per shot, heal spell costs 24 mana per cast. Replaces Plasmagun spawn.
Book Freezing Book: A magic Tome that fires a freezing cloud. Replaces BFG. Altfire shoots BFG Ball. Main Fire costs 15 mana per click. BFG Ball costs 40.
KingSlayer: Replaces the Chainsaw. A two handed cool looking sword. main fire swings super fast. Altfire does a short sound time charge up and shoots a strong fireball. No ammo needed.
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MONSTER Cast:
WoodenBarrel replaces normal barrels: destroy to pick up ammos, weapons and food. All randomized. Sometimes Bees infest these!!!!
Stalfos Knight: Replaces Zombieman. Throws axes.
Moblins: Little armored imps that melee and shoot arrows. replaces Shotgunner
Wizzrobe: Flying wizard that replaces Cacodemon
Moblin WarLord: Bigger Moblin that shoots many arrows at once. Replaces Chaingunner
Fallen Hylean Legionairre: A heavy armored melee only warrior. Deflects attacks from the front. replaces Pinky.
Goriya: Giant 2 headed troll that throws maces. replaces Spectre.
Wendigo: Replaces arachnotron
Daemonic Wizzrobe: Ground demon lady that shoots magic. replaces Mancubus.
Gargoyle: Replaces Lost Soul
Vhampire: Flying Cloaked dude that shoots bats and gargoyles. replaces Pain boy
AquaMentis: a mean lizard that replaces Hell Knight
Maulotaur; Bipedal bull that replaces Baron of Hell
Azazel: The chiefs of Ganohn's minions. SUPER RUDE. replaces Archvile.
Ahganim: Black robed Wizard that replaces Cyberdemon
Ganohn and Cheoghganon replace Spidermomma: This is a 2 Phase fight that works on E3M8!!!!
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Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi
Realm667 repository for Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow
Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites.
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Doom2.wad ; Doom.wad; or Freedoom wads
* Play Information *
Game : Any doom wad
Single Player : Designed for
Other game styles : None
Difficulty Settings : YES!
Tested : GZDoom
* Construction *
Base : From scratch
Build Time : 4 days
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : None
* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.
I'm open to suggestions on improvements, bug fixes or upgrades.
Suggestions:
- Deactivate Autoaim in weapons
- Add some GLDEFS to projectiles
- Some weapons feel choppy
- If you want to keep the mugshots maybe make them reminiscent to each class
- What's the point of the classes if every player class has the same weapons
- Some sprites need some cleaning, like the shield of linc
- Try to make an sprite for a single arrow
- Aren't the enemies a little too fast ?
- That fire hammer thing doesn't look like it makes sense with his primary projectile
- The linc sword could be more animated
I'll address this by each bullet point. Thank you so much for your thoughts!
1. I don't play with autoaim turned on So I didnt catch that one in my testing
2. I don't use dynamic lighting, so this isnt an issue.
3. The only really choppy one is the hammer and that is due to speed to keep it balanced on its melee, otherwise it is an overpowered wrecking ball. I think there is still plenty of wiggle room so I will look into it. The axes needed to be fast and the Linc Sword aint't being touched as it's final product for the altfire is super fun since each rapid combo swing is also a strike before the explosion. So literally all I can smooth out is the hammer.
(I did not build any of those graphics, I did all of the animations by scripting alone on a notepad from the previous existing animations of both monsters and weapons. I have zero graphic design ability.)
4. This was not designed to be played with the Classic Doom Status bar but with the Alternate Hud. So no, I'm not changing the faces because its a cosmetic issue that I never saw in the first place.
5. The Shield of Linc comes directly from Conan the Barbarian of Doom mod as credited. I have no graphic design ability so this will not be worked on. This was a solo project of mine for fun.
6. Once again graphics issue BUT this one could be adjusted within the data set I have available to me. Arrow sprites come from The Bow from Realm 667.
7. For the Classes! Linc is the Easy Mode style because of the OP starter weapons and he's the only one with the Shield and Sword starter. Thief gets the heightened movement speed because he has the weakest start of all of them. Mage has no movement advantage or shield but starts with 300 mana and the Staff. Slayer is literally Doomguy that starts with all his normal weapons and he can use the Bow too. The classes weren't about different weaponry, they had different start advantages or innate advantages.
8. Monsters! Yup! They are tough. This was not meant to be Doom crawl speeds. Many of the monsters drop Food which are +1 health bonus items and Barrels drop usually good stuff. There is plenty of healing to go around or just Play as Linc first and get the feel of the game. Did you even get to the Bosses or mini bosses like a Maulotaur or an Azazel? I've beaten them all and balanced them according to what I feel are a normal gameplay standard. ALSO The Difficulty Settings are CUSTOM. They are not like Normal Doom UV and the monsters are super aggressive or straight up mean. The by far Rudest one is the Wizzrobe which is the Cacodemon replacement. This is done to be an analogue to how rude the original Zelda games of 1, 2 and Link to the Past could be.
9. HAMMER time. The Hammer primary fire is not a projectile. Its a melee flash and is an analogue to the Megaton Hammer from Ocarina of Time as it sets off an explosion centered on you when it fires. I can try to clean this one up a bit as it is something I am not satisfied either for visual aesthetics.
10. The Linc Sword has by far the most animations out of all the weapons. The Primary fire does not do a single strike. It actually strikes in 5 different positions within its swing arc. So on large enemies or good movement you can actually hit an enemy multiple times in one swing. The altfire has alot of hits all aiming at the center when you release the fire button which is why its flashy looking; every one of those fast slices is a damaging strike then the explosion hits last. This is my take on the Whirlwind attack.
I hope this comment helps because there is a lot of minor nuances in this mod that may or may not be noticed.
It does helps a little bit.
Thanks for answering!