You will be able to have the Explosive Barrels from Brutal Doom version 20B and the Spectres (invisible pinkies) on any Doom map you happen to be playing. What happens next is F.U.N. (tm)
You will be able to have the Explosive Barrels from Brutal Doom version 20B and the Spectres (invisible pinkies) on any Doom map you happen to be playing. What happens next is F.U.N. (tm)
If you want to test if Barrels and Spectres loaded up properly alongside your custom maps, use console commands in gzdoom:
summon spectre
summon explosivebarrel
(WIP Work In Progress: grenades not entirely functional yet, I plan on adding the Grenades from Brutal Doom v20B as well)
LMAO
demonstration footage: (should have picked a map with more barrels, but the spectres are there)
and PLEASE send me footage of you guys having F.U.N. with this mod, I"m sure it will be hilarious... these explosions are so over the top it makes me chuckle every ******* time LOOOL
- I'm gonna work on updated to get the Grenades working in full glory with smoke and all, I'm even going to release two different versions, the default one with all effects enabled and another one for slower computers with smokes and particles turned down, in order to work on bigger maps and slaughter maps
Fantastic work Hereticnic! Looking forward your updates! Will it be possible to add an option or a version only with the barrels and granades? Great stuff! Thanks for doing this!
Hey how about re-port explosive barrels and spectres from BD v21?
Yep and also include BD V21 torches.
Tested with SIGIL 2, works fine.
There should be no texture conflicts (no wall textures included on this, neither special floor animations)
If you're getting black textures on Sigil 2, that's because you must use Doom1 WAD instead of Doom2