Elite's Conflict Mod v1.2 Demo #1! This is the most up-to-date version. Please enjoy and thank you for all of the support and help. We will release more soon but our team has been very busy outside of modding lately. We apologize for the delayed release but here is a semi-usable version for Christmas! Happy holidays! Also, we are looking for new team members for next year to finish the Demo and v1.2. There is so much here and help would be fantastic! Even if you don't have experience, feel free to message us! - The HEROIC Studios team
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Merry Christmas and Happy Holidays to you guys as well. Enjoy your holidays and thanks for the demo looking forward to seeing more in the future.
eyyhow do i innstall it
Put the mod folder in Mods and later lauch the mod with Mod Launcher
If I manage to get a new computer next year because I still haven't been able to replace my old one I'll for sure be down to help again.
Hey, are you guys posting how to install this? It installs a little differently than other FOC mods and I could use some help.
Every other mod you've got has a file that links the mod folder to the game's .exe so just copy one, place it in the mod's folder, and update the target in properties to this (account for errors, as your game folder might be in a different location on your hard drive):
"C:\GOG Games\Star Wars - Empire at War GOLD\EAWX\swfoc.exe" MODPATH=Mods/ecm_ivii
After that you can use this link to launch the mod.
I get this is a demo, and the work so far is good, but sheesh those unit pop requirements are bad
The models look quite nice (though not as nice as the screenshots featuring the actual level of detail you guys put out).
Captain Antilles' ship resembles an unmodified CR90 that is exclusively on fire.
Acclamators are broken. They appear to have no hardpoints or weapons, and when they are not moving the AI will not attack them. When they are moving, the AI will only use launchers (no laser fire).
Space stations could do with a nerf, and build times should be more consistent (based on the size of what is being built).
Maybe these are all known, but this is what I noticed while playing :D
The Space Skirmish is very funny and realistic! I loved it!
Everyone,
We hope you are enjoying the demo! Our team will be releasing updates this quarter to address concerns about it and make it more playable. Please let us know and enjoy! :)
Yours,
The HEROIC Studios Mod Team
Very very nice demo but I don't like the new music,I like the default one and the population requirement of the ships are very excesive
Two things I noticed in the demo with space skirmish is that you can always only but two Venators despite there being no build limits in the XMl-files. Is this a bug or an intended feature?
The second thing is definitely a bug though as the Imperial I-class Star Destroyer always comes with all Hardpoints burning. The ISD II doesn't have this problem.
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