A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the Sins:Re compatibility minimods requires the Sins:Remastered Mod.
Installation
Please see the Mini-mod Readmes for detailed installation instructions. The Sins:Re compatibility mini-mods require the installation of Sins:Remastered. BGM Enhanced Graphics should be loaded just above the main E4X/Interregnum mod folders, and the Sins:Re mini-mods should be loaded at the absolute top of the mod stack.
Minimods
BGM Enhanced Graphics: a mini-mod for the Enhanced 4X Mod. This mini-mod incorporates the changes found in Bailknight's Graphics Mod into E4X, including texture, particle, and effect overhauls. Compatible with Interregnum.
E4X Sins:Re: This mini-mod addresses incompatibilities in E4X 1.86 in conjunctions with Sins:Re 0.94b and allows them to function together. Both E4X 1.86 and Sins: Remastered 0.94b need to be downloaded and installed.
INT Sins:Re: This mini-mod addresses incompatibilities in INT Beta 1.0 in conjunctions with Sins:Re 0.94b and allows them to function together. E4X 1.86, INT Beta 1.0 and Sins: Remastered 0.94b all need to be downloaded and installed. Both E4X Sins:Re and INT Sins:Re should be loaded for full compatibility.
Наконец-то изображения с хорошим разрешением!
Looks like the download is missing E4X Sins:Re.
You are correct. A fix is in the works.
should be corrected!
I'm confused, the folders in the download are not of the same name as those in the description, like there isn't a E4X Sins:Re. So what files do I actually need just to get SW:I, SinsRe and E4x to work together nicely. I tried using the E4X Sins:Re from the previous version but got a String Not Found error with the game's text.
In this download there's:
E4X BGM Enchanced Graphics
INT Beskar
INT SinsRE
INT SinsRE Powderpuff Aggressor
The download is being updated as I type. The corrected version should be available shortly.
Thank you :D
should be corrected now
This download doesn't seem to have the E4X Sins:Re Patch, is it still required?
*Edit* File now included, thanks for the great mod and fast response.
We were just notified. It's being re-uploaded with the missing mod as I type.
should be live now, my apologies
Cool. Someones pointed it out. I was like prepping to submit picture of the missing mod :/
It was in the original file posted, then it was updated and accidentally removed. Just a mix-up. Should be back in very shortly.
No worries. Problem was spoken. Solution was delivered. Status: InProgress. I can live with that.
should be corrected now. My apologies on the slip up haha
It's awesome ^.^ Last mod loaded, hitting the play button. Time to play some New Republic.
Can someone please verify the load order for me? It's like this at the moment.
TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 10
enabledModName "INT SinsRe Powderpuff Aggressor"
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Infinite Research"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Star Wars Interregnum Beta 1"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.94b"
Looks more or less fine. BGM should go right below E4X SinsRe but otherwise the order should work.
Having a slight issue here, where my Kodiak cruisers are using default weapon/particle effects. Is this intentional?
Maybe you already noticed, but some of the particle files are named incorrectly with "Cannaon" instead of "Cannon" (so for example "Weapon_Tech_AutoCannaonFrigate_Travel.particle"). When I fixed the naming, mod worked as intended.