Description

Modified version of Brutal Doom v20B meant to be played with map packs that feature custom monsters, compatibility fix.

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B.W.O. BrutalDoom v20B Weapons-Only Version - revision C "Pain Sectors"
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Hereticnic Author
Hereticnic - - 229 comments

Update!
It has the following improvements (abridged):
1) fixed Pain Sector Damage for Realism difficulty (new player class)
2) improved autoaim will not aim at corpses or decorative objects
3) the HP Bar hud from v21 is also here on v20B now

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Spoonny
Spoonny - - 28 comments

Does this replace the weapons in brutal doom v21 and i8f not, can you makle a version that does?

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Hereticnic Author
Hereticnic - - 229 comments

i8f what? english? words?
Help me help you...
This will NOT work with other mods that also change weapons.
You would need to patch the map mod yourself to not use any custom weapons. Depending on the way the other mod was built, this can be extremely easy, or extremely laborious.
If the custom weapons use custom numbers for map editor (the "wrong" way of doing things) then it will require much more work, but it's still doable.
There are some mod authors out there that release alternative "mod friendly" versions of their maps. But the majority just don't care, they are too selfish, and they want to limit you to playing their maps in the way they intended for it, unfortunately.
If you see stuff like this in the code, it will require much more work:
ACTOR MyCustomWeapon : Weapon 31001
That number right there 31001 is the "Thing" number for the Map Editor and you'll need to change it on each map. (leave the code as it is, just change in the maps) If that weapon is a custom shotgun for example, you will need to change all Map Editor objects with that code to the code used by the Shotgun (I don't recall it from memory)
There's one workaround to play the mod without changing the file: if you're playing a mod and an enemy drops a custom shotgun, you can use this console command to Spawn the normal Shotgun for you to use, and be able to switch weapons:
summon shotgun
If you're not able to switch weapons, press 1 to go to your Fists, and from there you switch weapons one by one (usually it's the Q or E keys, or mouse wheel)

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Hereticnic Author
Hereticnic - - 229 comments

Update: in order for this to work with map-packs that have lots of custom weapons, you will need to REMOVE all the extra Weapon Sprites from the map-pack file too! Leave the BrutalDoom file untouched!
I don't know if there is a way to automate this process, unfortunately. gzdoom is dumb in this regard, it automatically replaces Sprites regardless of the order you load files (first or last, no difference)

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