A short modification that enables Gates for AIs with wall-building for Aztecs and Asians, adds new Land and Water Treasures, adds new types of Land and Water Trade Routes, and adds 9 new civilizations to Asian Dynasties. This minor mod is meant for playing versus the AI online and includes easy install/uninstall. AI mods such as Freestyle, Klaxon, N3O Better AI TAD 1.03 Gold are recommended to use with this mod, as well as Custom Random Map Scripts, which use the New Treasures and New Trade Routes. Matches work online if all players have it installed!
This Mod enables Gates for Aztecs and Asians for wall-building AIs in the Techtree.
It changes some aspects of Proto and Techtree file for units in Asian Dynasties.
It also gives New Treasures for Custom Random Maps, and it is recommended to play with Custom AI scripts, such as Freestyle AI, Klaxon AI, N3O Better AI TAD 1.03 Gold, which are in the files section.
- Renamed title from Gates for AI Mod + Proto Mod to Bonus Expansion Pack.
- Updated Readme text document
Single Player Level 131 Homecities for New Civs:
Moddb.com
Special Civs Mod to create Online Homecities for New Civs:
Moddb.com
Update January 10, 2024:
- Reduced Wokou Horsemen ranged damage to 16 (18)
- Reduced Wokou Blind Monk ranged damage to 18 (20)
- Increased Wokou Blind Monk ranged bonus vs Villagers to 2.5x (2.0x)
- Increased Wokou Blind Monk ranged bonus vs Heavy Infantry to 2.0x (1.5x)
Update January 4, 2024:
- Mercenary Privateers now have Build XP Bounty (50)
- Mercenary Privateers are now available on Madagascar-type maps
Update January 3, 2024:
- Fixed issue with New Land Treasures Guardians incorrectly appearing on Mini-Map UI
Update again January 2, 2024:
- Fixed corrupted Trade Routes art file
- Reduced Treasure Guardian Sowar damage to 15 (20)
- Reduced Treasure Guardian Cossack damage to 20 (26)
- Added 9 New Steppe Treasures with Strelet Guardians
- New Native American Treasure Guardians have improved stats
- Galleon Treasures appear on Steppe Maps with Water
Update January 2, 2024:
- Added Chinese Water Trade Route, Dutch Water Trade Route, Ottoman Water Trade Route
- Added New Water Trade Route upgrades for Asian, Dutch, Ottoman Water Trade Routes
- Crates Improvement Technologies affect New Water Trade Routes
- Updated Pony Express and Camel Merchants with 1 less trade route unit
Update January 1, 2024:
- Water Trade Routes can now be upgraded on non-Asian Maps
- Set an extra map type for your random map: WaterTradeRoute to get the Upgrade
- This does not interfere with Land Trade Routes
- Trade Galleon is required for Food/Wood/Coin Crates on Water Trade Routes now
Update December 29, 2023:
- Added Pony Express as a new Land Trade Route for Western Maps
- Added new art files for Pony Express Units
- These replace Travois, Stagecoach and Trains for the maps they are enabled on
Update December 28, 2023:
- Added more types of Land Trade Routes: with Priests, Imams, Aboriginal Elders, Camel Merchants
- These eventually upgrade into Trains; some to Stagecoach and Trains.
- Added new art files for Camel Trade Route Units
- Added Camel Caravans and Bookseller Merchants (which Camel Merchants and Priests upgrade into)
- Removed obsolete option for Quick Homecity Leveling; kept the better option
Update December 27, 2023:
- Added option for Outlaw Units to be spawned from Trading Posts like crates
- Updated MapSpecificTechs with more Map Types and Updated Outlaws; Map-Specific Mercenary Ships
- Added 4 Mercenary Ship Units: Islander War Canoe, Mercenary Privateer, Mercenary Galley, Polar Icebreaker, first three are duplicates with lower build limit, Polar Icebreaker is a Galleon with High Damage that cannot train units
- Wokou Blind Monks and Repentant Monks have 1.5x ranged bonus vs Heavy Infantry (1.25x), 2.0x ranged bonus vs Villagers (1.5x)
- Updated Water Trade Route Map Types; there are now several Water Trade Route types: WaterTradeRoute, WaterTradeRouteAsia, WaterTradeRouteOceania, WaterTradeRouteMiddleEast for instance.
- These new Water Trade Route Map Types correspond to Mercenary Ships being enabled on them
Update December 26, 2023:
- Added option for Asians to get Export from Trading Posts like other crates
Update December 25, 2023:
- The Circle gets access to Redcoats/Imperial Redocats (instead of Guard/Imperial Musketeers)
Update December 22, 2023:
- Chinese Great White Shark Treasures properly appear on Mongolia, Silk Road-type maps that have Water Treasures
Update December 21, 2023:
- Added 5 Fuchuan Treasures, 7 War Junk Treasures, 8 Great White Shark Treasures for China, Yellow River, Mongolia, Silk Road
- Added 6 Fluyt Treasures for Dutch Cape, African Maps, Madagascar, Caribbean
- Added 2 Caravel Treasures for Caribbean, Britain, Europe
- Added 2 Frigate Treasures that grant 1 Ironclad for Inventor Maps
- Fixed Kawas Thrower when Converted by War Chiefs not dealing damage to Treasure Guardians
- Krakens have 8.50 speed (7.0), 10.50 max speed (9.0)
- Reduced ranged attack for Aboriginal Archer and Outlaw Longbowman to 20 (25)
- Added more Treasure Guardian Units in the editor for the future updates
Update December 19, 2023:
- Surgeons Audio works correctly
- Added Random Ship Names and Random Fort Names for Pirates, Swedish, Italians
- Added new ship names for Guardian Caravel
Update again December 17, 2023:
- Included .xmb files for Protoy and Techtreey, and also in the backup
- This is to make sure that the mod works perfectly fine for other computers
- Dacoits and Repentant Dacoits cost 5 Population Slots (4)
Update December 17, 2023:
- Added Secondary Ultra Quick XP Leveling in Secondary High-Resource Civs file, 1200000 starting XP (40 Ranked Games Worth) for leveling up Homecities on multiplayer online
- Included PlacementRules for build anywhere during Treaty
Update again December 16, 2023:
- Added Quick XP Leveling in High-Resource Civs file, 120000 starting XP (4 Ranked Games Worth) for leveling up Homecities on multiplayer online
- Kept original Quick XP Leveling feature
Update December 16, 2023:
- Added Revolution Options for Malta and Black's Mercenaries
- Added Revolution Options for The Circle
Update December 15, 2023:
- High-Resource Civs file now also grants 2500 Export and 8 Shipments to start with
Update December 4, 2023:
- Black's Mercenaries gets Voltiguers/Imperial Voltiguers instead of Guard/Imperial Skirmishers.
- Added +1 Starting Food Crate to Maltese, Black's Mercenaries, United States (2)
- Added +1 Starting Food Crate and +1 Starting Wood Crate to Pirates, The Circle (2, 2)
Update December 2, 2023:
- Water Trade Routes now get Crate Improvements from Technologies on Food/Wood/Coin
Update December 1, 2023:
- Added Blue Whale Water Guardian (Art Files Included)
- Added 2 Extra Kraken Treasures, 2 Blue Whale Treasures
Update November 29, 2023:
- Added Water Trade Routes option (with Ships) for Custom Maps that have this feature
- These can be upgraded on these maps from Trade Caravel to Trade Galleon
- And can be upgraded on these maps from Trade Galleon to Trade Frigate
- Maptype "WaterTradeRoute" governs Naval Trade Route Upgrade
- "searoute" on random map scripts governs ships appearing on a Trade Route
- Currently Water Trade Routes don't get Crate Improvements from Technologies on Food/Wood/Coin
Update November 28, 2023:
- Added 10 New European/Mediterranean Water Treasures:
- Four Unguarded Treasures (Britain), Three with 3 Orcas, Two with 1 Orca, One with 3 Orcas. (Western European, Mediterranean, Aegean)
- Added Kraken Water Guardian (Art Files Included)
- Added 3 New Kraken Water Treasures: One with 1 Kraken, One with 2 Krakens, One with 3 Krakens. (These show up on Britain, Spain, Nordic, Iceland, Greenland, African Maps; but not Madagascar)
Update November 24, 2023:
- Added 9 New African Water Treasures:
- Four with 2 Privateers, One with 3 Privateers, Four with 2 Great White Sharks
- These Double Privateer Treasures replace Frigate Treasures on African/Madagascar Maps.
Update November 20, 2023:
- Added High Resource Mini-mod extension with custom civs.xml file, which allows players to start with 20k resources (food, wood, coin) in games without custom maps.
Update September 1, 2023:
- Added four new African Treasures; lowered the treasure difficulty of two African Treasures.
Update August 23, 2023:
- Added Italians and Swedish as playable Civilizations
- Italians uses Spanish audio, has access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Hussars, Dragoons, Pikemen, Crossbowmen
- Based on Spanish Homecity, but with different cards including Offshore Support and Naval Gunners
- Swedish uses Dutch audio, has access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Uhlans, Dragoons, Pikemen, Crossbowmen
- Based on German Homecity, but with different cards including Engineering School and Schooners
Update August 22, 2023:
- Native Rifleman unit has 13 ranged damage (12 damage).
Update August 19, 2023:
- Native American Civilization can build Light Cannon and upgrade them.
Update August 12, 2023:
- Pirates Civilization has access to Halberdiers
- East India Company Civilization has access to Sowars and Gurkha
- Counter Infantry Rifling affects Gurkha for East India Company
Update August 9:
- Added Sounds for Canoes for SPC East India Company
Update August 8:
- Mini-Mod Extension made the standard file; removed original that was outdated
- Fixed Treasure language strings for new British Isles Treasures
- Aboriginal Treasure Guardians are stronger than before
Update August 7:
- Added new Land Treasures for British Isles
Update August 5, 2023:
- Added Sounds for SPC East India Company Civilization
- Added East India Company Civilization
- Is a British Civ base and currently no changes
Update August 4, 2023:
- Fixed language strings for Two Treasures that had Janissaries and granted units
Update August 3, 2023:
- Added more Land Treasures and Water Treasures for Nordic Maps, including Iceland and Greenland.
- Added a few more Mediterranean Treasures and Pirate Treasures.
- War Hut Training Card affects Iroquois Infantry and Native American Infantry
Update August 2, 2023:
- Added more Land Treasures for Mediterranean, Aegean, Bosphorus, Middle East, Madagascar, Steppes.
Update August 1, 2023:
- Added more Land Treasures and Water Treasures for Oceania and Australia Maps
- Added more Water Treasures for Africa, Madagascar, Deccan, Patagonia.
- Guardian Caravels, Guardian Galleys, Guardian Galleons, Guardian Privateers all have 25 Range and 38 LOS, similar to the Guardian Wokou Junk, which helps them fight ships out in the open when under attack
- Guardian Frigates have 38 LOS, similar to the Guardian Wokou Junk
Update July 31, 2023:
- Added more Land Treasures and Water Treasures for Middle Eastern Maps.
Update July 29, 2023:
- Added more Land Treasures and Water Treasures for European Maps, African Maps, and some more Water Treasures for American Maps
Update July 28, 2023:
- Added more Water Treasures for American Maps
- These include Water Treasure Guardians: 1 Frigate, 3 Tlaloc Canoes, 1 Galleon, 4 to 5 War Canoes, 2 Caravels guarding either a stockpile of food, wood, coin, XP, or free units.
- On specific maps such as Caribbean, Hispaniola; and other maps like Carolina, California, New England, Plymouth, Araucania, Patagonia, Saguenay.
- Included Sounds for these new Guardian Units.
Update July 27, 2023:
- Added Sound Files for Units for New Civilizations
Update July 25, 2023:
- Wokou Horsemen cost 5 Population (4)
- Relevant Technologies affect new Native American Units
Update July 24, 2023:
- Medicine men for Iroquois, Sioux, Native Americans can dance at the Fire Pit like Warrior Priests
Update July 23, 2023:
- Added Native Americans Civilization, 4 New Units for it.
- Plays like Iroquois, and has shared technologies with it.
Update March 5, 2023:
- The Circle can build Skirmishers and upgrade them
Update February 23, 2023:
- Guardian Canoes, War Canoes, Caravels, Privateers have sounds
Update February 19, 2023:
- Mansabdars cost same population as respective units
- Blind Monks and Wokou Ronin receive buffs
Update February 17, 2023:
- Bandit War Canoes correctly shoot arrows
- Updated Quick XP Leveling extension to include new civilizations
Update February 16, 2023:
- Bandit Canoes and Bandit War Canoes shoot flaming arrows with building attack
- Added The Circle as a Playable Civilization
Update February 15, 2023:
- Added Water Treasures for American Water Maps
Update February 10, 2023:
- Colonial Age gives +2.0 Town Center Build limit
Update February 4, 2023:
- Elephant Combat gives +20% Combat for Elephants (+15%)
Update February 1, 2023:
- Added more Politicians to Malta and Black's Mercenaries
- Colonial Age gives +1.0 Town Center Build limit
- Covered Wagon Cards give +1.0 Town Center Build limit
Update January 31, 2023:
- TEAM Artillery Hitpoints and TEAM Musketeer/Grenadier Hitpoints affects Hoop Throwers
- Engineering School Cards affect Hoop Throwers
Update January 27, 2023:
- Outlaws balanced: Comancheros do more ranged damage (20), Dacoits, Thuggees, Wokou Horsemen take less population (-1), and Wokou Horseman do more ranged damage (18)
Update January 21, 2023:
- Added sounds for Colonial Militia and Fattened Goats
Update January 19, 2023:
- Added Post-Industrial and Post-Imperial Techs to Pirates
- Pirates and Repentant Pirates -2 population (4 population)
- Comancheros and Repentant Comancheros 11 hand damage (6 siege), 40 second train time (60)
Update January 18, 2023:
- Added Pirate Civilization and sounds for Pirates and The Circle.
- Pirates plays like British, see Level 131 Homecities Upload for Pirate Homecity.
- Pirates available in mini-mod extension
Update January 18, 2023:
- Original mini-mod has Carib Blowgunner from Homecity Fixes, and Infantry Breastplate fix for Iron Troops and Blind Monks
Update January 17, 2023:
- Added in mini-mod sound for new units for Knight's of Saint John, Black's Mercenaries, United States:
- Included are Dragoons, Skirmisher, Petards, Horse Artillery, Culverins, Heavy Cannons, Gatling Guns
- Also included are Frigates, Monitors, Spy, Surgeons, Ironclads, Explorers
- Black's Mercenaries may upgrade Imperial Cannon
- Carib Blowgunners from Homecity no longer require settlement on maps with Caribs
Update January 14, 2023:
- Added mini-mod extension for Knight's of Saint John + Black's Mercenaries Civilizations
Update December 27:
- Changed Siege Elephants multiplier vs Villagers to 1.0x (0.5x was original)
Update December 25:
- Changed Mahouts multiplier vs Heavy Infantry to 0.75x (1.0x, 0.5x was original)
Update November 19:
- Included Quick XP Leveling with mini-mod that works in Post-Imperial Matches online.
- Its not as quick as XP Mod, but it allows you to get maximum XP in a game by training 2 Settlers and building 2 Houses in a 2 minute Post-Imperial Match. Switch back to mini-mod or original game afterwards to have a regular game experience!
---------
Techtree:
---------
- Nanban Trade gives +25% crate income and trade route income on Asian Maps
- Klamath Work Ethos gives +5% Rice Paddy gathering rates (was missing)
- Infantry Breastplate affects +10% HP for Carib Ambushers and Caribs Blowgunners from the Homecity
- Japanese Isolation ending relations correctly gives -5% damage (instead of -10%)
- Chinese Post-Imperial correctly upgrades Exalted Fuchuans (was Imperial Man O'War)
- Exalted Meteor Hammer gives +30% Damage (+30% Damage)
- British can research Guard Longbowmen and Imperial Longbowmen without Yeomen
- British Post-Industrial and Post-Imperial upgrades them
- United States Civ gets Post-Industrial and Post-Imperial techs
- Iroquois Horse Secrets gives -25% train time to Kanya Horsemen and Musket Riders
- Sioux can research Champion Tashunke Prowlers and Legendary Tashunke Prowlers from the start
- Sioux Post-Industrial and Post-Imperial upgrades them
- Native Big Button Techs that upgrade units start pre-researched in Post-Industrial Games
- Wallenstein's Contracts costs 3000 coin (4000), affects Team 5 Jaegers Shipment
- Japanese Post-Industrial upgrades Dutch Consulate Arsenal and Church Upgrades also Golden Pavilion techs
- Iroquois and Sioux Post-Industrial Techs upgrade New Ways Arsenal Upgrades
- Imperial Strelets gives Strelets +2 Range and LOS
- Russian Infantry get only -20% Hitpoints and Damage (-20%), still -25% cost (-25%)
- TEAM Artillery Hitpoints (Ottoman and Portuguese) affects Hoop Throwers and Consulate Young Garde
- TEAM Musketeer/Grenadier Hitpoints (British) affects Hoop Throwers, Tomahawks, Janissaries
- Engineering School Cards also affects Hoop Throwers
- Colonial Age gives +2.0 Town Center Build Limit for all Civilizations (2)
- Covered Wagon Cards give +1.0 Town Center Build Limit
- Elephant Combat gives +20% Combat for Elephants (+15%)
In mini-mod extension:
United States:
- United States civ given access to more Politicians up to Colonial, Fortress, Industrial Age
- United States civ gets Socket Bayonet, Incendiary Grenades and Ships Howitzers Upgrades
- United States gets Gatling Guns and upgrades for them
- United States can train Spy unit from church
- United States get Petards
Knights of Saint John:
- Knights of Saint John civ gets Veteran, Guard, and Imperial Upgrades for it's Troops
- Knights civ gets Musketeers and Dragoons, Saloons, Plantations, Capitols, Arsenals
- Knights civ gets Frigates and Monitors and Imperial Upgrades for these
- Knights civ gets Royal Guard Upgrades for Lancers and Pikemen
- Knights civ given access to more Politicians up to Colonial, Fortress, Industrial and Imperial Age
- Knights civ gets Post-Industrial and Post-Imperial techs
- Knights civ can spawn Heavy Cannons from Factory
- Knights civ can call Minutemen Levy
- Knights can train Spy unit from church
- Knights gets Horse Artillery and Petards
- Knights civ gets Socket Bayonet and Ships Howitzers Upgrades
Black's Mercenaries:
- Black's Mercenaries civ gets Imperial Upgrades for it's Troops
- Mercenaries civ gets Saloons, Capitols
- Mercenaries civ gets Frigates and Monitors and Imperial Upgrades for these
- Mercenaries civ gets Imperial Uhlans Upgrade for Uhlans
- Mercenaries civ given access to more Politicians up to Colonial, Fortress, Industrial and Imperial Age
- Mercenaries civ gets Post-Industrial and Post-Imperial techs
- Mercenaries civ can spawn Heavy Cannons from Factory
- Mercenaries civ can call Minutemen Levy
- Mercenaries can train Spy unit from church
- Mercenaries gets Horse Artillery and Petards
- Mercenaries civ gets Socket Bayonet, Incendiary Grenades and Ships Howitzers Upgrades
- Mercenaries civ gets Voltigeurs (instead of Guard Skirmishers)
Pirates:
- British Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in Pirate Homecity similar to British, but more Natives and Infinite Cards
- Some British Cards in Pirate Homecity removed to make it different from British
- Pirate Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Halberdiers
The Circle:
- British and German Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in The Homecity similar to British and Germans, but more Mercenaries
- Some British Cards in The Circle Homecity removed to make it different from British
- Crossbowmen cards replace Longbowmen
- Dopplesoldners cards with Hand Infantry Combat Cards
- Uhlans cards replace Hussars
- Cavalry Combat cards affect Uhlans and Dragoons
- Can build Skirmishers and upgrade them
Native Americans:
- Iroquois Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in The Homecity similar to Iroquois, but more Mercenaries
- Some Iroquois Cards in Native American Homecity removed to make it different from Iroquois
- Native Bowmen replace Aenna
- Native Braves replace Tomahawks and are Hand Infantry
- Native Riflemen replace Forest Prowlers
- Native Mantlets replace Mantlets
- Can build Light Cannons and upgrade them
- Can ship Tomahawks from the Homecity, and these are upgraded when upgrading Native Braves
- Iroquois Siege Cards benefit Native Mantlets
- Has access to Kanya Horsemen, Musket Riders, Rams
- Has access to all Iroquois Politicians except The Warrior
East India Company:
- British Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in East India Company Homecity similar to British, but more Asian Cards
- Some British Cards in East India Company Homecity removed to make it different from British
- East India Company Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Sowars and Gurkha
- Counter Infantry Rifling affects Gurkha
Italians:
- Spanish Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in Italian Homecity similar to Spanish, but with different Military Shipments
- Italians Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Hussars, Dragoons, Pikemen, Crossbowmen
- Gets Naval Gunners and Offshore Support Cards
Swedish:
- German/Dutch Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in Swedish Homecity similar to Germans, but with different Military Shipments
- Swedish Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Uhlans, Dragoons, Pikemen, Crossbowmen
- Gets Mercenary Combat and Engineering School Cards
-----
New Units for Native Americans:
-----
- Native Bowman: Similar to Sharktooth Bowman; 75 food, 25 coin, 29 train points, 125 HP, 4.50 speed, 20% Ranged Resistance,
16 range, 13 Ranged Damage, 8 Melee Damage, 2x vs Heavy Infantry and Light Cavalry, 0.75x vs Cavalry, 10 siege
- Native Brave: Similar to Tomahawk, but Melee Infantry; 75 food, 25 wood, 150 HP, 30% Hand Resistance, 5.0 speed,
15 melee damage, 8 cover damage, 3.5x vs Cavalry, 2.5x vs Light Infantry, 25 siege damage, 13 cover siege
- Native Rifleman: Similar to Klamath Rifleman; 60 food, 60 coin, 150 HP, 20% Ranged Resistance, 4.0 speed,
16 range, 13 damage, 6 melee damage, 2x vs Heavy Infantry and Light Cavalry, 0.75x vs Cavalry, 12 siege
- Native Mantlet: Identical to Huron Mantlets but 1 Cost Population
-----
New Ship Mercenary Units:
-----
- Islander War Canoe: War Canoe with 5 Build Limit, enabled on Oceania and Australia Maps
- Mercenary Privateer: Privateer with 3 Build Limit, enabled on Britain, Europe and African Maps
- Mercenary Galley: Galley with 3 Build Limit, enabled on Middle East, Aegean and Bosphorus Maps
- Polar Icebreaker: Galleon with 2 Build Limit, does not train units, high damage (75), enabled on Nordic and Steppe Maps
-----
Healers:
-----
- Medicine Men for Iroquois, Sioux, Native Americans can dance at the Fire Pit like Warrior Priests
-----
Civs:
-----
- United States gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 1 starting wood crate
- Knights of Saint John gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 1 starting wood crate
- Black's Mercenaries gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 1 starting wood crate
- Pirates gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- The Circle gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- Native Americans gets a Iroquois Warchief + Hitpoints regeneration, 2 starting food crates, 2 starting wood crates, + Discovery Travois
- East India Company gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- Italians gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- Swedish gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
-----
Treasures:
-----
Added Water Treasures for American Water Maps:
1 Marauding Privateer guarding 275 Coin
1 Marauding Privateer guarding 255 Coin
1 Marauding Caravel guarding 225 Food
1 Marauding Caravel guarding 215 Wood
3 Bandit Canoes guarding 200 Food
3 Bandit Canoes guarding 200 Coin
3 Bandit Canoes guarding 150 Wood
2 Bandit War Canoes guarding 150 XP
2 Bandit War Canoes guarding 200 Coin
2 Bandit War Canoes guarding 200 Coin
Update:
1 Marauding Frigate guarding 550 Food
1 Marauding Frigate guarding 550 Wood
1 Marauding Frigate guarding 550 Coin
1 Marauding Frigate guarding 550 XP
2 Marauding Caravels guarding a free Frigate
3 Bandit Tlaloc Canoes guarding 425 Food
3 Bandit Tlaloc Canoes guarding 425 Wood
3 Bandit Tlaloc Canoes guarding 425 Coin
4 Bandit War Canoes guarding 425 XP
5 Bandit War Canoes guarding 450 XP
1 Marauding Galleon guarding 325 Food
1 Marauding Galleon guarding 325 Wood
1 Marauding Galleon guarding 325 Coin
1 Marauding Galleon guarding 325 XP
Frigates Treasures show up on Caribbean, Hispaniola, Tlaloc Canoes Treasures on Amazonia, Yucatan, Araucania.
Galleons Treasures show up on Carolina, California, New England, Plymouth, Araucania, Patagonia, Saguenay.
Large War Canoe Treasures show up on Caribbean, Hispaniola.
Double Caravels Treasure shows up on Caribbean, Hispaniola.
Two older Canoe + War Canoe Treasures no longer show up on Caribbean, Hispaniola.
Update:
African Treasures:
3 Tigers guarding 4 Goats (Free 4 Goats)
3 Rhinos guarding 4 Water Buffalos (Free 4 Water Buffalos)
4 Tigers guarding 1 Pet Rhino (Free Pet Rhino)
1 Lion-Tailed Macaque guarding 30 XP (Skunk)
5 Lions guarding 350 XP (King Cobra)
2 Oranguntan 125 XP (Painted Estate)
1 Black Panther guarding 40 Coin (Vanilla)
0 Unguarded 30 Coin (Meerkats)
0 Unguarded 40 Coin (Meerkats)
2 Tigers guarding 100 wood (African Wood)
1 Lion guarding 55 wood (African Wood)
1 Tiger guarding 50 wood (Acacia Wood)
1 Orangutan guarding 50 food (Plums)
5 Lion-Tailed Macaques guarding 100 Food (Mangos)
1 Tiger guarding 40 food (Mangos)
3 Orangutans guarding 1 Pet Tiger (Free Pet Tiger)
2 Lions guarding team 50 food (Mustard)
6 Outlaw Riders guarding 850 XP (Diamonds)
7 Outlaw Riflemen guarding 900 XP (Diamonds)
7 Outlaw Pistoleros guarding 800 XP (Diamonds)
1 Black Panther guarding 40 coin (Dragonfly)
On NR Maps Treasures that have African Theme
European Treasures:
3 Outlaw Riders guarding 3 War Dogs (Free 3 War Dogs)
3 Outlaw Riflemen guarding 3 Sheep (Free 3 Sheep)
3 Black Bears guarding 3 Sheep (Free 3 Sheep)
3 Black Bears guarding 1 Pet Bear (Free Pet Bear)
5 Pirates guarding 2 Settlers (Free 2 Settlers)
3 Black Bears guarding 1 Settler (Free Settler)
1 Pirate guarding 55 XP (Foxes)
1 Outlaw Rider guarding 50 XP (Foxes)
0 Unguarded 40 Coin (Rabbits)
0 Unguarded 50 Coin (Rabbits)
0 Unguarded 55 Coin (Rabbits)
3 Black Bears guarding 125 food (Wild Berries)
2 Pirates, 2 Outlaw Riders guarding 5 Cows (Free 5 Cows)
4 Pirates guarding 5 Sheep (Free 5 Sheep)
6 Pirates guarding 500 food (Pirate Crew Supplies)
6 Pirates guarding 500 wood (Ship Supplies)
6 Pirates guarding 500 coin (Buried Treasure)
6 Pirates guarding 500 XP (Chart of Blackbeard's Secret Lagoon)
On NR Maps Treasures that have European Theme
New American Treasures:
4 War Canoes guarding 350 XP (Sea Serpent)
4 War Canoes guarding 350 food (Catfish)
6 Canoes guarding 350 wood (Oak Wood)
On NR Maps Treasures that have Northwest Territory, Great Lakes, Saguenay, Yukon Theme
Also other relevant American Canoe Water Treasures that worked now work on Yukon maps.
Middle Eastern Treasures:
3 Outlaw Sowars guarding 150 food
3 Outlaw Sowars guarding 200 XP
2 Outlaw Sowars guarding 100 food
2 Outlaw Sowars guarding 100 wood
2 Outlaw Sowars guarding 100 XP
5 Outlaw Assassins guarding 650 coin
5 Outlaw Assassins guarding 650 food
1 Galley guarding 255 food
1 Galley guarding 255 coin
1 Galley guarding 255 wood
1 Galley guarding 255 XP
2 Galleys guarding a Free Privateer
2 Galleys guarding a Free Galley
4 Outlaw Janissaries guarding 255 coin
4 Outlaw Janissaries guarding two Free Mamelukes
4 Outlaw Janissaries guarding 300 XP
4 Outlaw Janissaries guarding four Free Barbary Corsairs
3 Lions guarding 150 wood
3 Lions guarding 200 food
7 Lions guarding 800 XP
7 Lions guarding 800 food
7 Lions guarding 5 Free Pet Lions
0 Unguarded 30 Coin (Red Foxes)
0 Unguarded 40 Coin (Red Foxes)
1 Outlaw Janissary guarding 55 XP
1 Outlaw Sowar guarding 50 XP
Added Galleon Treasures to Middle East and Mediterranean Maps.
Removed Frigates and Caravel Treasures from Middle East Maps.
Added Galleys to Mediterranean Maps and Middle East Maps.
Oceania Treasures:
1 Outlaw Aborigine guarding 55 coin
2 Outlaw Aborigines guarding 100 coin
2 Outlaw Kawas Throwers guarding 100 food
1 Outlaw Kawas Thrower guarding 50 wood
2 Outlaw Kawas Throwers and 2 Aboriginal Warriors guarding 200 XP
2 Outlaw Aboriginal Archers guarding 100 XP
2 Outlaw Aborigines and 2 Outlaw Aboriginal Archers guarding 200 food
2 Outlaw Aborigines, 2 Kawas Throwers, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 450 wood
2 Outlaw Aborigines, 2 Kawas Throwers, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 450 food
2 Outlaw Aborigines, 2 Kawas Throwers, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 450 coin
2 Outlaw Aboriginal Warriors and 2 Outlaw Aboriginal Archers guarding 200 coin
2 Outlaw Aborigines, 2 Kawas Throwers, 2 Aboriginal Archers guarding 350 food
Unguarded 55 Coin (Sea Urchins)
Unguarded 55 XP (Dolphins)
Unguarded 55 Wood (Driftwood)
4 Canoes guarding 225 coin
4 War Canoes guarding 255 coin
3 Orcas guarding 225 coin
3 Great White Sharks guarding 225 wood
3 Great White Sharks guarding 225 food
3 Great White Sharks guarding 225 XP
Removed Frigates Treasures from Oceania, but kept for Australia.
Additional Water Treasures:
2 Galleys guarding 425 XP
2 Galleys guarding 425 coin
2 Galleys guarding a Free Galleon
2 Galleys guarding a Free Monitor
2 Privateers guarding 500 XP
2 Privateers guarding 500 food
2 Privateers guarding a Free Caravel
2 Privateers guarding a Free Galleon
4 Great White Sharks guarding a Free Caravel
5 Great White Sharks guarding a Free Galleon
4 Orcas guarding a Free Privateer
5 Orcas guarding a Free Frigate
Double Galley Treasures are on Deccan-style maps and with Water Treasures (also Gujurat),
Double Privateer Treasures are on Patagonia-style maps (also Rio de Plata)
Big Great White Shark Treasures are on Africa, Madagascar, Australia,
Big Orca Treasures are on Patagonia, Africa, Madagascar, Australia
Galleon Treasures are now available as Water Treasures on several American Maps and Deccan-style maps.
(Pampas, Painted Desert, Texas, Sonora, Great Plains, Andes).
Canoe and War Canoe Treasures no longer are on Patagonia (also Aysen and Falkland Islands).
Added Mediterranean Treasures (Aegean, Western European also):
1 Outlaw Cassador guarding 55 XP
1 Outlaw Cassador guarding 55 coin
1 Outlaw Rodelero guarding 50 food
2 Outlaw Rodeleros guarding 100 food
2 Outlaw Rodeleros and 2 Outlaw Cassadors guarding 200 food
2 Outlaw Rodeleros and 2 Outlaw Cassadors guarding 200 XP
3 Outlaw Lancers guarding 250 food
3 Outlaw Lancers guarding 250 coin
3 Outlaw Rodeleros, 3 Outlaw Cassadors, 3 Outlaw Lancers guarding 500 coin
3 Outlaw Rodeleros, 3 Outlaw Cassadors, 3 Outlaw Lancers guarding 500 food
Added Aegean, Bosphorus, Middle Eastern Treasures:
5 Outlaw Janissaries and 3 Outlaw Sowars guarding 600 food
5 Outlaw Janissaries and 3 Outlaw Sowars guarding 600 XP
Added Madagascar Treasures that are similar to African ones, but with
different guardians, such as Cougars, Black Panthers, Lion-tailed Macaques,
while keeping also Diamond Treasures for Madagascar.
African Treasures:
Unguarded 30 Coin (Meerkats)
Unguarded 40 Coin (Meerkats)
Janissary Treasures also correctly show up on Middle Eastern Maps,
as well as on Aegean and Bosphorus. Sowar Treasures also show up on Bosphorus.
Big Lion Treasures are added to Africa-type Maps.
Steppe Treasures:
2 Outlaw Cossacks guarding 100 coin
1 Outlaw Cossack and 1 Outlaw Tartar guarding 100 XP
2 Outlaw Cossacks and 2 Outlaw Tartars guarding 200 wood
2 Outlaw Cossacks and 2 Outlaw Tartars guarding 200 coin
5 Outlaw Cossacks guarding 250 coin
4 Outlaw Cossacks and 4 Outlaw Tartars guarding 550 coin
2 Outlaw Cossacks and 3 Outlaw Tartars guarding 300 coin
4 Outlaw Cossacks and 4 Outlaw Tartars guarding 500 wood
4 Outlaw Cossacks and 4 Outlaw Tartars guarding 500 food
4 Outlaw Cossacks and 4 Outlaw Tartars guarding 500 XP
2 Outlaw Cossacks guarding 100 food
5 Outlaw Cossacks guarding 250 food
Nordic Treasures:
1 Outlaw Riflemen guarding 55 XP
1 Outlaw Rider guarding 50 XP
2 Black Bears guarding 100 food
3 Black Bears guarding 1 Free Pet Bear
4 Black Bears guarding 180 food
5 Black Bears guarding 250 food
3 Black Bears guarding 1 Settler
4 Outlaw Riflemen guarding 4 Sheep
4 Outlaw Riders guarding 4 Cows
4 Outlaw Riflemen guarding 2 Settlers
5 Orcas guarding 500 coin
5 Orcas guarding 500 food
5 Orcas guarding 500 XP
5 Orcas guarding a Free Galleon
4 Orcas guarding 400 coin
4 Orcas guarding 400 food
4 Orcas guarding 400 XP
These show up on Nordic-type Maps and Iceland.
Also added Frigate Treasures to Nordic-type Maps.
2 Black Bears also shows up on European Maps.
Additional new Treasures:
3 Pirates guarding 255 coin
4 Pirates guarding 350 coin
4 Outlaw Lancers guarding 4 Cows
5 Outlaw Rodeleros guarding 4 Sheep
3 Outlaw Lancers guarding 3 Free War Dogs
3 Outlaw Cassadores guarding 3 Sheep
1 Lion-tailed Macacque guarding 40 XP (Chameleons)
3 Orcas guarding 300 coin
3 Orcas guarding 300 food
3 Orcas guarding 300 XP
These 3-4 Orcas Treasures show up on Greenland.
The new Pirate Treasures show up mostly in Europe and Madagascar.
The other Treasures here show up in Western Europe and Mediterranean Maps.
Britain Treasures:
2 Outlaw Longbowman guarding 90 food
2 Outlaw Longbowman guarding 90 XP
2 Outlaw Longbowman guarding 90 coin
2 Outlaw Longbowman and 2 Outlaw Musketeers guarding 250 food
3 Outlaw Longbowman and 3 Outlaw Musketeers guarding 350 food
3 Outlaw Longbowman and 3 Outlaw Musketeers guarding 350 coin
4 Outlaw Longbowman and 4 Outlaw Musketeers guarding 500 XP
4 Outlaw Longbowman and 4 Outlaw Musketeers guarding 500 food
4 Outlaw Longbowman and guarding 250 food
4 Outlaw Musketeers and guarding 300 food
1 Outlaw Longbowman guarding 55 food
1 Outlaw Longbowman guarding 50 XP
2 Outlaw Musketeers guarding 100 food
2 Outlaw Musketeers guarding 100 XP
These treasures show up on British Isles.
Extra African Treasures:
4 Lion-Tailed Macaques guarding 90 food
3 Tigers guarding 150 wood
6 Tigers guarding 400 XP
3 Lions guarding 150 XP
Two earlier African Treasures are placed at a lower treasure difficulty level,
so that they spawn on Africa-styled Maps instead of just Orangutans guarding Pet Tiger.
New African Water Treasures:
2 Marauding Privateers guarding 525 food
2 Marauding Privateers guarding 525 wood
2 Marauding Privateers guarding 525 coin
2 Marauding Privateers guarding 525 XP
3 Marauding Privateers guarding 800 XP (Slave Ship Cargo)
2 Great White Sharks guarding 150 food (Swordfish)
2 Great White Sharks guarding 125 wood (Flotsam)
2 Great White Sharks guarding 150 coin (Pearls)
2 Great White Sharks guarding 150 XP (Sea Lions)
These Double Privateer Treasures replace Frigate Treasures on African/Madagascar Maps.
New European/Mediterranean Water Treasures:
Unguarded 100 wood
Unguarded 100 coin
Unguarded 100 XP
Unguarded 150 coin
2 Orcas guarding 200 food (Swordfish)
2 Orcas guarding 150 wood (Flotsam)
1 Orca guarding 150 coin (Pearls)
1 Orca guarding 150 XP (Dolphins)
2 Orcas guarding 200 coin (Ambergris)
3 Orcas guarding 255 coin (Fire Coral)
These Free Treasures show up on Britain-type Maps; Orca Treasures show up on Western Europe/Mediterranean/Aegean Maps.
New Kraken/Blue Whale Treasures:
1 Kraken guarding 255 XP
2 Krakens guarding 325 XP
3 Krakens guarding 425 XP
1 Krakens guarding 255 Food
2 Krakens guarding 325 Food
1 Blue Whale guarding 255 Food
1 Blue Whale guarding 325 Food
These Kraken Treasures show up on Britain, Spain, Nordic, Iceland, Greenland, African Maps (not on Madagscar).
Kraken Guardians have 300 Hitpoints, 8.50 speed, 50% Ranged Resistance, 125 Damage, 1.5 ROF.
Blue Whale Treasures show up Britain, Africa, Madagascar Maps.
Blue Whales have 500 Hitpoints, 8.50 speed, 50% Ranged Resistance, 50 Damage, 1.5 ROF.
New Chinese Treasures:
1 Marauding Fuchuan guarding 650 Food
1 Marauding Fuchuan guarding 650 Wood
1 Marauding Fuchuan guarding 650 Coin
1 Marauding Fuchuan guarding 650 XP
2 Marauding Fuchuans guarding a Free Fuchuan
1 Marauding War Junk guarding 225 Food
1 Marauding War Junk guarding 225 Wood
1 Marauding War Junk guarding 225 Coin
1 Marauding War Junk guarding 225 XP
2 Marauding War Junks guarding 400 Food
2 Marauding War Junks guarding 400 Wood
3 Marauding War Junks guarding 700 XP (Slaves)
Also Great White Shark Treasures that appear on Chinese Maps:
1 Great White Shark guarding 80 Wood
1 Great White Shark guarding 80 Coin
1 Great White Shark guarding 80 XP
2 Great White Sharks guarding 150 Food
2 Great White Sharks guarding 125 Wood
2 Great White Sharks guarding 125 Coin
2 Great White Sharks guarding 125 XP
3 Great White Shark guarding 150 Coin
3 Great White Shark guarding 200 Coin
New Fluyt Treasures:
1 Marauding Fluyt Guarding 285 Food
1 Marauding Fluyt Guarding 285 Wood
1 Marauding Fluyt Guarding 285 Coin
1 Marauding Fluyt Guarding 285 XP
2 Marauding Fluyts Guarding 625 XP (Slaves)
3 Marauding Fluyts Guarding 750 XP (slaves)
Chinese Water Treasures appear on China, Yellow River, Mongolia, Silk Road-type Maps if Water Treasures are enabled.
Dutch Fluyt Treasures appear on Dutch Cape, African, Madagascar, Caribbean-type Maps.
New Caravel Treasures:
2 Caravels guarding 400 Food
2 Caravels guarding 400 Wood
These appear on Europe, Britain, Caribbean-type Maps.
Two Frigate Treasures:
2 Frigates guarding 1 Ironclad
2 Frigates guarding 1 Ironclad
These are for the Inventor-type Maps.
New Steppe Treasures:
8 Outlaw Strelets guarding 2 Free Mortars
8 Outlaw Strelets guarding 400 Food
2 Outlaw Strelets guarding 90 Food
3 Outlaw Strelets guarding 125 Food
3 Outlaw Strelets guarding 125 Coin
4 Outlaw Strelets guarding 3 Free Cossacks
4 Outlaw Strelets guarding 2 Free Settlers
5 Outlaw Strelets guarding 3 Free Settlers
2 Outlaw Strelets guarding 90 Wood
These Strelet Treasures appear on Steppes-type maps, as well as Cossack/Tartar Treasures.
Galleon Treasures also currently appear on Steppe Maps with Water, as well as Frigates.
------------------
Water Trade Route:
------------------
- Included option for Water Trade Routes (with Ships) and upgrading them on custom made maps
- Maptype "WaterTradeRoute" defines the Ships coming on a trade route; "searoute" for random map script
- Players can get resources from their Trading Post on Water Trade Sites after First Upgrade
- First Upgrade improves from Trade Caravel to Trade Galleon
- Second Upgrade improves from trade Galleon to Trade Frigate
- Crate Improvements Upgrade affect Food/Wood/Coin Crates on Water Trade Routes.
------------------
Trade Route:
------------------
- Added option for generating Export from Trading Posts for Asians like other crates
- Added option for granting Outlaw Units from Trading Posts in Colonial Age,
map dependent on which Outlaw Units are enabled from the Saloon.
- Enabled option for New Land Trade Routes (with Priests, Imams, Aboriginal Elders, Camel Merchants)
------
Fixes:
------
- Fixed Repentant Jaegers, Iron Troops, Thuggees, Outlaw Riflemen, Blind Monks (with right multipliers vs cavalry)
- Fixed Arsonists and Repentant Arsonists with Mercenary Tag
- Fixed Repentant Fusiliers with 1.5x vs Light Infantry in Defend Mode
- Gurkhas for India can be trained from Galleons
- Medicine Men can be trained from Trading Posts when allied with a Mayan Settlement (not working)
- Fixed Huron Mantlets from the Homecity with Infantry Tag
- Native Embassy can train Native Jaguar Warriors, Native Eagle Warriors, Native Axe Riders, Native Tomahawks, Native Mantlets
- Sohei from the Homecity have correct multipliers against Cavalry (3.5x, 2.5x instead of 2.25x, 1.75x)
- Cuirassiers and Consulate Gendarmes no longer have siege damage area (2.0)
- Repentant Blind Monks are correctly affected by Wild West and Monastery Compunction (+35% Hitpoints and Damage)
- Repentant Renegados, Pistoleros, Comancheros, Wokou Pirates, Wokou Ronin, Thuggees damage correctly effected by Wild West and Monastery Compunction (+35% Damage)
- Infantry Breastplate gives Iron Troops, Repentant Iron Troops, Blind Monks, Repentant Blind Monks +10% Hitpoints
- Blowgunners from Homecity correctly get name changed when upgraded
- Blowgunners from Homecity no longer require having a Carib Settlement on maps with Caribs
--------
Balance:
--------
- Rajputs 5.50 speed (5.0), 7.50 max speed (7.0), 25 siege (20), 13 cover siege (13)
- Flail Elephants 4.0 speed (4.0), 6.0 max speed (6.0), 10 melee damage (5), same damage caption (28)
- Rodeleros 11 damage (10), 6 cover damage (5)
- Cuirassier 500 Hitpoints (500), 30 damage (30), 55 damage caption (60)
- Dopplesoldners 230 Hitpoints (230)
- Pikemen 120 Hitpoints (120), 8 Damage (8), 4 Cover Damage (4)
- Janissaries 235 Hitpoints (235)
- Sepoys 190 Hitpoints (190), Mansabdar Sepoy 380 Hitpoints (380)
- Ashigarus 170 Hitpoints (170), 4.50 speed (4.50), 6.50 max speed (6.50)
- Yabusames 10 ranged damage (8), 7 melee damage (6), 7.0x vs Artillery (8x), 3.50x vs Heavy Cavalry (3.50x)
- Coyote Runners 155 Hitpoints (150)
- Cetan Bows 100 Hitpoints (90), 4.50 speed (4.0), 6.50 max speed (6.0)
- Strelets 90 Hitpoints (90), 14 range (14)
- Arrow Knights 160 Hitpoints (150), 50 food, 75 coin (50 food, 75 coin)
- Arrow Knights 10 ranged damage (10), 36 siege damage (36)
- War Clubs 12 damage (10), 6 cover damage (5), 30 siege (27), 15 cover siege (14)
- Skull Knights 320 Hitpoints (300)
- Tashunke Prowlers 220 Hitpoints (170), 15 siege damage (15)
- Yumis 19 ranged damage (19), 1.5x vs Heavy Infantry (1.5x)
- Macehualtins 8 ranged damage (8), 4 melee damage (4)
- Spy unit takes 1 population slot (2 population)
- Mahouts and Flail Elephants get no penalty vs Villagers (0.5x)
- Samurai get 0.5x penalty vs Villagers (0.5x)
- Jaguar Prowl Knights 4.75 speed (4.50)
- Outlaw Pistolero, Riflemen, Comanchero and Repentant Versions -1/-2/-2 population (4, 4, 5)
- Mahouts +1 area damage radius (3), same damage caption (56)
- Mahouts 2.0x vs Infantry (2.0x), 0.75x vs Heavy Infantry (0.5x)
- Oprichniks 64 siege attack (75)
- Siege Elephant 300 wood, 350 coin (300 wood, 400 coin), 65 xp bounty (70), 6 population (7)
- Siege Elephant 1.0x vs Villagers (0.5x)
- Mansabdar Siege Elephant adjusted
- Mansabdar Flail Elephant 5.0 speed (4.50), 6.50 max speed (6.50)
- Wokou Horsemen and Repentant Horsemen 40 second train time (70)
- Pirates and Repentant Pirates -2 population (4 population)
- Comancheros and Repentant Comancheros 11 hand damage (6 siege), 40 second train time (60)
- Comancheros and Repentant Comancheros 20 range damage (16)
- Dacoits and Repentant Dacoits -0 population (5 population)
- Thuggees and Repentant Thuggees -1 population (5 population)
- Wokou Horsemen and Repentant Horsemen 16 ranged damage (12), -0 population (5)
- Mansabdars cost same population space as their respective units
- Blind Monks and Repentant Blind Monks 18 ranged damage (13), 2.5x ranged vs Villagers (2.5x, still 2.5x in Melee)
- Blind Monks 2.0x ranged vs Heavy Infantry (2.0x; still 2.0x in Melee)
- Wokou Ronin and Repentant Wokou Ronin 2x vs Cavalry (1.0x), 1.5x vs Light Infantry (1.0x)
---------
Consulate:
---------
- Including Consulate Units for now (eventually looking at Consulate Cavalry Units)
- Consulate Lifeguards, Bashkir Ponies, Gardeners 20% Ranged Resistance (10%)
- Consulate Czapaka Ulhans 6.75 speed (6.50), 8.75 max speed (8.50), 30% Ranged Resistance (10%)
- Consulate Czapaka Ulhans no penalty vs Villagers (0.75)
- Consulate Siberian Cossacks 30% Ranged Resistance (10%)
- Consulate Besterios 16 Ranged Damage (18), 1.25x vs Heavy Infantry, right multipliers vs Cavalry
- Consulate Gendarmes 500 Hitpoints (500), 30 damage (30), 55 damage caption (60)
- Consulate Roger's Rangers and Prussian Needle Guns, right multipliers vs Cavalry
- Consulate Zweihanders 230 Hitpoints (230)
- Consulate Tercios 120 Hitpoints (120), 8 Damage (8), 4 Cover Damage (4)
- Consulate Tufanci Corps 235 Hitpoints (235)
- Consulate Infantry and Cavalry units correctly get +20% Combat for Veteran Upgrade
- Consulate Garrochistas, Consulate Gendarmes, Consulate Ninjas, Consulate Hatamotos don't this buff
- Consulate Horse Artillery correctly get +25% Combat for Industrial Upgrade
----------
Proto and Techtree files go into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Backup included if you want to restore to regular online games.
If all players have it installed you can play online games versus each other.
You can also play online versus the AI together, on a 30 minute treaty,
with the Flycatcher + Guardsman AI or Klaxon AI, for example.
These are wall-building AIs that play Treaty Games and High-Resource starts.
Civs goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
To uninstall it just delete it or rename it (to civs.old for instance)
Sound files go into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - Sound
randommapstringsy goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Nuggets and Randomnamesy, goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
PoliticianData and Maptypes goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Tactics goes into the same, bin - data, and this does not have to be uninstalled,
because it affects only a new unit, Guardian Sowars and doesn't change original units.
Contents of Art folder "units" goes into Art and affect Krakens.
It doesn't need to be uninstalled because it affects a custom water guardian.
Contents of Art folder "terrain" goes into Art, affects New Trade Routes.
The "terrain" folder doesn't need to be uninstalled because it only affects new trade routes.
The TradeRoutes file goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
MapSpecificTechs file goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
PlacementRules folder goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
----------
Good to play with Flycatcher + Guardsman AI or Klaxon AI with a 20 to 30 minute Treaty!
Flycatcher + Guardsman:
Moddb.com
Freestyle AI + Klaxon AI:
Moddb.com
N3O Better AI TAD 1.03 Gold:
Moddb.com
Recommended game modes to play with this Bonus Expansion Pack:
NR Maps with Treasures:
Moddb.com
Age Maps with Treasures:
Moddb.com
Basic Maps (with Treasures):
Moddb.com
Water Trade Route Maps:
Moddb.com
Special Land Trade Route Maps:
Moddb.com
Loading Backgrounds for New Maps:
Moddb.com
Loading Backgrounds for Improvement Mod Maps:
Moddb.com
Maps from the Improvement Mod:
Moddb.com
NR Maps + Bonus Maps (5 Map modes), Custom Original Maps:
Moddb.com
Silver Maps, Custom ESOC Maps:
Moddb.com
High Trading Post Musket + Grand Campaign Maps:
Moddb.com
Extra Maps with Treasures:
Moddb.com
Recommended AI mods to play with this Bonus Expansion Pack:
Freestyle AI + Klaxon AI:
Moddb.com
N3O Better AI TAD 1.03 Gold:
Moddb.com
These AI mods work online if host has them if they are hosted on Expert Difficulty. And they work for the original game too even without Bonus Expansion Pack installed.