After so many years, Battle of the Bulge is finally back!
Once again, take command over historical german or american units in this epic struggle in the dense forests of Belgium & Alsace. Enjoy more realism, better performance, enhanced tank combat effects and send even more new units into battle.
This new version features a SP campaign (not completed yet) for the Germans, based on historical events.
More missions and a U.S. campaign will follow.
Almost all models have been overhauled, things like commanders, stowage and foliage added.
( as you are used from Immersion 1944 )
Historical infantry squad sizes, HE ammo for tanks, further refined weapon and unit stats.
...and you will have to keep an eye on your logistics, as your units now will need fuel and ammo supply.
Works for all CoH1 Versions. Maunual install. Please see the readme.
Join our Discord community for more infos, bug reports ,questions and early previews.
>>BotB & Immersion 1944 Mods Discord<<
I mod for fun, but donations are welcome of course. :-)
>>Donate with Paypal if you like<<
Great! Wait for to long time.
Im happy to see that, but why botb is here,
i mean it's Stalingrad's page.
I am a little confused. Why is an upload for the Battle of the Bulge mod posted on the Immersion 1944 mod page?
Thank you for new release! ..I must say that I am very very glad, that CoH is still actively modded by You - the modding masters expanding and prolonging our fun-within-war experiences ;-)
Please let us combine BotB and Stalingrad that would be incredible
Great Work !!! Thx !!!
Testing Battle of the Bulge right now and... I dont liked a thing: the new "just stand in the territory to capture it" system hurt the continuous capture commands. The old system is more effective, because you can order an unity (holding shift) to capture several territories automatically, and the unit will stay in each territory till capture it completely and after that, automatically goes to other territory and so on. With the new system, the unit just ignore the time to capture and keep following the paths traced by hold shift. Removing the flags was good (i guess), but this must be fixed, because KILLED one of the most important strategies of the game: hold shifting continous capture points.