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Battle for Tamriel Open Beta has been finally released! Please read all installation instructions.

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Battle for Tamriel Open Beta
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WAS1
WAS1

thank you good weekend many congrats 4 the new mod

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jadengomez
jadengomez

Can you have both AOTR and this mod working?

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DaedraWarrior Author
DaedraWarrior

definitely

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Kark-Jocke
Kark-Jocke

Absolutely fantastic, love it!
Keep up the awesome work guys!

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Guest
Guest

This mod looks just amazing but I get an error when I try to start it up (I installed it all in the correct way). The error says:

Expected floating point value, math op, or predefined macro, but found 'CAVALRY_FLANK_CRUSH_BONUS'


Error parsing field 'FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.



Error parsing field ' FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.



Error parsing INI block ' FlankingBonus' in file 'Data\INI\Weapon.ini'.

7 addresses:

(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390

(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887

(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490

(unknown)(0): game.dat+6541831 Xfer::operator==+119943

(unknown)(0): KERNEL32.DLL+90969 BaseThreadInitThunk+25

(unknown)(0): ntdll.dll+427940 RtlGetAppContainerNamedObjectPath+228

(unknown)(0): ntdll.dll+427892 RtlGetAppContainerNamedObjectPath+180

Because of the severity of this error the game will now exit.

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Vooooo
Vooooo

The mod crashes right from the start. It says:

Expected floating point value, math op, or predefined macro, but found 'CAVALRY_FLANK_CRUSH_BONUS'

Error parsing field 'FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.


Error parsing field ' FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.


Error parsing INI block ' FlankingBonus' in file 'Data\INI\Weapon.ini'.

7 addresses:

(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390

(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887

(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490

(unknown)(0): game.dat+6541831 Xfer::operator==+119943

(unknown)(0): KERNEL32.DLL+90969 BaseThreadInitThunk+25

(unknown)(0): ntdll.dll+427940 RtlGetAppContainerNamedObjectPath+228

(unknown)(0): ntdll.dll+427892 RtlGetAppContainerNamedObjectPath+180

Because of the severity of this error the game will now exit.

Any idea how to fix this?

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Vooooo
Vooooo

Nevermind, I figured it out.

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Kooskia
Kooskia

Wanted to say that this a very great mod! It's so rare to see a work advancing to this stage with complete factions and you've managed to build and recreate lots of stuff!
A little things that could be fixed it's the "choosing the side" crashing.
I've actually found that with vanilla game, AoR (2.2 v8.0.1) and your mod (2.2 v8.3.0) this happens now: your game AND even the vanilla crash in any situation EXCEPT having placed as first-player "Random" on AoR.
Weirdly, when i started the Vanilla and there i attempted to switch ROTWK on Men of the West.... the game crash!
So basically i can freely play AoR all factions, and i am somewhat stucked at keeping "Random" on your mod: when i try to click Dominion or Empire it's crash.
Not sure exactly how to fix. Maybe depends on which patch i play the vanilla?

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Kooskia
Kooskia

Self-reply, but also thanks to other player found that's the known problem with custom heroes

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