A humble, far from perfect version that stripped HL content but had most the features the project needed. Is a better balanced version overall.
A humble, far from perfect version that stripped HL content but had most the features the project needed. In retrospective, I'm quite happy how it plays out.
Press Mouse Middle Button to customize your weapon. Press E to make enemies surrender. You can heal yourself by selecting the epipen thing. There's no auto-reload. You can sprint by pressing SHIFT
Is a better balanced version overall. Better as a game, better as in quality terms. You will notice the stability issues, but there's a lot of interesting content.
Use sv_cheats 1, impulse 007 if you need weapons.
Use "map" command in the console to check new maps. Here's the working recommended ones:
- am_train001 series - HIGHLY RECOMMENDED
A quite complete mission by RED_NED. Voices are place holders, but the rest is top notch. Sadly, it was done before some visual effects were finished, so they are not present. To blow up the satellite you need to crouch, and press E to place the Semtex.
- dialog - HIGHLY RECOMMENDED
Probably the best showcase of RainbowOS features in-game. There's even a locked PC. I forgot I did that, is great!
- features_map - HIGHLY RECOMMENDED
A very nice small map where you can see most of the new features we created.
- am_ship000 - HIGHLY RECOMMENDED
Another cool mission by RED_NED, featuring custom music and a ship you need to hi-jack too! Sadly the ending is complicated, as the helicopter can't be seen properly, but the rest works fine.
- am_silva01 - RECOMMENDED
One of the most complex, most worked on missions of the mod. Sadly, this map can't be completed, as there's a sequence that won't trigger. You can do half of the mission without issues though. You need to open the map "am_silva_bottom02" in order to continue.
- am_otw_assets - RECOMMENDED
VERY interesting map, as it features some custom voice + dialog and is the main antagonist trying to stop you.
- Am_Arctic - RECOMMENDED
An unfinished but great snowy map, made by RED_NED
A flashback map, where Fred and his wife first met.
This is one of the first tests of the definitive version of the intro, which was publicly released back in december 2016.
Some sort of dreamy sequence.
A nice decent small test map, where we experiment a bit with lighting.
Enough said :D
A test map where you can see projectors, and studio shadows.
One of the first tests for cube mapping.
A test for color correction. I really really loved this feature.
A much more advanced cubemap test.
A small arena map, created for an extinct CS 1.6 community.
This was an interesting key map, where some member of your team sacrifices his life in order to rescue the main character. For some reason, I lost the original .rmf file so I decompiled the .bsp I created. Didn't clean it up properly, so there's some weird brushes and textures around. This section is near to where the 2016 starts.
This area was a section where the main character infiltrated, in order breach into the agency headquarters. It was supposed to be a convoluted section with routes that lead to nowhere, so you needed a map and instructions.
A test section to get the overall feeling and aesthetics of the agency headquarters.
A very cool, but sadly unfinished mission where you need to hi-hack a plane.
Test for high definition textures.
A nice cool intro sequence where player gets ambushed in middle east.
Another small section, for a nice snowy industrial area.
- am_warfare & am_hasnainbit
These two were featured in 2016's version.
A small bridge section, very nice level design, by RED_NED
Another small section, great level design by RED_NED
A hub type of map, where you can easily select some special levels.
Another shortcut to maps. It opens the RainbowOS thingy, where you can select maps and see player statistics (such as XP, kills, etc)
A reimagined version of the classic Counter Strike map by RED_NED. There's baddies you can shoot at.
This one is interesting to look at, as the code replaces all HL2 models by 'ERROR' ones.
Another reimagined version of the classic Counter Strike map by RED_NED. Not much to do, but the level structure is quite good.
A final fight on the top of the agency headquarters. You need cheats to get some guns, AK 47 recommended.
A shoot out inside some offices. This was featured on 2016 version.
This one was about a high risk hostage situation. You posed a doctor, then you sneaked in and saved the day. If you shoot before allowed, mission is over. In theory, since the map won't trigger some animations and player is unable to go past the main section.
This is the outside area of the main terrorist base. The one where the main antagonist is supposed to be at. You can sneak in via a subfloor.
A map by RED_NED inspired on Call of Duty. You need to defend a house while terrorists storm in.
Another test section. Features heavy usage of keypads and computers.
Dreamy playable section. Features custom music.
A timed, fast paced mission where you need to rescue an embassador or something. Check the market computer for a surprise. Sadly, it tends to crash at the end.
Next map from the series that didn't trigger. You are supposed to take enemies using a sniper.
This section was supposed to be triggered at the bottom section of Am_silva01. It's like the character had an out of body experience of some sorts.
Very interesting dreamy section. Nice music and overall feeling.
A beautiful map by RED_NED, a mission in a farm or something, starting outside, featuring nice nature elements.
Some interesting monitor color calibration thingy.
I remember I created this map inspired on FEAR. You can jump over the crates at the starting point.
For some reason, isn't working properly, but the idea behind it was to have some sort of personal diary, where Fred put his thoughts in.
This map features a UI selection I forgot I added in. Nice stuff.
This was supposed to be a mission in a ship. Later on, RED_NED created his own version, so this level got discarded.
We played around the idea of having different takes on the same event, pretty much ala Opposing Force. So, this maps features a secondary character that needs to rescue main character. A map made by Yannick Diaz. In not properly clear where the player needs to go, but I got super stuck while playing it.
Classic Counter Strike map, it features a timer and was possible to play it in multiplayer.
Same old map, but play way much better than the previous version.
I don't remember much about this map. I didn't create it. Is just a big map, with enemies around, but not a clear goal in sight.
A map made by Gerardo "Nemesis". Is a basic office, nice textures and great level design.
- Using your favorite archive software, extract the "AM_2013" folder and .dll files to "$SteamLibrary\steamapps\common\Half-Life" ($SteamLibrary represent the path of your Steam library where Half-Life is installed, unless you changed your Steam settings, it should be by default "C:\Program Files (x86)\Steam")
- Restart Steam so it shows up in your library. Example: