This update for S.T.A.L.K.E.R. Anomaly contains all previous updates, please read the detailed description for more information:
If you have any problems with this update, first make sure that you don't have any addons installed that could cause issues.
You can get back to a clean gamedata directory at any time but deleting the gamedata directory and then unpacking the file gamedata-reset.zip to re-create a new gamedata directory with the minimal required set of files. Doing that will reset your game settings, so check them before loading a save or starting a new game!
Description
You can always find the latest Update Previews for S.T.A.L.K.E.R. Anomaly Repack on this forum post: "How to install Anomaly Repack"
Enabling Dynamic Anomalies in the game settings requires a new game or will cause problems, so keep it disabled if you continue playing an existing save.
It requires the repack version and is NOT compatible with older versions of Anomaly!
Known Issues
For some people DX10 is still a bit unstable. If you have problems with random crashes, try DX11 instead. According to feedback from affected players, it removed their crashes almost completely. If you don't have issues with DX10, stick to it, it's still the recommended renderer.
If you get low FPS, you can also try to turn off SSAO and reduce the view distance a bit. Switching to the DX9 Enhanced renderer might also improve performance with some graphics cards.
The first time you load Anomaly, you may get a black screen for a while before the main menu is showing. Have some patience, it can take between 30-60 seconds if that happens. Next time you start the game, it's most likely going to be much faster.
Official addons
These addons are created by Anomaly Developers and should always work with the latest Anomaly updates
For more addons, look at the list on the addon section for Anomaly. Most other addons may not always be compatible with the latest Anomaly updates, but are usually quickly updated by their authors if that's the case.
Changes, Fixed, and Additions:
Update 1.3.3
- Fixed 2 lines of dialog for military guy in south cordon outpost
- Rebalanced giants, they are now harder to kill
- Updated rank information in encyclopedia
- New option in game settings: reset goodwill with faction if war is declared (on/off)
- Fixed that some factions didn't get all default level transitions, the reported example was mercs being stuck in dead city
- Minor translation tweaks
- Tooltips for armor stats on inventory screen restored, information might not be accurate at the moment, feedback appreciated
- Added 2 round burst mode to AN-94
- Fixed hardcore economy sometimes turned off after going to another area or loading a game
- Updated quest description, Nimble is now properly described as being in Zaton, not Cordon
- All artefact fetch quests should now give proper rewards instead some of them giving a fraction of the sale value
- NPC's should attack mutants more reliably now, not sure how well this works, feedback appreciated
- Properly named the transitions to and from the hospital
Update 1.3.2
- Integrated TRX Anomaly Fixes, thanks to Tronex for making a ton of improvements to Anomaly and sending me the fixes to integrate them
- Debug Spawner now load sections automatically, no need to add new items manually anymore, relies on a blacklist instead to prevent some sections from appearing
- Added missing characters names
- Few improvements for the layout of item descriptions
- Fixed a typo in tm_mlr, related to a quest for special character in Darkscape
- Updated the old A-Life Revamp files from Last Day
- removed all the messy comments that took a huge part of those files
- rebalanced some smart terrains in the southern maps to prevent spawning of strong mutants
- Integrated TRX Fresh Start, thanks to Tronex for making this amazing addon compatible with Anomaly and letting me integrate it
- Updated many textures with upcoming Stalker Two-K update, thanks to paranoiia8 for sending me the texture updates early and letting me integrate them before the next Stalker Two-K update was ready
- "aged" some textures, added some rust or dirt
- lots of new bump maps
- new ground variations
- texture resizing and optimization
- improved ground detail
- Replaced weather menu backgrounds
- Fixed crash related to incorrect radio class
- Vision range of alerted stalkers decreased a bit
- Removed difficulty and portrait options from game settings menu
- Changed sound range for fireplace sounds
- Fix for fire starters not working with campfires
- Fix: removed left side border from mechanics repair screen in 16:9 layout
- Fix for buying level transitions if some of them were already open
- Tweaked Fresh Start to fit better with Anomaly and moved rifle selection to loadout list
- Improved stability and reduced crash rate
- Adjusted some artifact prices
- Replaced brown-ish gray terrain textures with green-ish brown terrain textures
- Slightly improved the look of metal objects
Update 1.1.0 - 1.3.1
thanks for update, nice job, as always !
Anyway to get the update only without downloading full repack?
If you already have the repack, you don't need to download it again. But this update is only for the repack, the older version of Anomaly is not compatible with it.
Do you need to start a new game with every update?
No, unless it's explicitly mentioned in the update notes you can keep playing existing saves after installing an update.
I'm surprised to see you are playing Anomaly, you made it very clear that you didn't like it.
You know they can't help but come back to Anomaly :D
Man you are on a roll!
We need you but we don't deserve you
Great work! Just one question, if I have a game where relations have already changed (I'm a Merc and loners declared war) will turning off the dynamic faction relations reset them to default, or will I stay at war with loners forever? Not at home atm and can't try it out.
Right now they won't reset, but I might add that in the future
Awesome work! I just wanted to ask, did you add the minimap to this update, even as an optional feature?
Dang, I forgot to put it in the add-ons section. I'll upload it later, don't have access to the files where I am right now.
Hey,
first i have to say NICE MOD AND GOD JOB.
I have a Q, when i look in my task manager, the game doesnt take more than 3,6 GB RAM ;( (in Zaton or other big maps i get fps drops)
Can you help me?
My system:
Win 10
i5
16gb Ram 1600
Gtx 1060 6GB
Don't trust the task manager to see how much memory a game uses. It's usually lying. For more technical support, please post on the support board of the forum, so that I can keep track of it. I'll answer there.
Any idea why i cannot sell damaged stuff to any trader?
If the condition is below 40% you can't sell it to trades but you can disassemble stuff and sell the parts it give them to a mechanic for some money
40%? Oh. Always assumed it was 50% :D
Any feedback from those with lower specs playing on the 8gb RAM / 2gb VRAM settings? Would really love to play this mod and am hoping to hear that it can run smoothly at the lower spec presets with a i3-4170 3.7ghz processor, 8gb RAM and GTX 960 Windforce 2gb. Thanks!
It should work and in a future update I'll optimize the engine even a bit more for lower side systems
Cannot open fsgame.itx ? Help ? :(
Check the forum for install instructions
I cant open fxgame.itx also, someone ?
Check the forum for install instructions
Is this a new install or an update? Like do I need to start a new game if I use this? I was using update 11 on my current playthrough, so am overwriting update 11 or replacing that install entirely?
The repack is a new install but you can copy the save over from the old one and keep playing
unpacking these files and installing this game is defeating me :(
Haha, I was just talking about the escort quest last stream, glad to see it's fixed and I don't have to keep guessing. Loving all the work you do seargedp!
Escort mission marker is huge! I've been ignoring those for awhile since they usually give me pretty vague details on where they want to precisely be at.
Is it save compatible with the previous patch?
Also, really enjoying this mod so far, thanks for all the hard work put into it :)
Yes, otherwise I would've said so in the patch notes
Great to see you release more updates :). I'd like to ask if you could take a look at NPC stalkers spawns, areas seem to be flooded with mutants but hard to find any humans.
I'm happy with the new update v1.2.0, but I do not know if it's normal for the game menu to still appear v1.1.2?
No. If update 1.2.0 is properly installed, it should say so in the main menu. Make sure you don't have overwritten files in the gamedata directory. But also don't blindly delete gamedata, some files need to be in there for everything to work.
That's how it is . Thanks for the help!
Seargedp, Norton security detects a number of .dll files in the bin folder 1.2.0 as threats and promptly deletes them...are these safe to keep or are there potential issues you may not be aware of?
No problems with the mod. Norton sucks.
Please dude, don't use norton. Literally any other antivirus program is a better option.
Great work! I love the mod! <3
EDIT: My screen is dark blue when i load into the game, i can see my hud and i can move and hear everything, i just see blue ....
I went into the inventory and it seems that my gasmask was causing the blue screen, can you look into it? @seargeDB
BTW can you put lifes remaining in ironman mode? :D
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Also have blue screen if i put on a face mask, not the noobie one you start out with but the better ones, i have mask and effects enabled.
Fixed in 1.2.2, I missed a few files in the packaging for 1.2.1 and they are now included.
Good stuff, keep up the excellent work :)
awesome :D
Seargedp, if we are using "Back to Roots", do we need to re-apply the files after updating with 1.2.2?
No, Back to the Roots has separate files. Unless otherwise noted in the change log, updates should not require anything for BttR.
How do I make it so that the grass and stuff is set to "Summer" or whatever the greener preset was before?
As boring as the Defend Yantar mission was, I'll miss it for how easy the money was, still, looking forward to playing this update!
Sidenote, what exactly is changed with the dynamic faction relations?
The defaults are tweaked to resemble the default relation seen in Last Day. Some relation changes are also blocked now, it didn't make sense for example that Freedom could become friends with Duty. I'll soon post a more detailed list somewhere.