GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.
Last month GameMaker announced an extension to enable developers using their engine to connect their games directly to mod․io to support the in-game...
Undercrewed is on sale! Check out some of the new additions that I have added over the last few months.
New levels have been added to Undercrewed with a whole fresh set of enemies to fight and challenges to face. Read more about it here.
Check out the new tech we have for enemies; emp guns, enemy shields, boarding enemies, new sound tech, new aesthetic bullet changes, more/better debris...
Introducing new enemies to Undercrewed that can board your ship and teleport around. We have also added a new mechanic for attacking intruders onboard...
Check out the new features coming to Undercrewed including the first ground based level, better damage modeling, new levels and much more...
Grab your captain hat and your second in command! Undercrewed just launched on Steam Early Access.
Undercrewed will be launching on Friday! Come and see the new trailer.
The January devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.
December devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.
We put on spotlight the work in progress related to the main map of Windy Meadow, the area where our Visual Novel takes place.
November devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.
Updates related to our plans and recent progress.
Development blog #005 for my upcoming game, Project Bullets. Here I'll show the new rooster of characters (replacing forever the square with legs), some...
Development blog #004 for my upcoming game, Project Bullets. Here I'll show my new lighting engine, as well as some new characters, changes in the visual...
This week we take a look at the art pipeline for Firstborn - how we come up with characters, the tools we use to bring them to life, and the steps from...
It's been a little while, but the Firstborn development blog is back! This week, we go in-depth with the three mighty factions at play in the world of...
For this week's blog, we learn all about the upcoming Guardian hero and some of the abilities she can bring to bear against the Firstborn!
For this week's blog, we take a sneak peek at some of the new stuff coming in version 3 or the public pre-alpha for Firstborn.
With the release of Pre-Alpha 3 for Firstborn drawing closer, I decided to take one last look at the boss fight from the demo, this time in video form...
For this week's blog, we take a look at what's happening with Firstborn in early 2017, as well as some of the features you can expect to see going forward...
This week we delve into the minds of the Firstborn as we take a look at the design behind their AI.
YoYo Games announces the latest version of its GameMaker 2D game creation software.
Huemory mixes brain training & arcade elements into a zen, but not so zen package!
Playtech has recently purchased the popular engine, what can we expect the new owners to do.
Check it out! Bunny Rush, a free to play game finally gets a new update - get it on GooglePlay now!
Game Maker, once only available for Windows users, is now available in the App Store on Apple Macs.
The third part of a series of tutorials explaining the basics of Game Maker.
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