Tales From Windy Meadow is a single-player collection of interactive stories focused on the community of small village set in bittersweet fantasy world. This Visual Novel explores topics like finding your place in life, loneliness, pursuing your goals and dealing with your past and disadvantages.
Unlike most VNs, we decided to use to our advantage the world of pixel art. Inspired by games such as VA-11 Hall-A and Sword & Sworcery, we want to create distinctive visuals and combine them with immersive, relatable writing and amazing folk music composed by Doctor Turtle.
We also experiment with other features to make the game as pleasant as possible. The text-based narration is going to be replaced by various animations, limiting the on-screen text almost exclusively to dialogues. Significant character decisions, “skip a scene” button, an in-game map... The GameMaker Studio engine is a perfect tool to add to our game everything it needs to entertain you.
The game still has a long way to go. We’re currently working on concept arts, story improvements and programming alike, so we plan to release the game in March of 2018.
And if you liked our previous game, The Tavern, you may want to know that Tales From Windy Meadow are set in the same universe, though a couple of decades later. Nalia’s cameo is definitely going to please those wondering what happened to her after her struggles. : )
We’re happy to announce that Tales From Windy Meadow has it’s own store page on Steam. You can check it out and add it to your wishlist here!
Our game is a slice-of-life interactive story about choosing your path and living in a community. Help three protagonists make the most important choices of their lives. It’s a unique fantasy Visual Novel blending coziness and melancholy.
For this ScreenshotSaturday we also prepared the game’s first trailer. It’s a bit unusual, I hope you won’t mind. ^^ See it on YouTube and let us know what you think!
Since we’re mostly done with programming, time to highlight some of our smaller and larger mistakes.
We introduce the basic concepts related to our character sprites - which are separate from the character portraits.
An introduction to our fantasy setting and the general worldbuilding work.
We’re introducing our in-game map as well as the website updates.
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