A slice-of-life interactive story about choosing your path and living in a community. Help three protagonists make the most important choices of their lives. A unique fantasy Visual Novel blending coziness and melancholy.
A small village known as Windy Meadow may not be rich or famous, yet it offers something even more valuable: harmony. Gorgeous views, serenity of the forest, gentle rivers and fertile land... Even beasts and dragons seem to usually keep their distance.
Nevertheless, not everyone can find peace here. The time has come for three young people to decide what are they going to do with their future. And it’s happening much sooner than they would wish for.
Will Vena, the best huntress in the village, stay with her family? Is it better to take the lucrative job offered by distant merchant guild?
Fabel wants to become a famous bard, but his rough past complicates so many things. Should he follow his dream, or is it finally time to wake up?
And is Iudicia, the local outsider and talented herbalist, going to marry a man she doesn’t love? Is spending her future alone and lonely the only alternative?
We're ready to share with you what we've been working on since the release of Tales From Windy Meadow.
Our Visual Novel is now available in German and Polish. The localisation involves all of the game's elements - interface, images and dialogues. To access these translations, please select the preferred language here:
Unfortunately, these translations are not completely compatible with each other. If you started playing in English and would like to finish your playthrough in another language, it is recommended to play the game from the beginning instead. Otherwise, you can create a bilingual hybrid that's going to devour our world.
If everything will go according to plan, there is a chance that the game will also be available in Ukrainian, Indonesian and Simplified Chinese. If you'd like to create a fan translation for any language, feel free to contact us!
While translating, we found some minor spelling issues that are now fixed. These changes are rather small - missing periods, an unnecessary question mark, a misspelled word... The essence of the dialogues was left unchanged.
Also, some images were slightly modified. In general, we hope that playing the game will be even smoother and it will be easier for you to stay immersed in our fantasy village.
Developing Tales From Windy Meadow was an amazing adventure, but we're getting ready to close this chapter of our lives. We may try to bring the game for mobile devices, however it looks like a difficult task to take upon ourselves. A little break is definitely very needed.
You can be sure that if a new localisation will be available, we're going to let you know about it. We'll also be happy to fix any of the game's imperfections, so if you find anything that you'd like to see improved, let us know about it!
In the nearby future we're also going to share with you the game's soundtrack, though we won't release any commercial DLCs.
Thank you for supporting our project!
We’re happy to announce that Tales From Windy Meadow has it’s own store page on Steam, as well as its official trailer.
Since we’re mostly done with programming, time to highlight some of our smaller and larger mistakes.
We introduce the basic concepts related to our character sprites - which are separate from the character portraits.
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