We are an experimental research and development lab that fosters the production of computer games and game-related research. The lab supports exploration of these areas of focus: Game Aesthetics through experimentation in the look, sound, language and tactility of games; Game Context through development of games that involve the body, new interfaces, physical space and performance in new ways; and Game Genres through examination of the socio-historic-political discourse around games and the development of new game genres that challenge the presently accepted boundaries of what games are about.

The UCLA Game Lab differs from more traditional game development contexts through an emphasis on conceptual risk-taking and development of new modes of expression and form through gaming. The lab supports projects that will establish new paradigms for gaming that emphasize the self-reliance and personal expression of the gaming artist.

The UCLA Game Lab’s primary function is as a research and production space for collaborative teams to pursue focused work on gaming projects, while benefiting from the technological infrastructure and expertise provided by the lab staff and faculty. This type of incubation space creates a context of community, interdisciplinary exchange, privacy, focus and continuity that is vitally conducive toward the completion of ambitious game projects.

In addition to producing games and research the lab also functions as a center that develops public programing around critical issues in gaming. Including: public lectures, workshops, exhibitions, a visiting artist program, and an annual public festival at the Hammer Museum.

At UCLA, the Game Lab encourages the development of organic relationships across a multitude of disciplines. Game production and research brings together individuals from diverse disciplines such as visual art, design, media art, animation, music, theater, film, dance, creative writing, architecture, sociology, philosophy, psychology, history, computer science, and engineering; the possibilities for synergy between these disciplines and gaming at UCLA are tremendous.

The Game Lab is housed within the Design Media Arts department at UCLA. For more information about the DMA program, visit the website here. We are supported by the School of Arts and Architecture and the School of Theater, Film, and Television.

Add game Games
Perfect Woman

Perfect Woman


Perfect Woman is a game inspired by the ubiquitous personality questionnaires featured in women’s magazines and the female roles they define. There...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Firefly Studios

Firefly Studios

No members Developer

Firefly Studios is a leading independent games developer with offices in the U.K. and U.S. Firefly is committed to creating award winning games with a...

Relic Entertainment

Relic Entertainment

No members Developer

Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...

Medieval Kingdoms: Total War Dev Team

Medieval Kingdoms: Total War Dev Team

5 members Developer

Development Group of Medieval Kingdoms: Total War mod team.



1 member Developer

Founded in 1997, HTC built its reputation as the behind-the-scenes designer and manufacturer of many of the most popular OEM-branded mobile devices on...

Kojima Productions

Kojima Productions

No members Developer

Kojima Productions (Japanese: 小島プロダクション Hepburn: Kojima Purodakushon?) is a Japanese video game development studio under the guidance...



No members Developer

Founded in San Diego, California by our CEO Min-Liang Tan and Robert "Razerguy" Krakoff, Razer began in a tiny shared office with a couple other gamers...


Latest tweets from @uclagames

New article about the lab and some of its current and former members on @KillScreen !! Killscreen.com

Oct 20 2021

We interviewed @NilKnight about his game Days Dark, a walking simulator created as an ode to the forgotten matriar… T.co

Sep 3 2021

Zheng Fang created Corona Time, a half-ruined photogrammetry landscape of stretched textures and miniature models t… T.co

Sep 1 2021

We spoke to Elsie Wang about her game Intimacy, a two-player game that expresses the intimacy in human relationship… T.co

Aug 30 2021

We spoke to Emily Teng about her game Little By Little By Little, a slice of life game that explores the tumultuous… T.co

Jul 6 2021

.@afrohairlibrary came by the Game Lab to share his games & research with us! A.M. Darke is an artist designing rad… T.co

Jun 27 2021

Thanks to Sabine Harrer for visiting the Game Lab & sharing her work with us! Harrer is an experimental game maker… T.co

Jun 18 2021

.@FellatiaG gave us a behind the scenes look at her game Nightmare Temptation Academy (NSFW 18+) that she created… T.co

Jun 16 2021

Thanks to @marip0zo for sharing their research on Teledildonics with us! Teddy Pozo’s writing on media technology,… T.co

Jun 15 2021

.@timatron came by the Game Lab to dive into the corners of the dark web with us! Tim Schwartz is an artist, activi… T.co

Jun 14 2021