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"Just Let Me Go" developer blog 30: Traps!
Just Let Me Go

"Just Let Me Go" developer blog 30: Traps!

Just Let Me Go

The original plan was to have death traps in the house, but adding those took a little longer than expected.

"Just Let Me Go" developer blog 29: Dude is kinda violent!
Just Let Me Go

"Just Let Me Go" developer blog 29: Dude is kinda violent!

Just Let Me Go 1 comment

This one shows updated attacks, and they are brutal. The enemy is out for blood.

"Just Let Me Go" developer blog 28: Updating the characters
Just Let Me Go

"Just Let Me Go" developer blog 28: Updating the characters

Just Let Me Go

Amelia and Luis got new 3D models. These models were created using Reallusion's Character Creator 3, and they look far more realistic.

"Just Let Me Go" developer blog 27: Amelia's soul flying around
Just Let Me Go

"Just Let Me Go" developer blog 27: Amelia's soul flying around

Just Let Me Go

Forgot to post this one before. In this video you can see Amelia's soul in action.

"Just Let Me Go" developer blog 26: The stalker is alive!!!
Just Let Me Go

"Just Let Me Go" developer blog 26: The stalker is alive!!!

Just Let Me Go 2 comments

The stalker is out and it's dangerous! In this video you can see the stalker in action (except when a bug happens).

"Just Let Me Go" developer blog 25: Building a prototype level
Just Let Me Go

"Just Let Me Go" developer blog 25: Building a prototype level

Just Let Me Go

Now it's time to test everything in a prototype level. This level is just made of a bunch of boxes to get the "feel" and "atmosphere" right, and also...

"Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations
Just Let Me Go

"Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations

Just Let Me Go

Now, stalkers detect the player based on the amount of light, making it easier/harder for them to see Amelia in lit/unlit environments. Also, Amelia now...

"Just Let Me Go" developer blog 23: Facial expressions, stalker AI, panic mode
Just Let Me Go

"Just Let Me Go" developer blog 23: Facial expressions, stalker AI, panic mode

Just Let Me Go

This time there are a few new things. First, Amelia has a cute pink dress (the floral dresss is back... sort of). Also, she now has facial expressions...

"Just Let Me Go" developer blog 22: Pushing furniture, opening doors, and running
Just Let Me Go

"Just Let Me Go" developer blog 22: Pushing furniture, opening doors, and running

Just Let Me Go

In this video log you can see a few new things. First, now Amelia can push objects to block the enemy's path, block doors, or open the way. We also have...

"Just Let Me Go" developer blog 21: AI testings for sight and hearing
Just Let Me Go

"Just Let Me Go" developer blog 21: AI testings for sight and hearing

Just Let Me Go

Making some experiments with UE4's AI perception features. The stalker can now see and hear Amelia.

"Just Let Me Go" developer blog 20: Hair, Interactive objects, big bad stalker
Just Let Me Go

"Just Let Me Go" developer blog 20: Hair, Interactive objects, big bad stalker

Just Let Me Go

In this video you can see that Amelia actually moves as you control her (she's still missing a lot of animations, though). Also, there's some work on...

"Just Let Me Go" developer blog 19: Switch to Unreal Engine 4
Just Let Me Go

"Just Let Me Go" developer blog 19: Switch to Unreal Engine 4

Just Let Me Go

So... we switched to UE4 and this is a quick update on that :)

"Just Let Me Go" developer blog 18: fixed camera angles!
Just Let Me Go

"Just Let Me Go" developer blog 18: fixed camera angles!

Just Let Me Go

Haunting Ground is the main inspiration for "Just Let Me Go" and we thought we had to take that game's fixed camera angles and "enter-room zoom-out" effects...

"Just Let Me Go" developer blog 17: footstep sounds and longer hair
Just Let Me Go

"Just Let Me Go" developer blog 17: footstep sounds and longer hair

Just Let Me Go

Amelia has now longer hair. Not only her hair looks nicer that way, it also ties with her backstory in a way.

"Just Let Me Go" developer blog 16: quick pet's navigation test
Just Let Me Go

"Just Let Me Go" developer blog 16: quick pet's navigation test

Just Let Me Go

As you know, "Just Let Me Go" is heavily inspired by Haunting Ground. That means, among other things, that Amelia gets a pet in the game. However, we...

"Just Let Me Go" developer blog 15: Amelia's floral dress
Just Let Me Go

"Just Let Me Go" developer blog 15: Amelia's floral dress

Just Let Me Go

In this video you can see Amelia's floral dress. This is the dress she starts with. At first she was going to be wearing pants and a shirt, but I thought...

"Just Let Me Go" developer blog 14: level streaming!!!
Just Let Me Go

"Just Let Me Go" developer blog 14: level streaming!!!

Just Let Me Go

I've been working on level streaming, so that the rooms of the house load and unload as you go through the house. More about that in this video. As always...

"Just Let Me Go" developer blog 13: new dress color
Just Let Me Go

"Just Let Me Go" developer blog 13: new dress color

Just Let Me Go 1 comment

New update for this game. Now I share the reasons behind the dress color change (that also translated in skin color change), and I also share some thoughts...

"Just Let Me Go" developer blog 12
Just Let Me Go

"Just Let Me Go" developer blog 12

Just Let Me Go

Sara the stalker, boob physics, dynamic hair, new areas.

"Just Let Me Go" developer blog 11
Just Let Me Go

"Just Let Me Go" developer blog 11

Just Let Me Go

In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...

Postmortem: Enola
Enola

Postmortem: Enola

Enola 2 comments

Enola was a challenging game to make. Not because it was hard to program, but because of the story and things it needed to portray: it was a story about...

The suit: designs and redesigns
The Nightmare from Outspace

The suit: designs and redesigns

The Nightmare from Outspace

We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.

The Silo is a total nightmare
Enola

The Silo is a total nightmare

Enola

Some notes about the factory level, one of the last levels in Enola.

An updated build, finally
Enola

An updated build, finally

Enola

News on a new build, finally. Here I let you know why this update took so long and what you can expect.

Crouching makes things a lot more dangerous
Enola

Crouching makes things a lot more dangerous

Enola

I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The...

Enola alpha 0.9 is out
Enola

Enola alpha 0.9 is out

Enola

This is a brief list of the changes available in Enola alpha 0.9

It’s been a long, so here’s another update on Enola
Enola

It’s been a long, so here’s another update on Enola

Enola 1 comment

Well hello, I figured it was time to stop talking about the mistakes of “designing too much game” and everything else that can be derived from that...

Game Undesign: Designing around limitations
Enola

Game Undesign: Designing around limitations

Enola 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Shadow men got moves!
Enola

Shadow men got moves!

Enola 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Angelica animation test
Enola

Angelica animation test

Enola 2 comments

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...

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