This group is actively developing the LOUD mod for Supreme Commander Forged Alliance, with the following design goals in mind: 1) We needed an AI that would give an experienced player a challenge. This AI will definately do that, with multiple transports dropping troops on you, to late game platoons of experimentals heading your way. The AI will use effectively all of the units in included mods with this project. 2) The game speed as the number of units increased has always brought the game to a crawl. By tweaking allot of the game code, as well as the maps and unit files, the game speed has been improved drastically. This version of the game will now run 5000+ units at a game speed of 0, with 4 AIs and a 20 or 40 km map.
Announcing the release of The LOUD Project AI - version 5.1. This version corrects a recent issue with random crashing and brings back several visual...
loud ai - vers. 5.1 - dec 14, 2018
An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. September 19, 2018 - From the desk of Sprouto.
loud project - ver 5.0remedy - notes from sprouto
While we have many other things going on, like our recent BrewLAN addition, we've taken the time to update our maps to be compatible with the OzoneX map...
loud project - update - map refresh
In conjunction with the release of the long awaited 0.8 release of BrewLAN, a popular modpack for Supreme Commander: Forged Alliance, the LOUD Project...
loud project - announcing brewlan for loud
An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. June 23, 2018 - From the desk of Sprouto.
loud project - ver 5.0g - steam compatability
An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. June 9, 2018 - From the desk of Sprouto.
loud project - ver 5.0f - shield theory - updates
A major update to the Installer/Updater/Launcher for the LOUD Project for Supreme Commander Forged Alliance.
updater/installer ver 4.0
A summary of the most recent updates to the LOUD Project for Supreme Commander: Forged Alliance
loud project - april 21, 2018
A March 2018 update on things going on with The LOUD AI Project for Supreme Commander: Forged Alliance.
loud ai - march 2018 - notes from sprouto
A summary of the most recent updates to the LOUD AI Project for Supreme Commander: Forged Alliance
loud ai - march 9, 2018 - update
Some tips on how to setup your LOUD game for the best results with it's AI.
loud project - setting up a loud game
A summary of the most recent updates to the LOUD AI Project for Supreme Commander: Forged Alliance
loud ai - feb 16th, 2018 - updates
A February 2018 update on things going on with The LOUD AI Project for Supreme Commander: Forged Alliance.
loud ai - feb 2018 - notes from sprouto
A summary of the most recent updates to the LOUD AI Project for Supreme Commander: Forged Alliance
loud ai - feb 2nd 2018 - updates
Information regarding the Discord server for the LOUD AI Project.
discord server now available
A summary of the purpose and features of the LOUD Project for Supreme Commander: Forged Alliance.
what is the loud project ?
A January 2018 update on the development of the LOUD AI Project for Supreme Commander: Forged Alliance
loud ai - jan 2018 - notes from sprouto
A mid-December 2017 update on the development of the LOUD AI Project for Supreme Commander: Forged Alliance. Comments on setting up a competitive game...
loud ai - dec 2017 - notes from sprouto
An update on the development of the LOUD AI Project for Supreme Commander: Forged Alliance
loud ai - nov 2017 - notes from sprouto
Notes concerning the AI development, from Sprouto - July 2017 Screenshot of upcoming 8 factory base layout for AI
loud ai - july 2017 notes from sprouto
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